Wario (SSB4)/Down tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Wario prods the ground with an inflated finger. While the attack has poor vertical reach and damage output, it is very fast, can combo into itself numerous times or into other moves (usually grab or dash attack), and has disjointed horizontal range. It can be used to pressure opponents at the ledge or pressure shielding opponents due to how quick the move is. | Wario prods the ground with an inflated finger. While the attack has poor vertical reach and damage output, it is very fast, can combo into itself numerous times or into other moves (usually grab or dash attack), and has disjointed horizontal range. It can be used to pressure opponents at the ledge or pressure shielding opponents due to how quick the move is. It is also one of his best options out of a [[Run Turnaround Cancel]], as the slide from RTC allows down tilt to combo into half waft, or generally make followups slightly easier, | ||
Overall, it is a very good move for Wario, giving him combo ability and being a fast, versatile tool in general. | Overall, it is a very good move for Wario, giving him combo ability and being a fast, versatile tool in general. |
Revision as of 20:44, September 30, 2018
Overview
Wario prods the ground with an inflated finger. While the attack has poor vertical reach and damage output, it is very fast, can combo into itself numerous times or into other moves (usually grab or dash attack), and has disjointed horizontal range. It can be used to pressure opponents at the ledge or pressure shielding opponents due to how quick the move is. It is also one of his best options out of a Run Turnaround Cancel, as the slide from RTC allows down tilt to combo into half waft, or generally make followups slightly easier,
Overall, it is a very good move for Wario, giving him combo ability and being a fast, versatile tool in general.
Hitboxes
Timing
Hitbox | 5 |
---|---|
Interruptible | 18 |
Animation length | 37 |
Lag time |
Hitbox |
Interruptible |
|