Shulk (SSBU): Difference between revisions
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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{Future release}} | {{Future release}} | ||
{{disambig2|Shulk's appearance in '' | {{disambig2|Shulk's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Shulk}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Shulk | |name = Shulk | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.}} | *{{change|As with all [[veteran]]s returning from ''SSB4'', Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.}} | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Neutral attack transitions faster.}} | *[[Neutral attack]]: | ||
**{{change|Neutral attack's second hit is now a full roundhouse kick.}} | **{{buff|Neutral attack transitions faster.}} | ||
**{{buff|Due to neutral attacks now dragging opponents to the ground, neutral attack is no longer timing-specific against floatier or significantly damaged fighters.}} | ***{{change|Neutral attack's second hit is now a full roundhouse kick.}} | ||
*{{nerf|During dash attack, Shulk doesn't slide as far. This reduces the move's range slightly.}} | ***{{buff|Due to neutral attacks now dragging opponents to the ground, neutral attack is no longer timing-specific against floatier or significantly damaged fighters.}} | ||
**{{buff|As characters no longer slide through other fighters, dash attack will now connect in instances where it would usually whiff.}} | *[[Dash attack]]: | ||
**{{buff|Dash attack appears to have faster startup.}} | **{{nerf|During dash attack, Shulk doesn't slide as far. This reduces the move's range slightly.}} | ||
*{{buff|Forward tilt's animation has been sped up.}} | ***{{buff|As characters no longer slide through other fighters, dash attack will now connect in instances where it would usually whiff.}} | ||
* | ***{{buff|Dash attack appears to have faster startup.}} | ||
*{{buff|Up tilt has less ending lag, faster startup, and a better horizontal hitbox.}} | *[[Forward tilt]]: | ||
**{{change|Up tilt's ending animation has been altered, looking similar to Shulk's pose in his render.}} | **{{buff|Forward tilt's animation has been sped up.}} | ||
*[[Up tilt]]: | |||
**{{buff|Up tilt has less ending lag, faster startup, and a better horizontal hitbox.}} | |||
***{{change|Up tilt's ending animation has been altered, looking similar to Shulk's pose in his render.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt is faster and has more knockback.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag.}} | *{{buff|All aerials have less landing lag.}} | ||
*{{buff|Neutral aerial has been sped up significantly.}} | *[[Neutral aerial]]: | ||
**{{buff|Neutral aerial's hitbox timing is unchanged despite the faster animation speed, meaning the ending frames can now connect with opponents, and the full move now covers 360 degrees.}} | **{{buff|Neutral aerial has been sped up significantly.}} | ||
*{{buff|Back aerial can now [[autocancel]].}} | ***{{buff|Neutral aerial's hitbox timing is unchanged despite the faster animation speed, meaning the ending frames can now connect with opponents, and the full move now covers 360 degrees.}} | ||
**{{buff|Back aerial's hitbox has been adjusted to be parallel to the ground. This makes it easier for the attack to hit grounded opponents without going over their heads.}} | *[[Back aerial]]: | ||
**{{nerf|Back aerial's early hitbox has been removed, preventing the Monado's blade from hitting opponents in front of Shulk.}} | **{{buff|Back aerial can now [[autocancel]].}} | ||
*{{buff|Up aerial can now autocancel.}} [https://youtu.be/WvzqeLP3zHM] | ***{{buff|Back aerial's hitbox has been adjusted to be parallel to the ground. This makes it easier for the attack to hit grounded opponents without going over their heads.}} | ||
*{{buff|Down aerial can now autocancel.}} [https://youtu.be/3C41FWu2hg8?t=93] | ***{{nerf|Back aerial's early hitbox has been removed, preventing the Monado's blade from hitting opponents in front of Shulk.}} | ||
**{{buff|Down aerial appears to have been sped up and has more range.}} | *[[Up aerial]]: | ||
**{{buff|Up aerial can now autocancel.}} [https://youtu.be/WvzqeLP3zHM] | |||
*[[Down aerial]] | |||
**{{buff|Down aerial can now autocancel.}} [https://youtu.be/3C41FWu2hg8?t=93] | |||
***{{buff|Down aerial appears to have been sped up and has more range.}} | |||
===Grabs and throws=== | ===Grabs and throws=== | ||
*{{change|Down throw has a snappier animation, with Shulk performing a short jump before the main hit.}} | *[[Down throw]]: | ||
**{{change|Down throw has a snappier animation, with Shulk performing a short jump before the main hit.}} | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff| | *[[Monado Arts]]: | ||
**{{buff|This new method of switching allows the user to switch Monado Arts without needing to cancel the current one, opening up more combo potential and flexibility through switching from certain Monado Arts.}} | **{{buff|Monado Arts can now be selected quicker by holding the Special button, holding the stick in a direction, then releasing the Special button. His Monado Arts are mapped to the following: up for Smash, upper left for Jump, lower left for Speed, upper right for Buster, and lower right for Shield. The previous method of selecting Monado Arts has still been retained.}} | ||
**{{change|Arts that are on cooldown now have a bar under them to show how much longer until they can be used again. A timer bar also appears to show how long until the active Art deactivates.}} | ***{{buff|This new method of switching allows the user to switch Monado Arts without needing to cancel the current one, opening up more combo potential and flexibility through switching from certain Monado Arts.}} | ||
*{{buff|Monado Arts can be activated immediately during hitstsun.}} | ***{{change|Arts that are on cooldown now have a bar under them to show how much longer until they can be used again. A timer bar also appears to show how long until the active Art deactivates.}} | ||
**{{buff|Monado Arts activate faster when selecting Arts individually.}} | **{{buff|Monado Arts can be activated immediately during hitstsun.}} | ||
**{{change|Monado Arts now have varying cooldowns and durations.}} | ***{{buff|Monado Arts activate faster when selecting Arts individually.}} | ||
**{{nerf|Monado Arts last for a noticeably shorter period of time.}} | ***{{change|Monado Arts now have varying cooldowns and durations.}} | ||
**{{nerf|Shield Art's Meter goes down upon being hit.}} [https://youtu.be/oroapSPtDas?t=213] | ***{{nerf|Monado Arts last for a noticeably shorter period of time.}} | ||
**{{change|Monado Arts's kanji graphics are now stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}} | ***{{nerf|Shield Art's Meter goes down upon being hit.}} [https://youtu.be/oroapSPtDas?t=213] | ||
***{{change|Monado Arts's kanji graphics are now stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.}} | |||
**{{change|Monado Arts now displays the name of the art in addition to the kanji, like on the HUD.}} | **{{change|Monado Arts now displays the name of the art in addition to the kanji, like on the HUD.}} | ||
*{{buff| | *[[Back Slash]]: | ||
**{{buff|Shulk can now snap onto ledges while using Back Slash, after enough travel time.}} | **{{buff|Back Slash is slightly faster.}} | ||
**{{change|Back-hitting Back Slash now causes a yellow burst effect, similar to the graphic shown when a party member successfully lands an Art's bonus effect in ''Xenoblade Chronicles'' (in this case, hitting the back of an enemy).}} | ***{{buff|Shulk can now snap onto ledges while using Back Slash, after enough travel time.}} | ||
*{{buff|The second hit of | ***{{change|Back-hitting Back Slash now causes a yellow burst effect, similar to the graphic shown when a party member successfully lands an Art's bonus effect in ''Xenoblade Chronicles'' (in this case, hitting the back of an enemy).}} | ||
**{{nerf|Air Slash's second hit has a shorter range, and the entire move is harder to snap to ledge with.}} | *[[Air Slash]]: | ||
**{{nerf| Air Slash's second hit has significantly less knockback, hence hindering its kill potential and making it easier to punish.}} [https://youtu.be/tnR0h8DM-R4?t=81] | **{{buff|The second hit of Air Slash has a faster startup, making it easier to connect both hits of the move.}} | ||
*{{change| | ***{{nerf|Air Slash's second hit has a shorter range, and the entire move is harder to snap to ledge with.}} | ||
*{{change|[[Fiora]] appears during [[Chain Attack]], attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}} | ***{{nerf| Air Slash's second hit has significantly less knockback, hence hindering its kill potential and making it easier to punish.}} [https://youtu.be/tnR0h8DM-R4?t=81] | ||
*[[Vision]]: | |||
**{{change|Vision's backdrop is significantly brighter.}} | |||
*[[Final Smash]]: | |||
**{{change|[[Fiora]] appears during [[Chain Attack]], attacking with Shulk in addition to [[Riki]] and [[Dunban]]. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.}} | |||
==Role in {{SSBU|Classic Mode}}== | |||
===Witness the Monado's Power=== | |||
Each of the opponents represent one of Shulk's [[Monado Arts]] and are fought in the cycling order of each art in Super Smash Bros. 4. | |||
{|class="wikitable sortable" style="text-align:center" | |||
!Round!!Opponent!!Stage | |||
|- | |||
|1||{{SSBU|Falco}}||[[Lylat Cruise]] | |||
|- | |||
|2||{{SSBU|Sonic}}||[[Windy Hill Zone]] | |||
|- | |||
|3||Giant {{SSBU|King K. Rool}}||[[Jungle Japes]] | |||
|- | |||
|4||{{SSBU|Cloud}}||[[Midgar]] | |||
|- | |||
|5||{{SSBU|Little Mac}}||[[Boxing Ring]] | |||
|- | |||
|6||{{SSBU|Mega Man}}||[[Wily Castle]] | |||
|- | |||
|colspan="3"|Bonus Stage | |||
|- | |||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}} | |||
|} | |||
===Other Characters=== | |||
Shulk also appears in the following fighters' Classic Mode rounds. | |||
{|class="wikitable sortable" style="text-align:center" | |||
!Character!!Round!!Stage | |||
|- | |||
||||| | |||
|} | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |
Revision as of 13:50, December 4, 2018
Shulk in Super Smash Bros. Ultimate | |
---|---|
Universe | Xenoblade Chronicles |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Chain Attack |
“ | He is the only fighter that can change his status during battle. His sword, the Monado, allows him to switch between five modes—Jump, Speed, Shield, Buster and Smash—which change his abilities for a short time. Fun fact: Shulk's eighth color variation puts him in a pair of swimming trunks! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Shulk (シュルク, Shulk) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Shulk is classified as fighter #57.
