Pummel: Difference between revisions
(→List of pummels in Super Smash Bros. 4: Updated the list to include the transformation Final Smashes.) |
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|{{SSB4|Dr. Mario}} | |{{SSB4|Dr. Mario}} | ||
|Headbutts opponent. It is the third most damaging pummel in the game if | |Headbutts opponent. It is the third most damaging pummel in the game if Olimar's White Pikmin is excluded. | ||
|3.64% | |3.64% | ||
|23 frames | |23 frames |
Revision as of 07:23, September 4, 2018
A pummel (つかみ攻撃 or 掴み攻撃, Grab, grasp, grip or catch attack; referred to as CatchAttack in in-game Brawl files) is the attack usable while an opponent remains trapped in the player's grab. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and even more quickly in Super Smash Bros. 4; most usually have a specific rhythm that affects its speed.
Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from Brawl onward, to restore more critical moves from stale-move negation while chaingrabbing.
The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as Lucario) can spare a few frames to get some extra damage on the opponent, while a slow-pummel character (such as Ganondorf) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile to simply throw the opponent.
In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.
List of pummels in Melee
Character | Description | Damage | Duration |
---|---|---|---|
Bowser | Headbutts opponent | 3% | 24 frames |
Captain Falcon | Knees opponent | 3% | 24 frames |
Donkey Kong | Karate chops opponent | 3% | 24 frames |
Dr. Mario | Headbutts opponent | 3% | 24 frames |
Falco | Knees opponent | 3% | 24 frames |
Fox | Knees opponent | 3% | 24 frames |
Ganondorf | Knees opponent | 3% | 24 frames |
Ice Climbers | Headbutts opponent | 3%* | 25 frames |
Jigglypuff | Slaps opponent with its tuft of hair | 3% | 30 frames |
Kirby | Punches opponent | 3% | 30 frames |
Link | Hits opponent with the hilt of his sword | 3% | 25 frames |
Luigi | Headbutts opponent | 3% | 24 frames |
Mario | Headbutts opponent | 3% | 24 frames |
Marth | Knees opponent | 3% | 24 frames |
Mewtwo | Shocks opponent | 3% | 24 frames |
Mr. Game & Watch | Hits opponent with a bell | 3% | 30 frames |
Ness | Headbutts opponent | 3% | 24 frames |
Peach | Stomps on opponent's shins | 3% | 25 frames |
Pichu | Zaps opponent | 3% (1% recoil) | 24 frames |
Pikachu | Zaps opponent | 3% | 24 frames |
Roy | Knees opponent | 3% | 24 frames |
Samus | Chops opponent with her left hand | 3% | 24 frames |
Sheik | Hits opponent with her elbow | 3% | 24 frames |
Yoshi | Bites down on opponent | 3% | 24 frames |
Young Link | Hits opponent with the hilt of his sword | 3% | 25 frames |
Zelda | Zaps opponent with magic | 3% | 25 frames |
*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
List of pummels in Brawl
Character | Description | Damage | Duration |
---|---|---|---|
Bowser | Headbutts opponent | 3% | 23 frames |
Captain Falcon | Knees opponent | 2% | 15 frames |
Charizard | Bites opponent | 2% | 16 frames |
Diddy Kong | Headbutts opponent | 2% | 16 frames |
Donkey Kong | Karate chops opponent with his hand | 3% | 15 frames |
Falco | Knees opponent | 2% | 16 frames |
Fox | Knees opponent | 1% | 9 frames |
Ganondorf | Knees opponent | 2% | 23 frames |
Ice Climbers | Headbutts opponent | 1%* | 18 frames |
Ike | Headbutts opponent | 3% | 22 frames |
Ivysaur | Constricts opponent with vines | 3% | 24 frames |
Jigglypuff | Slaps opponent with its tuft of hair | 3% | 20 frames |
King Dedede | Headbutts opponent | 3% | 24 frames |
Kirby | Punches opponent | 1% | 9 frames |
Link | Hits opponent with the hilt of his sword | 2% | 15 frames |
Lucario | Hits opponent with a blast of aura | 1% | 7 frames |
Lucas | Headbutts opponent | 3% | 12 frames |
Luigi | Headbutts opponent | 3% | 23 frames |
Mario | Headbutts opponent | 3% | 23 frames |
Marth | Knees opponent | 2% | 15 frames |
Meta Knight | Hits opponent with the claws on his wings | 3% | 23 frames |
Mr. Game & Watch | Hits opponent with a bell | 3% | 29 frames |
Ness | Headbutts opponent | 1% | 9 frames |
Olimar | Pikmin headbutts opponent | 2% (Other colors), 4% (White) | 21 frames |
Peach | Stomps on opponent's shins | 2% | 18 frames |
Pikachu | Zaps opponent | 2% | 15 frames |
Pit | Knees opponent | 2% | 15 frames |
R.O.B. | Squeezes opponent with both his hands | 2% | 16 frames |
Samus | Chops opponent with her left hand | 1%** | 8 frames |
Sheik | Hits opponent with her elbow | 3% | 23 frames |
Snake | Tightens his chokehold on the opponent | 2% | 17 frames |
Sonic | Knees opponent | 3% | 15 frames |
Squirtle | Headbutts opponent | 2% | 15 frames |
Toon Link | Hits opponent with the hilt of his sword | 2% | 15 frames |
Wario | Pokes opponent in the gut with his finger | 2% | 18 frames |
Wolf | Knees opponent | 1% | 6 frames |
Yoshi | Bites down on opponent | 2% | 15 frames |
Zelda | Zaps opponent with magic | 3% | 24 frames |
Zero Suit Samus | Knees opponent | 2% | 15 frames |
*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
** Can miss during certain frames of Bowser's struggling animation.
List of pummels in Super Smash Bros. 4
Character | Description | Damage | Duration |
---|---|---|---|
Bayonetta | Slaps the grabbed opponent twice. | 1.5% each hit | 21 frames |
Bowser | Headbutts opponent. | 3.1% | 23 frames |
Bowser Jr. | Hits opponent with a toy hammer. | 2% | 17 frames |
Captain Falcon | Knees opponent. | 2% | 15 frames |
Charizard | Bites opponent. | 2% | 16 frames |
Cloud | Knees opponent. | 3% | 25 frames |
Corrin | Hits the opponent with the Omega Yato's hilt. | 3% | 23 frames |
Dark Pit | Knees opponent. | 2% | 15 frames |
Diddy Kong | Headbutts opponent. | 2% | 16 frames |
Donkey Kong | Chops opponent with hand. | 2% | 15 frames |
Dr. Mario | Headbutts opponent. It is the third most damaging pummel in the game if Olimar's White Pikmin is excluded. | 3.64% | 23 frames |
Duck Hunt | The duck headbutts the opponent. | 3% | 28 frames |
Falco | Knees opponent. | 2% | 16 frames |
Fox | Knees opponent. | 1.2% | 9 frames |
Ganondorf | Knees opponent. | 3% | 23 frames |
Giga Bowser | Headbutts opponent. The attack has a flame effect, and is the most damaging pummel in the game. | 6% | 23 frames |
Giga Mac | Punches opponent in the stomach. It is tied with Shulk's Buster Monado Art as the second most damaging pummel in the game. | 4.2% | 15 frames |
Greninja | Squeezes opponent with water. | 2% | 26 frames |
Ike | Headbutts opponent. | 3% | 22 frames |
Jigglypuff | Punches opponent. | 3% | 20 frames |
King Dedede | Headbutts opponent. | 3% | 24 frames |
Kirby | Punches opponent. Can be used in rapid succession. | 1.55% | 9 frames |
Link | Hits opponent with the hilt of his sword. | 2.1% | 15 frames |
Little Mac | Punches opponent in the stomach. | 2.1% | 15 frames |
Lucario | Hits opponent with a blast of aura. It is tied with Mega Lucario's pummel for being the fastest pummel in the game. | 1% | 7 frames |
Lucas | Headbutts opponent. | 1.2% | 9 frames |
Lucina | Knees opponent. | 2% | 15 frames |
Luigi | Headbutts opponent. | 3.2% | 23 frames |
Mario | Headbutts opponent. | 3.25% | 23 frames |
Marth | Knees opponent. | 2% | 15 frames |
Mega Lucario | Hits opponent with a blast of aura. Deals maximum damage, regardless of Mega Lucario's current damage, and is tied with Lucario's pummel for being the fastest pummel in the game. | 1.8% | 7 frames |
Mega Man | Squeezes opponent. | 3% | 28 frames |
Meta Knight | Hits opponent with the claws on his wings. | 3% | 23 frames |
Mewtwo | Zaps opponent with a small psychic pulse. | 2% | 18 frames |
Mii Brawler | Headbutts opponent. | 3.25%* | 23 frames |
Mii Gunner | Whacks opponent with their arm cannon. | 2%* | 24 frames |
Mii Swordfighter | Hits opponent with the hilt of their sword. It has the longest frame duration of all pummel animations. | 3.25%* | 33 frames |
Mr. Game & Watch | Hits opponent with a bell. | 3.2% | 29 frames |
Ness | Headbutts opponent. | 1.2% | 9 frames |
Olimar | Pikmin headbutts opponent. The third most damaging pummel whenever the White Pikmin is used. | 2% (Other colors), 4% (White) | 21 frames |
Pac-Man | Headbutts opponent. | 3.25% | 24 frames |
Palutena | Hits opponent with magic through her staff. | 3.1% | 22 frames |
Peach | Stomps on opponent's shins. | 2% | 18 frames |
Pikachu | Zaps opponent. | 1.9% | 15 frames |
Pit | Knees opponent. | 2% | 15 frames |
R.O.B. | Squeezes opponent with both his hands. | 2% | 16 frames |
Robin | Zaps opponent with magic. | 3% | 32 frames |
Rosalina | Hits opponent with her wand. | 2% | 18 frames |
Roy | Knees opponent. | 2% | 15 frames |
Ryu | Knees opponent. | 2% | 15 frames |
Samus | Chops opponent with her left hand. The second fastest pummel in the game behind Lucario and Mega Lucario. | 1.2% | 8 frames |
Sheik | Hits opponent with her arm. | 3.1% | 23 frames |
Shulk | Hits opponent with the hilt of the Monado. When using the Buster Monado Art, it is tied with Giga Mac's pummel as the second most damaging pummel in the game. | 3% (Normal & Jump), 2.4% (Speed), 2.1% (Shield), 4.2% (Buster), 1.5% (Smash) | 26 frames |
Sonic | Knees opponent. | 2% | 15 frames |
Toon Link | Hits opponent with the hilt of his sword. | 2% | 15 frames |
Villager | Yanks net backwards. | 3% | 26 frames |
Wario | Pokes opponent in the gut with his finger. | 2% | 18 frames |
Wario-Man | Pokes opponent in the gut with his finger. | 3% | 18 frames |
Wii Fit Trainer | Squeezes opponent. | 3% | 30 frames |
Yoshi | Bites down on opponent. | 2% | 15 frames |
Zelda | Zaps opponent with magic. | 3% | 24 frames |
Zero Suit Samus | Knees opponent. | 2% | 15 frames |
* This assumes the Mii is default height and weight.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |