Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate

Mute City SNES: Difference between revisions

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{{Infobox Stage
{{Infobox Stage
|location    =
|location    =
|name        = Mute City
|name        = Mute City (Mute City SNES in ''Ultimate'')
|image        = [[File:SSBU-Mute City (3DS).png|300px|Mute City]]
|image        = [[File:SSBU-Mute City (3DS).png|300px|Mute City]]
|caption      = Mute City in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:FZeroSymbol.svg|50px]]
|caption      = Mute City in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:FZeroSymbol.svg|50px]]

Revision as of 19:48, August 9, 2018

This article is about the stage in Super Smash Bros. for Nintendo 3DS. For the Super Smash Bros. Melee stage, see Mute City (SSBM).
Mute City (Mute City SNES in Ultimate)
Mute City
Mute City in Super Smash Bros. Ultimate.
FZeroSymbol.svg
Universe F-Zero
Appears in SSB4 (3DS)
Ultimate
Availability Unlockable (SSB4)
Starter (Ultimate)
Unlock criteria Win three Smash battles with Captain Falcon.
Crate type Futuristic
Tracks available Mute City
Mute City (Alternate)
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Article on F-Zero Wiki Mute City

Mute City (ミュートシティ Mute City) is a stage in Super Smash Bros. for Nintendo 3DS, and returns in Super Smash Bros. Ultimate under the name Mute City SNES (ミュートシティ SFC Mute City SFC). It is based upon the Mute City track in the original F-Zero game for the SNES.

Stage Layout

The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the blast line, as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become active hitboxes until it lands back on the track. Also, the racer will race through the pit stop every other lap, indicated by a beam of light repairing the vehicle. During this short period, the beam's source acts as a barrier that will bounce launched players headed in its direction back.

Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a couple past F-Zero themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.

Ω form

Players fight on a single, yellow-colored platform. The stage now has a consistent bottom blast line and no other racers show up other than the Blue Falcon, Captain Falcon's F-Zero machine, which can still be seen racing around the track.

Tournament Legality

This stage is banned from all tournaments barring the Gentleman's Clause because of many reasons. There is no bottom blast zone which is usually an automatic ban, inconsistent platforms in the racecars that can carry fighters to their doom, and the track itself deals moderate damage and knockback if touched.

Origin

Mute City 1 as it originally appeared in F-Zero.

This stage is based on the track Mute City 1 from F-Zero, and is graphically taken straight from the game in its original 2D appearance. The Blue Falcon, along with other F-Zero machines appear on this stage and are also directly based on their 2D sprites from F-Zero.

Trophy

Mute City trophy in for 3DS.
Ntsc F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.
Pal A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt!

Gallery

Trivia

  • If a player is invincible and stands on the road, he or she can quickly move to the left or right, easily causing a self-destruct.
    • This is due to the F-Zero Racer on the stage constantly turning, causing the track to quickly twist when the racer turns, especially on the sharp bend. In fact, the milestone for unlocking this stage even warns about this.