Adam Howden and Shintarō Asanuma reprise their roles as Shulk's voice actors in the English and Japanese versions of the game through mostly reused voice clips from Super Smash Bros. 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Shulk's model features a more subdued color scheme. In addition to losing most of the glossy sheen from his clothes and hair, Shulk's clothing now features simple detailing, his face is more defined, and his hair is somewhat less tousled.
- Shulk's alternate costumes now alter his hair color to match each party member they represent.
- Shulk's muscles are more prominently defined in his shirtless alternate costume.
- Shulk's idle stance has been slightly altered, as his chest now visibly moves as he breathes.
- Moves that originally caused the Monado to glow with a blue outline now completely cover its blade with an opaque blue glow.
- Shulk's second jump freefall animation has been altered, with his limbs no longer being straightened out. This brings it closer to how Shulk jumps in Xenoblade Chronicles.
- During Shulk's hip-posing victory pose, the Monado now glows with a sword trail when swung, and Shulk gives a wide grin at the end.
Attributes
- Like all characters, Shulk's jumpsquat animation now takes three frames to complete (down from 5).
- Due to the backward-facing hitstun state now applying to all attacks, Back Slash is less situational and can potentially combo out of his other moves with its effective damage.
- Shulk dashes faster.
- Shulk is lighter, reducing his endurance substantially.
- All of Shulk's moves with an initial hit (such as up aerial, forward smash and up smash) cause significantly more freeze frames on the first hit.
Ground attacks
- Neutral attack:
- Neutral attack transitions faster.
- Neutral attack's second hit is now a full roundhouse kick.
- Due to neutral attacks now dragging opponents to the ground, neutral attack is no longer timing-specific against floatier or significantly damaged fighters.
- Neutral attack transitions faster.
- Dash attack:
- During dash attack, Shulk doesn't slide as far. This reduces the move's range slightly.
- As characters no longer slide through other fighters, dash attack will now connect in instances where it would usually whiff.
- Dash attack appears to have faster startup.
- During dash attack, Shulk doesn't slide as far. This reduces the move's range slightly.
- Forward tilt:
- Forward tilt's animation has been sped up.
- Up tilt:
- Up tilt has less ending lag, faster startup, and a better horizontal hitbox.
- Up tilt's ending animation has been altered, looking similar to Shulk's pose in his render.
- Up tilt has less ending lag, faster startup, and a better horizontal hitbox.
- Down tilt:
- Down tilt is faster and has more knockback.
Aerial attacks
- All aerials have less landing lag.
- Neutral aerial:
- Neutral aerial has been sped up significantly.
- Neutral aerial's hitbox timing is unchanged despite the faster animation speed, meaning the ending frames can now connect with opponents, and the full move now covers 360 degrees.
- Neutral aerial has been sped up significantly.
- Back aerial:
- Back aerial can now autocancel.
- Back aerial's hitbox has been adjusted to be parallel to the ground. This makes it easier for the attack to hit grounded opponents without going over their heads.
- Back aerial's early hitbox has been removed, preventing the Monado's blade from hitting opponents in front of Shulk.
- Back aerial can now autocancel.
- Up aerial:
- Up aerial can now autocancel. [1]
- Down aerial
- Down aerial can now autocancel. [2]
- Down aerial appears to have been sped up and has more range.
- Down aerial can now autocancel. [2]
Grabs and throws
- Down throw:
- Down throw has a snappier animation, with Shulk performing a short jump before the main hit.
Special Moves
- Monado Arts:
- Monado Arts can now be selected quicker by holding the Special button, holding the stick in a direction, then releasing the Special button. His Monado Arts are mapped to the following: up for Smash, upper left for Jump, lower left for Speed, upper right for Buster, and lower right for Shield. The previous method of selecting Monado Arts has still been retained.
- This new method of switching allows the user to switch Monado Arts without needing to cancel the current one, opening up more combo potential and flexibility through switching from certain Monado Arts.
- Arts that are on cooldown now have a bar under them to show how much longer until they can be used again. A timer bar also appears to show how long until the active Art deactivates.
- Monado Arts can be activated immediately during hitstsun.
- Monado Arts activate faster when selecting Arts individually.
- Monado Arts now have varying cooldowns and durations.
- Monado Arts last for a noticeably shorter period of time.
- Shield Art's Meter goes down upon being hit. [3]
- Monado Arts's kanji graphics are now stylized and shown in solid colored, thick-outlined text. Upon activation, the kanji flashes with a cartoon-styled burst.
- Monado Arts now displays the name of the art in addition to the kanji, like on the HUD.
- Monado Arts can now be selected quicker by holding the Special button, holding the stick in a direction, then releasing the Special button. His Monado Arts are mapped to the following: up for Smash, upper left for Jump, lower left for Speed, upper right for Buster, and lower right for Shield. The previous method of selecting Monado Arts has still been retained.
- Back Slash:
- Back Slash is slightly faster.
- Shulk can now snap onto ledges while using Back Slash, after enough travel time.
- Back-hitting Back Slash now causes a yellow burst effect, similar to the graphic shown when a party member successfully lands an Art's bonus effect in Xenoblade Chronicles (in this case, hitting the back of an enemy).
- Back Slash is slightly faster.
- Air Slash:
- The second hit of Air Slash has a faster startup, making it easier to connect both hits of the move.
- Air Slash's second hit has a shorter range, and the entire move is harder to snap to ledge with.
- Air Slash's second hit has significantly less knockback, hence hindering its kill potential and making it easier to punish. [4]
- The second hit of Air Slash has a faster startup, making it easier to connect both hits of the move.
- Vision:
- Vision's backdrop is significantly brighter.
- Final Smash:
- Fiora appears during Chain Attack, attacking with Shulk in addition to Riki and Dunban. Camera angles have been adjusted to accommodate for her, and Shulk has gained an additional voice clip that calls out her name. Additionally, Riki and Dunban have more detailed models.
Role in Classic Mode
Witness the Monado's Power
Each of the opponents represent one of Shulk's Monado Arts and are fought in the cycling order of each art in Super Smash Bros. 4.
Round | Opponent | Stage |
---|---|---|
1 | Falco | Lylat Cruise |
2 | Sonic | Windy Hill Zone |
3 | Giant King K. Rool | Jungle Japes |
4 | Cloud | Midgar |
5 | Little Mac | Boxing Ring |
6 | Mega Man | Wily Castle |
Bonus Stage | ||
Final | Master Hand and Crazy Hand | Final Destination |
Other Characters
Shulk also appears in the following fighters' Classic Mode rounds.
Character | Round | Stage |
---|---|---|
Role in World of Light
Shulk was among the fighters that were summoned to fight the army of Master Hands.
After the Master Hands begin turning into energy for Galeem to absorb, Shulk experiences a vision of the future, where all of the fighters are annihilated and the galaxy engulfed in light. Shulk turns back attempting to warn everyone, but remains speechless. Galeem then unleashes its beams of light and Shulk is vaporized and transformed into a spirit offscreen.
Alternate costumes
Gallery
Idling on the Great Plateau Tower.
Activating the Smash Monado Art on Battlefield.
Shulk fighting Samus on Gaur Plain.
Crouching near Snake on Shadow Moses Island.
Using Chain Attack.
Getting hit by Sonic's Spin Charge on Mario Galaxy.
Character Showcase Video
<youtube>XWeR6XmzZyI</youtube>
Trivia
- Shulk's pose in his official render resembles the pose he performs when selecting Monado Arts from the move's menu.
- Shulk's artwork was one of the three that have been updated on the official site, alongside Falco and Palutena. In his case, the lighting on his hair and face have been modified, making his features appear less flat.
Xenoblade Chronicles universe | |
---|---|
Fighters | Shulk (SSB4 · SSBU) · Pyra (SSBU) · Mythra (SSBU) |
Assist Trophy | Riki |
Stages | Gaur Plain · Cloud Sea of Alrest |
Other characters | Azurda · Dunban · Fiora · Metal Face · Nia · Rex |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |