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'''False characters''' are enemies featured in [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are the result of [[trophy|trophies]] of [[character]]s being duplicated by [[Shadow Bug]]s, or replicated through an unknown power and possessed by [[Spirit]]s forced to do [[Galeem]]s bidding. Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple color and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterwards. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the giant false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].
'''False characters''' are enemies featured in [[The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are the result of [[trophy|trophies]] of [[character]]s being duplicated by [[Shadow Bug]]s, or replicated through an unknown power and possessed by [[Spirit]]s forced to do [[Galeem]]s bidding. Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple color and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterwards. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the giant false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].


False characters in ''Super Smash Bros. Ultimate's World of Light'' appear differently than how they did in Brawl's Subspace Emissary and have been appropriately rechristened as "Puppet Fighters". They originally appear as lifeless dark gray statues, but once a spirit is forced to take control of them through their strings they gain color; said color represents one of the original characters' alternate costumes—sometimes colored similarly to the spirit possessing them or something else related to said spirit (i.e. the Eevee-possessed Puppet Yoshis are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's first Eeveelutions respectively), and their eyes gain a distinct red glowing color though this appearance varies—the Smoky Progg-possessed Puppet Mario displayed lighter red for his irises and darker red for his pupils during the first cutscene while the other characters inverted this (in Samus's case her entire visor lights up rather than her eyes simply shining through it), and in gameplay all possessed fighters displayed the latter characteristic whether puppet or original. Puppet fighters additionally displayed abilities the original fighters did not have in conjunction with the originals' own, such as Smoky Progg Mario occasionally turning metal.
False characters in ''Super Smash Bros. Ultimate's World of Light'' appear differently than how they did in Brawl's Subspace Emissary and have been appropriately rechristened as "Puppet Fighters". They originally appear as lifeless dark gray statues, but once a spirit is forced to take control of them through their strings they gain color; said color represents one of the original characters' alternate costumes—sometimes colored similarly to the spirit possessing them or something else related to said spirit (i.e. the Eevee-possessed Puppet Yoshis are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's first Eeveelutions respectively), and their eyes gain a distinct red glowing color though this appearance varies—the Smoky Progg-possessed Puppet Mario displayed lighter red for his irises and darker red for his pupils during the first cutscene while the other characters inverted this (in Samus's case her entire visor lights up rather than her eyes simply shining through it), and in gameplay all possessed fighters displayed the latter characteristic whether puppet or original. Puppet fighters additionally displayed abilities the original fighters did not have in conjunction with the originals' own, such as Smoky Progg Mario occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter such as Chargin' Chuck-possessed Warios favoring their dash attack or the Yuri Kozukata-possessed Zelda frequently summoning said assist trophy.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==

Revision as of 02:47, December 5, 2018

False characters are enemies featured in The Subspace Emissary in Super Smash Bros. Brawl and World of Light in Super Smash Bros. Ultimate. They are the result of trophies of characters being duplicated by Shadow Bugs, or replicated through an unknown power and possessed by Spirits forced to do Galeems bidding. Most false characters in Super Smash Bros. Brawl retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple color and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterwards. Similar to metal characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the giant false Diddy Kong), and deal slightly more damage while having slightly more knockback resistance.

False characters in Super Smash Bros. Ultimate's World of Light appear differently than how they did in Brawl's Subspace Emissary and have been appropriately rechristened as "Puppet Fighters". They originally appear as lifeless dark gray statues, but once a spirit is forced to take control of them through their strings they gain color; said color represents one of the original characters' alternate costumes—sometimes colored similarly to the spirit possessing them or something else related to said spirit (i.e. the Eevee-possessed Puppet Yoshis are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's first Eeveelutions respectively), and their eyes gain a distinct red glowing color though this appearance varies—the Smoky Progg-possessed Puppet Mario displayed lighter red for his irises and darker red for his pupils during the first cutscene while the other characters inverted this (in Samus's case her entire visor lights up rather than her eyes simply shining through it), and in gameplay all possessed fighters displayed the latter characteristic whether puppet or original. Puppet fighters additionally displayed abilities the original fighters did not have in conjunction with the originals' own, such as Smoky Progg Mario occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter such as Chargin' Chuck-possessed Warios favoring their dash attack or the Yuri Kozukata-possessed Zelda frequently summoning said assist trophy.

In Super Smash Bros. Brawl

False Bowser

False Bowser, next to the real Bowser.

False Bowser makes his first appearance in The Lake, attacking Fox and Diddy Kong at the very end of the stage. After Fox and Diddy defeat him, he dissolves. It is believed that Bowser ordered a fleet of Shadow Bugs to copy him and serve as somewhat of a decoy.

Another False Bowser appears later during the opening cutscene of The Lake Shore, after Bowser uses a Dark Cannon on the princess that was rescued by Kirby in the Midair Stadium. This false lookalike is ordered to revert into Shadow Bug form to swarm on and duplicate the trophified princess (as can be seen in the image at right).

False Diddy Kong (Giant)

False Giant Diddy Kong attacking Fox, Falco, and the real Diddy Kong.

As Fox and Diddy walked through The Swamp, they were ambushed by Bowser, with Bowser using his Dark Cannon against Diddy, turning him into a trophy. Bowser then summons Shadow Bugs to swarm Diddy's trophy, creating False Diddy. As it was starting to worsen, Falco then flies down in an Arwing and destroys the Dark Cannon, forcing Bowser to retreat by means of his Koopa Clown Car. Afterwards, False Diddy gathers even more Shadow Bugs and grows to an enormous size, effectively making him a minor boss in this fight. Fox touches Diddy's trophy, thus restoring him back to life, and the three defeat False Diddy. Once defeated, False Diddy's trophy disintegrates into the original Shadow Bugs.

Because both the actual Diddy and False Diddy appear in this fight, the false Diddy uses a pink palette swap for its icon on the bottom-of-the-screen HUD in the battle.

False Samus

False Samus

After Pikachu and Zero Suit Samus fought their way through the Research Facility, Samus located her Power Suit. Before she can retrieve it however, two purple and red versions of Samus attacked the duo. After defeating them, Samus donned her Power Suit and continued, destroying the R.O.B.s sent to attack her. The Samus suits are similar to the color scheme of the Metroid series' Gravity Suit.

It is implied that these false Samuses are duplicates of Samus's Suit rather than Samus herself, as the in-game name of the cutscene in which they appear is titled "The Copied Power Suit", no purple aura surrounds these false Samuses, and Samus is never seen as a trophy for any Shadow Bugs to duplicate before this point.

False Mr. Game & Watch

False Mr. Game & Watches in control of the Halberd.

When Snake, Meta Knight, and Lucario storm the bridge of the captured Halberd, they discover 5 Mr. Game & Watches. Snake proceeds to knock them out of the window, onto the deck, and into the midst of the tea party held by Peach, Fox, and Zelda (disguised as Sheik during that time). The duplicates then dissolve into Shadow Bugs and assemble Duon, beginning a boss fight. After Duon's defeat, a swarm of Shadow Bugs flies away, leaving behind Mr. Game & Watch's trophy.

Unlike previous false characters, the false Mr. Game & Watches are perfect clones of him, perhaps because he was the source of the Shadow Bugs.

False princesses

The false version of Peach.
False Zelda upon the destruction of her Dark Cannon by Pit.

The story segment here changes depending on if the player (as Kirby) saved Peach or Zelda in the beginning when fighting Petey Piranha. After the Shadow Bugs cover Peach/Zelda's trophy, they morph into False Peach/Zelda. While Mario and Pit/Link and Yoshi are running, the false princess attempts to shoot them with a Dark Cannon. However, right before she is able to, the other duo arrives, and Link/Pit destroys the Dark Cannon. The false princess angrily looks at the arriving duo, and they fight. The duo win the battle, turning the false princess trophy back into the normal Peach/Zelda trophy. Meanwhile, Mario/Link mistakes Link/Mario as having defeated the real princess and attacks. The arriving duo then defeats the previous duo, turning the two into trophies which are taken by King Dedede. Kirby saves the two, and the princess's trophy is later taken away by Bowser.

