Super Smash Bros. Ultimate

Ike (SSBU): Difference between revisions

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===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have less landing lag.}}
*{{buff|All aerials have less landing lag.}}
*{{change|Neutral aerial has a different animation, with Ike facing more towards the screen and no longer tucking his legs in. His entire body moves with the sword now.}}
*{{change|Neutral aerial has a different animation, with Ike facing more towards the screen and no longer tucking his legs in. His entire body moves with the sword now. This gives neutral aerial slightly more range.}}
*{{change|Neutral aerial deals less damage, which lowers its overall output but improves its combo potential.}}
*{{change|Neutral aerial deals less damage, which lowers its overall output but improves its combo potential.}}
*{{nerf|Forward aerial has increased ending lag and no longer autocancels in a short hop.}}
*{{nerf|Forward aerial has increased ending lag and no longer autocancels in a short hop.}}

Revision as of 12:12, October 9, 2018

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This article is about Ike's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. Ultimate
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Great Aether
Ike (SSBU)
Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ike is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018.

Ike now has new voice clips in both versions of Ultimate. Michihiko Hagi reprises his role in the Japanese version, and Greg Chun voices Ike in English, the latter reprising his role from Fire Emblem Heroes and replacing Jason Adkins who voiced him in Brawl and SSB4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Ike's model features a more subdued color scheme. His clothing now features simple detailing, similar to Brawl.
  • Change Ike's appearance as a Ranger in Fire Emblem: Path of Radiance - the basis of his appearance in Brawl - is his default costume. His appearance as a Hero in Fire Emblem: Radiant Dawn, which was his default design in SSB4, is now an alternate costume, and his previous costumes have been distributed among the two appearances save for the Chrom-based costume from SSB4.
  • Change The model for his Radiant Dawn appearance is largely similar to SSB4, though his muscles seem more pronounced.
  • Change Ike's voice changes depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his Radiant Dawn costume. The difference is barely noticeable in the English version.
  • Change Ike has a new idle animation, which is more similar to his idle stance in Path of Radiance.

Attributes

  • Buff The universal 3-frame jumpsquat significantly improves Ike's ground-to-air mobility, down from frame 7.

Ground attacks

Aerial attacks

  • Buff All aerials have less landing lag.
  • Change Neutral aerial has a different animation, with Ike facing more towards the screen and no longer tucking his legs in. His entire body moves with the sword now. This gives neutral aerial slightly more range.
  • Change Neutral aerial deals less damage, which lowers its overall output but improves its combo potential.
  • Nerf Forward aerial has increased ending lag and no longer autocancels in a short hop.
  • Nerf Forward aerial has noticeably reduced knockback.
  • Buff Up aerial is now a wide upward swing above Ike's head, similar to the rest of the Fire Emblem cast, but going inwards rather than outwards. Compared to his previous up aerial, it has a wider arc and less endlag.
  • Nerf Up aerial now has a shorter hitbox duration.

Throws and other attacks

  • Change As with many other characters, Ike's pummel is faster but deals less damage.
  • Nerf Up throw no longer combos into aerials.
  • Buff Down throw now combos into aerials more easily at low percents.

Special moves

  • Buff Eruption now produces multiple flaming pillars as it charges, to a maximum of three pillars of decreasing sizes. This greatly improves its range and edgeguarding potential.
  • Change Counter now gives off flaming visuals from Ragnell after Ike performs a successful counterattack.
  • Change Great Aether is significantly flashier, with a dark blue blackdrop alongside flaming visuals. Before the final hit, the victim flashes with blue light, and the landing eruption now appears significantly more cartoony, with fewer smoke effects.

Alternate costumes

Ike Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>-aV6h3jWO6c</youtube>

Trivia

  • In the segment in which Ike uses Great Aether from his character showcase video, there is an error in which his portrait displays him in his Fire Emblem: Radiant Dawn outfit despite currently being in his Fire Emblem: Path of Radiance outfit.
  • Ike's official artwork strongly resembles the Mii Swordfighter's artwork from Super Smash Bros. 4.