Ike (SSBU): Difference between revisions
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===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Ike's [[jumpsquat]] animation now takes three frames to complete (down from 7).}} | *{{buff|Like all characters, Ike's [[jumpsquat]] animation now takes three frames to complete (down from 7).}} | ||
*{{buff|Ike [[dash]]es slightly faster.}} | *{{buff|Ike [[dash]]es slightly faster (1.5 → 1.507).}} | ||
*{{buff|Ike [[walk]]s slightly faster (0.869 → 0.912).}} | |||
*{{buff|Ike's [[air speed]] is slighly higher (1.08 → 1.134).}} | |||
===Ground attacks=== | ===Ground attacks=== |
Revision as of 18:48, December 11, 2018
Ike in Super Smash Bros. Ultimate | |
---|---|
Universe | Fire Emblem |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Great Aether |
“ | Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Ike (アイク, Ike) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Ike is classified as fighter #32.
Ike now has new voice clips in both versions of Ultimate. Michihiko Hagi reprises his role in the Japanese version, and Greg Chun voices Ike in English, the latter reprising his role from Fire Emblem Heroes and replacing Jason Adkins who voiced him in Brawl and SSB4.
How to unlock
- Ike is the 15th character to be unlocked via Smash battles.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Ike's model features a more subdued color scheme. His clothing now features simple detailing, similar to Brawl.
- Ike's appearance as a Ranger in Fire Emblem: Path of Radiance - the basis of his appearance in Brawl - is his default costume. His appearance as a Hero in Fire Emblem: Radiant Dawn, which was his default design in SSB4, is now an alternate costume, and his previous costumes have been distributed among the two appearances save for the Chrom-based costume from SSB4.
- The model for his Radiant Dawn appearance is largely similar to SSB4, though his muscles seem more pronounced.
- Ike's voice changes depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his Radiant Dawn costume. The difference is barely noticeable in the English version.
- Ike has a new idle animation, which is more similar to his idle stance in Path of Radiance.
- Ike's facial animations during his down taunt change depending on which outfit he is using. Path of Radiance Ike does a confident smile while Radiant Dawn Ike remains serious during the down taunt.
- Ike's clapping animation now differs slightly depending on which outfit he is using.
- Ike has different victory quotes depending on which outfit is used.
- During the victory animation where he swings his sword twice, Path of Radiance Ike says, "Your skills are... remarkable," and Radiant Dawn Ike says, "Don't stand in my way."
- During the victory animation where he plants his sword into the ground, Path of Radiance Ike says, "I submit to no one," and Radiant Dawn Ike says, "I must move forward."
- During the victory animation where he performs an Aether, Path of Radiance Ike says, "You'll get no sympathy from me," and Radiant Dawn Ike says, "I fight for my friends."
Attributes
- Like all characters, Ike's jumpsquat animation now takes three frames to complete (down from 7).
- Ike dashes slightly faster (1.5 → 1.507).
- Ike walks slightly faster (0.869 → 0.912).
- Ike's air speed is slighly higher (1.08 → 1.134).
Ground attacks
- Forward tilt deals slightly more damage and has slightly less start-up.
- Forward tilt and up tilt have significantly reduced ending lag.
- Up smash now has a shock wave hitbox in front of Ike.
- Down smash deals more damage.
Aerial attacks
- All aerials have less landing lag (Neutral: frame 14 → 8, Forward: 18 → 14, Back: 19 → 11, Up: 15 → 9, Down: 23 → 14).
- Neutral aerial auto cancels out of a short hop.
- Up aerial auto cancels out of a short hop.
- Back aerial auto cancels out of a short hop.
- Neutral aerial has a different animation, with Ike facing more towards the screen and no longer tucking his legs in. His entire body now moves with the sword.
- Neutral aerial has slightly more range and has less startup.
- Neutral and forward aerial deal less damage.
- Forward aerial has slightly faster startup and range, due to a new hitbox behind Ike.
- Forward aerial has increased ending lag and no longer autocancels from a short hop.
- Up aerial is now a wide upward swing above Ike's head, similar to the rest of the Fire Emblem cast, but going inwards rather than outwards. Compared to his previous up aerial, it has a wider arc and less endlag.
- Up aerial has less active frames.
Throws and other attacks
- As with many other characters, Ike's pummel is faster but deals less damage.
- Up throw no longer combos into aerials.
- Down throw now combos into aerials more easily at low percents.
Special Moves
- Eruption now produces multiple flaming pillars as it charges, to a maximum of three pillars of decreasing sizes. This greatly improves its range and edgeguarding potential.
- Quick Draw charges faster and has less ending lag.
- Quick Draw can no longer be charged indefinitely, requiring greater care in timing it.
- Aether has less startup and landing lag. Grounded Aether also has more super armor frames.
- When using Aether for a sacrificial KO, Ike will now fall after the opponent and in last stock situations, Ike will now win.
- Ike's sword will no longer clip through the bottom of stages while using Aether, it will instead move along the stage's perimeter, making it less safe against opponents at the ledge.
- Counter now gives off flaming visuals from Ragnell after Ike performs a successful counterattack.
- Counter deals less knockback.
- Great Aether is significantly flashier, with a dark blue backdrop alongside flaming visuals. Before the final hit, the victim flashes with blue light, and the landing eruption now appears significantly more cartoony, with fewer smoke effects.
Classic Mode: The Black-Clad Warriors
Ike's opponents are all fighters in black alternate costumes.
Round | Opponent | Stage |
---|---|---|
1 | Meta Knight and Kirby | Fountain of Dreams |
2 | Morton, Greninja, and Sonic | Spear Pillar |
3 | Dark Pit | Reset Bomb Forest |
4 | Bayonetta | Umbra Clock Tower |
5 | Giant Mr. Game & Watch | Luigi's Mansion (Battlefield form) |
6 | Link (Color 8) and Toon Link (Color 6) | Bridge of Eldin |
Bonus Stage | ||
Final | Master Hand | Final Destination |
Role in World of Light
Although Ike does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Ike performing his neutral aerial on Skyworld.
Throwing Ryu on Boxing Ring.
Charging Eruption on Prism Tower.
Hero Ike performing his neutral aerial on Coliseum.
Evading Bowser's Bowser Bomb with Ness on Gaur Plain.
With Duck Hunt on Spirit Tracks.
Hero Ike taunting with the Squid Sisters on Town and City.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>-aV6h3jWO6c</youtube>
Trivia
- In the segment in which Ike uses Great Aether from his character showcase video, there is an error in which his portrait displays him in his Fire Emblem: Radiant Dawn outfit despite currently being in his Fire Emblem: Path of Radiance outfit.
- Ike's pose in his official artwork resembles the Mii Swordfighter's artwork from Super Smash Bros. 4 and his sidestep in the same game.
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |