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Shadow Moses Island: Difference between revisions

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File:ShadowMosesBF.PNG|Battlefield form in ''Super Smash Bros. Ultimate''.
File:ShadowMosesBF.PNG|Battlefield form in ''Super Smash Bros. Ultimate''.
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==Origin==  
==Origin==  

Revision as of 17:38, November 19, 2018

Shadow Moses Island
Shadow Moses Island
Shadow Moses Island in Super Smash Bros. Ultimate.
MetalGearSymbol.svg
Universe Metal Gear
Appears in Brawl
Ultimate
Availability Starter
Crate type Futuristic
Maximum players 4 (Brawl)
8 (Ultimate)
Tracks available In Brawl:
MGS4 ~Theme of Love~ Smash Bros. Brawl Version
Encounter
Theme of Tara
Battle in The Base
Yell "Dead Cell"
Cavern
Snake Eater (Instrumental)
Theme of Solid Snake
Calling to the Night
Bolded tracks must be unlocked
Tournament legality
Brawl Singles: Banned
Doubles: Banned

Shadow Moses Island (シャドーモセス島, Shadow Moses Island) is a stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate developed by Hideo Kojima. It was officially recognized in the October 2, 2007 DOJO!! update, having appeared before that in many trailers and screenshots.

Playing 15 matches on this stage is one of three ways to unlock Snake in Brawl.

Stage overview

The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head and the also infamous "Discovery" sound if it shines on them (although it does not affect the players, and it is not meant to be a threat). The stage also features a random Metal Gear that will occasionally appear in the background: Metal Gear REX, Metal Gear RAY, or two Gekkos. They do not interact with or affect the gameplay, and they do not attack other opponents. When the stage's watchtowers take 72% damage, they are destroyed, which exposes the edges of the stage and makes it more difficult for lighter characters to stay alive. They have two sections each; if the bottom section is destroyed, the top section will collapse as well, but the bottom section can stand without the top. After about a minute or two, a broken watchtower (if the entirely is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected. The walls can also be bypassed by using a Warp Star near the sides and tilting past them. The characters will remain trapped (and largely unreachable) until the towers are destroyed again.

When Snake uses his Smash Taunt on this stage, his teammates (Otacon, Mei Ling, and Colonel Campbell) will communicate with him via Codec and give him information about fighters he's playing against, similarly to Fox, Falco, and Wolf's Star Fox Smash Taunt. There is also a Codec transmission in which Slippy appears and tells Snake all about Falco. If Snake is KO'ed while on the Codec, the person on the other end stops their speech and gives the infamous "SNAAAAAKE!" Game Over shout.

The exterior of this stage, which is inaccessible in the game by normal ways, can be seen in this video.

Ω form and Battlefield form

In Super Smash Bros. Ultimate, the Ω form consists of a completely flat platform following Shadow Moses Island's aesthetic that floats in the foreground with the primary form of the stage in the background, similar to 75m. Search lights and the various Metal Gears will still appear in the background as they would on the default form.

The Battlefield form of Shadow Moses Island is set on the same base as the Ω form, but now has three Soft platforms placed above the base that share the same look.

Origin

The nuclear weapons disposal facility as it originally appeared in Metal Gear Solid.

This stage is based on the helipad area just outside the tank hangar of the nuclear weapons disposal facility located on Shadow Moses Island from Metal Gear Solid. It is one of the first areas Snake ventures through in the facility, although it has some differences in Brawl and Ultimate such as: no staircases, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. In Metal Gear Solid, the facility's search lights are focused on the helipad itself. If Snake gets into the light, the cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since Metal Gear Solid, when the player would be seen by security the trademark sound would be heard and an exclamation point would be shown over the enemy. If a player gets caught by the search lights in Brawl and Ultimate, the same sound can be heard, and an exclamation point will appear over the player who got caught. The searchlights will also follow that player for a short time.

Metal Gear REX as it originally appeared in Metal Gear Solid.

In Metal Gear Solid, Snake was first commissioned out of retirement to infiltrate the facility to destroy Metal Gear REX before Liquid Snake could launch its nuke. In Metal Gear Solid 2: Sons of Liberty, the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both Metal Gear REX and Metal Gear RAY have a chance of appearing in the background of this stage; however, Metal Gear RAY never appeared on Shadow Moses Island until Metal Gear Solid 4: Guns of the Patriots, where Snake and Liquid Ocelot fight each other using REX and RAY.

In Metal Gear Solid 4: Guns of the Patriots, there is a class of mass produced mechas called Gekkos. Unlike REX, Gekkos weren't able to launch nukes, which means that Gekkos aren't true Metal Gears. In Guns of the Patriots, Gekkos appear on Shadow Moses Island. The design of the Gekkos resemble their appearance in Guns of the Patriots; however, Super Smash Bros. Brawl was first released on January 31, 2008 in Japan while Metal Gear Solid 4 was released internationally on June 12, 2008, making Brawl the first game that the Gekkos appeared in.

Tournament legality

Shadow Moses Island is banned in tournaments because of unfair advantages such as repeated abuse of chaingrabs against the watchtowers (more notably in the case of King Dedede's chaingrab - against any character with a weight of more than 87 (Marth's weight), he can infinitely chaingrab them against the wall and finish with an unavoidable up tilt for a KO), the difficulty of KOing horizontally (meaning that players would have to resort to Star KOs) and the removal of the bottom blast line, thus rendering spikes, edgehogs and similar techniques virtually useless.

Gallery

Super Smash Bros. Brawl

Super Smash Bros. Ultimate

Trivia

  • The amount of snowfall on the stage is random.
  • In Brawl, if Jigglypuff uses all of its midair jumps and uses Rest where a wall was, once the wall regrows Jigglypuff will be inside it and able to go offscreen to the side.
  • In Brawl, if a character is standing right next to one of the watchtowers and a Landmaster rams them, they will be forced through, though it's possible from both the top platform and below the starting platforms.

External links