Up aerial: Difference between revisions
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[[File:MarioUairSSBM.gif|thumb|150px|Mario's up aerial in ''Melee''.]] | [[File:MarioUairSSBM.gif|thumb|150px|Mario's up aerial in ''Melee''.]] | ||
[[File:ZeldaUairSSBM.gif|thumb|150px|Zelda's up aerial in ''Melee''.]] | [[File:ZeldaUairSSBM.gif|thumb|150px|Zelda's up aerial in ''Melee''.]] |
Revision as of 08:59, August 23, 2018
An up aerial (上空中攻撃, Up/above/upper midair attack; commonly abbreviated as uair or U-Air, and referred to as AttackAirHi internally in Melee's Debug Menu and Brawl files) is an aerial attack that is performed in midair by pressing the attack button and tilting the Control Stick upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump, but the user loses their second jump. Its official term varies between titles; it is known as an "up midair attack" in Melee, and an "up air attack" in Brawl. Many up aerials are circle kicks, which have large range and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for air juggling.
A lot of up aerials in Brawl have a landing animation involving the character falling on their back and having to get back up.
List of up aerials in Super Smash Bros.
Character | Description | Damage |
---|---|---|
Captain Falcon | Does a bicycle kick. Incredible hitstun and one of the most fearsome moves in the game due to its versatile uses in both combos and edgeguarding. Back of the hit is a very powerful semi-spike. | 16% |
Donkey Kong | Slaps upward. Using platform cancels, this is DK's main combo move outside of wall combos. Combos into other up airs or up smash. | 12% |
Fox | Flips then kicks. Has set low knockback with the first hit. Infinites if only the first hit hits. Second hit has great vertical knockback. | 15% (total) |
Jigglypuff | Slaps upward. Part of Jigglypuff's basic combo of up throw, up smash, up throw, multiple up airs into Rest. | 16% |
Kirby | Spins rapidly. A very different form of aerial, as it does 2 hits if it isn't Z-canceled and 1 hit if it is. Combos into down air at low percents. Later changed to his Neutral Air. | 10% |
Link | Thrusts his sword up. Good combo move but with poor range. Adequate knockback. | 16% |
Luigi | Does a bicycle kick. Combos into the Super Jump Punch and the Luigi Cyclone. | 12% |
Mario | Similar to Luigi’s but not as useful. Combos into f-air and up smash. The low damage hit of the move can also combo as well into back air. | 12% |
Ness | Headbutts upward. Good for juggling and DJCing. | 15% |
Pikachu | Flips and hits opponents with his tail. Its knockback depends on which area of the tail hits. A popular combo move and gimping tool. Has a large disjointed hitbox. | 10% |
Samus | Does a spin kick upward. Not too useful outside of baiting overly aggressive opponents and reading it into a back air. | 10% |
Yoshi | Flips while using his tail to do damage. A combo end move with low range preventing it from starting up combos. Incredibly useful out of up tilts against any heavy or medium character using DJC's. | 15% |
List of up aerials in Super Smash Bros. Melee
Character | Description | Damage |
---|---|---|
Bowser | A savage upward hit with his head. Very high knockback, but one of Bowser's slower moves. It is the strongest up aerial and one of the strongest aerials in the game (stronger than Ganondorf's dair on grounded opponents). | 9-17% |
Captain Falcon | A bicycle kick. Knockback direction depends on what angle the move hits the foe, though strong nonetheless. Also good for juggling. | 13% |
Donkey Kong | A headbutt upward, good for juggling fast-fallers. | 14% |
Dr. Mario | A bicycle kick, which is good for juggling fast-fallers. | 10% |
Falco | A kick up with his tail extended afterward. A two-hit move. If hit with the center of Falco's body, there is no knockback. | 6% (hit 1)/9% (hit 2); 15% total |
Fox | A flip kick with extreme vertical knockback and high speed. | 17% (two hits) |
Ganondorf | One of his most useful and fastest moves, and when used backwards, allows him to knock-out his opponents at low damage due to the semi-spike. | 13% |
Ice Climbers | Both Ice Climbers point their hammers above their head. | 17% (total) |
Jigglypuff | Waves its hand up in an arc. Not the best aerial KO move, though excellent for juggling. | 17% (total) |
Kirby | A flip in midair, kicking upwards. Great knockback, possibly Kirby's best KO move. | 15% |
Link | Stabs sword above him. Good for juggling or Star KO-ing at higher damages ~120%. Has some sex kick properties. | 12-16% |
Luigi | A bicycle kick, similar to Mario's, although it doesn't offer the same juggling properties from the ground as Mario's. | 13% |
Mario | A bicycle kick. Good move for juggling and for combos. | 11% |
Marth | An aerial backflip slash. | 13% |
