Peach (SSBU): Difference between revisions
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===Special Moves=== | ===Special Moves=== | ||
*{{b|Toad|move}}: | *{{b|Toad|move}}: | ||
**{{buff|Toad | **{{buff|Toad is now grants intangibility during start-up (frame 8 to 10).}} | ||
**{{buff|Toad deals more damage per spore (2% → 3.5%).}} | **{{buff|Toad deals more damage per spore (2% → 3.5%).}} | ||
**{{nerf|Toad no longer causes Peach to hover upwards in the air during first time activation, making the move worse for edgeguarding.}} | **{{nerf|Toad no longer causes Peach to hover upwards in the air during first time activation, making the move worse for edgeguarding.}} | ||
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**{{nerf|Peach Bomber can no longer be reversed during startup.}} | **{{nerf|Peach Bomber can no longer be reversed during startup.}} | ||
*[[Peach Parasol]]: | *[[Peach Parasol]]: | ||
**{{buff|Peach Parasol has less landing lag when open. | **{{buff|Peach Parasol has less landing lag when open.} | ||
**{{buff|Peach Parasol's final hit now inflicts slightly more knockback.}} | **{{buff|Peach Parasol's final hit now inflicts slightly more knockback.}} | ||
**{{nerf|Peach Parasol has more landing lag when closed.}} | **{{nerf|Peach Parasol has more landing lag when closed.}} | ||
**{{nerf|Peach Parasol now deals very little knockback when completely open.}} | **{{nerf|Peach Parasol now deals very little knockback when completely open.}} | ||
*[[Vegetable]]: | *[[Vegetable]]: | ||
**{{buff|Turnips are pulled out much quicker, | **{{buff|Turnips are pulled out much quicker.}} | ||
**{{buff|Turnips travel faster, making it easier to hit opponents with them.}} | |||
**{{buff|Peach's item throw has slightly less ending lag, allowing for easier follow-ups (FAF 27 -> 25)}} | |||
**{{buff|Turnips do more damage.}} | |||
***{{buff|Turnips have higher knockback growth, allowing them to KO at high percentages.}} | ***{{buff|Turnips have higher knockback growth, allowing them to KO at high percentages.}} | ||
***{{buff|Turnips can now beat certain hitboxes (instead of clanking with them), such as opponents' UpBs.}} | |||
=={{SSBU|Classic Mode}}: No Damsel in Distress== | =={{SSBU|Classic Mode}}: No Damsel in Distress== |
Revision as of 07:45, December 22, 2018
Peach in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Peach Blossom |
“ | THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Peach (ピーチ, Peach) is a playable character in Super Smash Bros. Ultimate. She was announced for the game on June 12th, 2018. As opposed to being a starter like in the other Smash Bros. games, Peach is now an unlockable character. Peach is classified as fighter #13.
As in Smash 4, Samantha Kelly's portrayal of Peach from Brawl was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Peach being the 12th character to be unlocked.
- Clear Classic Mode with Fox or any character in his unlock tree, being the third character unlocked after Zero Suit Samus.
- Have Peach join the player's party in World of Light.
With the exception of the third method, Peach must then be defeated on Princess Peach's Castle.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from Smash 4, Peach's model features a more subdued color scheme. Her hair and gloves now feature simple detailing, similar to her design in Brawl. Her dress retains its design from the previous iteration, but now features a glossy satin texture.
- Like other fighters, Peach is much more expressive, now having facial expressions for many more attacks.
- Peach's dress now has independent physics.
- Peach always faces the screen regardless of which direction she turns. As a result, her stance, moveset, and animations are now mirrored.
- This allows the player to see which turnip face is held when facing left.
- Down taunt now has a heart pop up next to her head. She also no longer spins, and winks immediately.
- Side taunt has been shortened, she now only dances back and forth instead of the 3 step dance, though the music notes still appear.
- Peach performs her up taunt faster.
- Peach's second jump animation has changed slightly.
- Peach's air dodge animation has changed, and no longer uses the spinning dodge.
- While floating, Peach now faces the screen instead of facing the side, and her dress no longer puffs up while she floats.
- Peach has a new alternate costume - a golden dress. It replaces her Princess Daisy-inspired costume, most likely due to Daisy now being a separate character as Peach's Echo Fighter.
- All of Peach's victory animations have been changed. [1]
Attributes
- Like all characters, Peach’s jumpsquat animation now takes three frames to complete (down from 5).
- Peach jumps slightly higher.
- Peach walks slightly faster (0.86 → 0.924).
- Peach dashes much faster (1.4175 → 1.595).
- Peach's base and max additional air acceleration values have been adjusted, but are overall slightly higher. Base: (0.01 → 0.04) Max: (0.1 → 0.08) Total: (0.11 → 0.12).
- Peach's air speed is faster (0.95 → 1.029).
- Peach's falling speed and fast falling speed are slightly faster (1.15 → 1.19) and (1.84 → 1.904) respectively.
Ground Attacks
- Forward tilt:
- Forward tilt deals slightly more damage.
- Sweetspotted forward tilt has more range.
- Down tilt:
- Down tilt has been changed from a sweep with her hand to a sweep kick.
- Down tilt comes out faster.
- Up tilt:
- The stronger and weaker hits have been reversed: the hitbox on the heart is now stronger than the hitbox on her shoulders.
- Dash attack:
- First hit of dash attack combos into the second hit much more reliably.
- Dash attack now has hearts at the end of the move.
- Forward smash:
- Forward smash no longer cycles between its three weapons in a set order, instead being determined by which angle the stick is held. This greatly improves its reliability, letting Peach use a particular weapon repeatedly without having to telegraph it.
- Peach can switch to whichever weapons she wants to use during her charging animation for forward smash (depending on angle).
- Forward smash no longer cycles between its three weapons in a set order, instead being determined by which angle the stick is held. This greatly improves its reliability, letting Peach use a particular weapon repeatedly without having to telegraph it.
- Down smash:
- Down smash has a greater amount of possible hits (5 hits → 7).
- Up smash:
- Up smash has an additional hitbox at the tip, where a heart graphic appears at the end of the ribbon.
Aerial attacks
- All aerials have less landing lag.
- Forward aerial:
- Forward aerial is now a magic attack.
- Forward aerial now has a sourspot, dealing 1% less damage and KOing later.
- Forward aerial is now a magic attack.
- Back aerial is now a magic attack and produces a heart.
- Down aerial launches at a more horizontal angle. This changes the follow-ups of the move, but makes it retain more or less the same combo utility as before.
Throws/other attacks
- Toad now appears when Peach grabs an opponent to attack alongside her when she uses her pummel and throws. Toad also still appears in her back throw and up throw, despite not directly attacking the opponent.
- Because of this, Peach has a new pummel, where Toad punches the opponent.
- Peach has a new forward throw, where Toad headbutts the opponent away.
- Peach also has a new down throw, where Toad headbutts the opponent into the ground.
- Up throw and back throw both deal greater damage.
Special Moves
- Toad:
- Toad is now grants intangibility during start-up (frame 8 to 10).
- Toad deals more damage per spore (2% → 3.5%).
- Toad no longer causes Peach to hover upwards in the air during first time activation, making the move worse for edgeguarding.
- Peach Bomber:
- Peach Bomber now deals more damage (10% → 12%) and knockback.
- Peach Bomber does more shield damage, depleting half the shield, making it a more reliable move.
- An aerial Peach Bomber now has less startup and endlag.
- Peach can control her drift much earlier during lag after an aerial Peach Bomber.
- Peach Bomber can no longer be reversed during startup.
- Peach Parasol:
- {{buff|Peach Parasol has less landing lag when open.}
- Peach Parasol's final hit now inflicts slightly more knockback.
- Peach Parasol has more landing lag when closed.
- Peach Parasol now deals very little knockback when completely open.
- Vegetable:
- Turnips are pulled out much quicker.
- Turnips travel faster, making it easier to hit opponents with them.
- Peach's item throw has slightly less ending lag, allowing for easier follow-ups (FAF 27 -> 25)
- Turnips do more damage.
- Turnips have higher knockback growth, allowing them to KO at high percentages.
- Turnips can now beat certain hitboxes (instead of clanking with them), such as opponents' UpBs.
Classic Mode: No Damsel in Distress
Peach's opponents are villains in various universes that have all captured a certain damsel before.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Bowser Jr. | Mushroom Kingdom | Delfino Plaza | |
2 | Ganondorf | Mushroomy Kingdom | Dark World (For 3DS/Wii U) | |
3 | Red Donkey Kong | 75m (Battlefield form) | Donkey Kong/Donkey Kong Jr. Medley | |
4 | Koopalings | Mushroom Kingdom U | Fortress Boss - Super Mario Bros. 3 | The Koopalings are fought in the order Mario faces them in New Super Mario Bros. U |
5 | King K. Rool | Jungle Japes | Gang-Plank Galleon | |
6 | Bowser | Peach's Castle | King Bowser - Super Mario Bros. 3 | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand (Less than 7.0 Intensity) or Master Hand / Crazy Hand (7.0 or higher Intensity) | On Intensity 7.0 or higher, Crazy Hand teams up with Master Hand. |
Role in World of Light
Although Peach does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light. She is seen in the gameplay section, where she unlocks a new area.
Peach is in a desolate platform in the Molten Fortress sub-area where Giga Bowser is fought, a callback to her usual role as a damsel in distress.
Alternate costumes
Gallery
Peach above Town and City.
Performing her up aerial attack on Green Greens.
Striking Sheik with Toad on Tortimer Island.
Idling on Mario Galaxy.
With Villager, plucking a Turnip on Gaur Plain.
In her black-and-gold dress on Princess Peach's Castle.
Peach, Diddy Kong, Mega Man, and Bayonetta fighting around Alolan Exeggutor on Pilotwings.
Character Showcase Video
<youtube>ETVQLZV7J8g</youtube>
Trivia
- Peach is the first female character revealed to have an Echo Fighter of her, being Daisy.
- Because of this, this is the first Smash Bros. game where Peach no longer has her Daisy-based alternate costume.
- Super Smash Bros. Ultimate is the first Smash Bros. game where Peach holds an object, specifically her Parasol, in her official artwork.
- One of Peach's new winning animations resembles part of her Hole-in-One animation from Mario Golf: World Tour, albeit without the parasol.
- Despite being magic attacks, Peach's forward and back aerials do not benefit from Spirits' Magic Attack increase.