Captain Falcon (SSB4)/Neutral special/Default: Difference between revisions
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{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}} | {{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}} | ||
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | ||
===Reversed=== | ===Reversed=== | ||
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{{FrameStrip|t=Lag|c=60}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}} | {{FrameStrip|t=Lag|c=60}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}} | ||
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | ||
{{MvSubNavCaptainFalcon|g=SSB4}} | |||
[[Category:Captain Falcon (SSB4)]] | [[Category:Captain Falcon (SSB4)]] | ||
[[Category:Special attacks (SSB4)]] | [[Category:Special attacks (SSB4)]] | ||
[[Category:Neutral special moves (SSB4)]] | [[Category:Neutral special moves (SSB4)]] |
Revision as of 14:07, November 8, 2018
Overview
Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, shieldbreak punishes, or styling on the opponent, and using it offstage almost always guarantees a self-destruct due to how slow the entire move is.
Hitboxes
Ground
Air
Timing
Normal
Startup lag | 1-52 |
---|---|
Hitbox active frames | 53-57 |
Ending lag | 58-109 |
FAF | 110 |
Lag time |
Hitbox |
Reversed
Startup lag | 1-60 |
---|---|
Hitbox active frames | 61-65 |
Ending lag | 66-117 |
FAF | 118 |
Lag time |
Hitbox |
|