Later on in the story, both Peach and Zelda's trophies are taken aboard the Halberd, locked up in cages. When Snake, Meta Knight, and Lucario enter the room where their trophies are, Shadow Bugs come in and once again transform into False Peach and False Zelda. The three newcomers battle the false princesses, defeating them and restoring the original Peach and Zelda.

Unlike most Shadow Bug duplicates, False Zelda's skin takes on a greyish tone. This may be based on Ganon's Puppet Zelda, the penultimate boss in Twilight Princess, who is possessed by Ganondorf. This tone lasts for the length of the battle.

In The Great Maze

Kirby fighting a false Donkey Kong in The Great Maze

Different versions of false characters appear in The Great Maze. These versions of false characters are slightly larger than the originals and sport a shining yellow-green look. No reason has been given for this change in color compared to those found outside of Subspace, though it is speculated that this is their "natural form" while inside Subspace.

One duplicate of every character that has been seen so far in the plotline (therefore excluding Jigglypuff, Toon Link, Wolf, and Sonic) appears in The Great Maze. Each duplicate is fought on a different stage, though all of them share a similar background and platform design. Along with all of the bosses (except Master Hand and Crazy Hand), they must be defeated in order to confront Tabuu in the final battle.

Images of each false character in The Great Maze can be found here.

Music

During battle with a false character, a music track, usually dark-themed and derived from the character's game series, plays in the background. However, some characters, such as Fox and Pit, have their battle themes taken from another character's game series.

Character Music
Mario Airship Theme (Super Mario Bros. 3)
Luigi Luigi's Mansion Theme
Peach Castle / Boss Fortress (Super Mario World / SMB 3)
Bowser Airship Theme (Super Mario Bros. 3)
Yoshi Airship Theme (Super Mario Bros. 3)
Donkey Kong Battle For Storm Hill
Diddy Kong Battle For Storm Hill
Link Gerudo Valley
Zelda Gerudo Valley
Ganondorf Gerudo Valley
Samus Sector 1
Kirby Gourmet Race
Meta Knight Gourmet Race
King Dedede Gourmet Race
Fox Sector 1
Falco Sector 1
Pikachu Victory Road
Pokémon Trainer Victory Road
Lucario Victory Road
Captain Falcon Sector 1
Ness Unfounded Revenge / Smashing Song of Praise
Lucas Unfounded Revenge / Smashing Song of Praise
Ice Climbers Ice Climber
Marth Against the Black Knight
Ike Against the Black Knight
Mr. Game & Watch Flat Zone (Melee)
Pit Castle / Boss Fortress (Super Mario World / SMB 3)
Wario Airship Theme (Super Mario Bros. 3)
Olimar Gourmet Race
R.O.B. Flat Zone (Melee)
Snake Sector 1

In Super Smash Bros. Ultimate

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Puppet fighters in the opening cinematic for World of Light.

False characters reappear in World of Light. This time, instead of Shadow Bugs, they are formed by a strange glowing substance being poured over the trapped fighters, which forms a lifeless replica. These "puppet fighters" are then animated by Spirits bound by Galeem, which can be claimed by defeating them.

Trivia

  • If one attempts to use Inhale on a Subspace clone, the clone can be pulled in, but they are unable to be swallowed, unless the clone is shrunk by a Poison Mushroom.
  • If a false character is hacked in for battle outside of Subspace, they will have a grayish-purple tint instead of a yellowish-green one. Some of their specials, however (such as King Dedede's Jet Hammer) will retain the yellowish-green tint.
  • Sheik and Zero Suit Samus don't have a false counterpart in Subspace, as False Zelda and False Samus can't transform.
  • Pit, Fox, Falco, Captain Falcon, Snake, Olimar, and R.O.B. are the only characters whose battle themes in The Great Maze don't come from their own universe.
    • This does not count Yoshi and Wario, who, despite using Mario songs instead of Yoshi and Wario songs, are still considered Mario characters.
    • Coincidentally, Olimar and the Kirby characters (who share Gourmet Race as their battle music) all occupy the same (fifth) column on the complete Brawl character selection screen.