Mewtwo | A flip in the air, striking opponents with its tail. | 14% |
Mr. Game & Watch | Blasts an air pump above him twice. The first hit has knockback growth, so at higher percentages, it rarely follows into the second, stronger hit. This attack cannot be L-canceled. | 15% |
Ness | An upwards headbutt. It has good upwards knockback, allowing for juggling. | 13% |
Peach | An eccentric kick upwards. | 11% (sides)/12% (body)/14% (foot) |
Pichu | Similar to Pikachu’s. Can’t finish its foe, but can juggle and set up more aerial moves and grabs for fast fallers. If the player SHFFLs it, they can Wavedash at the end of the move. | 4% |
Pikachu | An air flip, hitting with its tail. This does not inflict much damage, but if this lands at a certain point, it can semi-spike, so it's excellent for edge-guarding. | 4% |
Roy | An upward backflip slash. Identical in function to Marth's, except weaker. | 9% |
Samus | Brings her legs above her body and spins. Several hits. | 10% (maximum) |
Sheik | An upward kick, similar to Samus’. Not only is it good for juggling, it can stand in as a finisher. | 12% |
Yoshi | A somersault kick, hitting with his tail. | 13% |
Young Link | Aims his sword upwards, similar to Link’s up aerial. Not good for KOing, but good for juggling. | 15% |
Zelda | Holds up her hand to set off a magical explosion. | 13% |
List of up aerials in Super Smash Bros. Brawl
Character | Description | Damage |
---|---|---|
Bowser | Swings his head upwards. Deals high damage and knockback. | 17% |
Captain Falcon | Does a quick bicycle kick in the air. One of Captain Falcon's best moves and can easily juggle into another aerial attack. | 13%/12% (clean), 12%/10% (mid), 8%/6% (late) |
Charizard | Quickly bites upwards. Has low range and knockback. Has sex kick properties. | 10% (clean), 7% (late) |
Diddy Kong | A flip kick that's fairly fast and deals good knockback. | 11% |
Donkey Kong | Performs a quick headbutt upwards. Can be used to juggle at low percentages and star KO at high percentages. | 14% |
Falco | Does an overhead vertical flip kick. Deals more knockback at the leg and less knockback at the body. | 11% |
Fox | Flips himself upward for a tail whip and a follow-up kick. The tail has set knockback, which is meant to lead into the follow-up kick. | 5% (hit 1), 11% (hit 2) |
Ganondorf | Does a bicycle kick in the air. Fairly quick with good coverage and great power. Considered Ganondorf's fastest aerial attack. | 13%/12% (clean), 12%/10% (mid), 8%/6% (late) |
Ice Climbers | Thrust their hammers above themselves, similar to their up tilt but only hits once. | Leader: 9-10% (clean), 7% (late) Partner: 6-7% (clean), 5% (late) |
Ike | Swings Ragnell in a helicopter motion above his head. Has good horizontal range along with good vertical knockback. | 14% |
Ivysaur | Shoots a burst of gas out of the bulb that deals high knockback. The move causes Ivysaur to fast fall which is commonly used for momentum canceling. | 16% |
Jigglypuff | Waves its arm upwards. Deceivingly long and large hitbox, but deals low knockback. | 9% |
King Dedede | Sticks his hammer above his head and spins it. Deals multiple hits, often good for racking up damage. | 2% (hits 1-7), 5% (hit 8) |
Kirby | Does a flip kick in midair, similar to his up smash. Great combo potential when combined with his throws and up tilt. | 10% |
Link | Thrusts his sword upwards. Has long duration and can star KO at higher percentages. | 15% (clean), 13% (late) |
Lucario | Thrusts its leg upward, Similar to its forward aerial. One of the strongest up aerials in the game, knockback-wise, when Lucario is at full power. | 10% |
Lucas | Headbutts upwards. Has decent knockback. | 13% |
Luigi | Identical to Mario's up aerial, but is slightly stronger. | 13% (clean), 7% (late) |
Mario | A fast bicycle kick to the area above him. A decent juggler at low-medium percentages. | 11% |
Marth | Slashes upward with his sword and then flips in a somersault. | 10% (base), 13% (tip) |
Meta Knight | Slashes upwards at incredible speed. Widely considered the fastest up aerial in the game. Can be used in tandem with multiple jumps for chaining, easily racking up 30% damage or more. | 6% |
Mr. Game & Watch | Raises a pump upwards, blowing puffs of air above him twice. Opponents not hit with the attack are pushed upwards an extremely high distance. A distinct, useful attack that can set up for further combos. Originates from Spitball Sparky. | 7% (hit 1), 9% (hit 2) |
Ness | Headbutts up into the air. Its high knockback scaling makes it effective for both juggling and for KOing, depending on the opponents' damage percentage. | 13% |
Olimar | Lifts a Pikmin upwards, with the Pikmin dealing multiple hits. | R: 3% (hits 1-6), 6% (hit 7) Y: 2% (hits 1-6), 4% (hit 7) B&P: 3% (hits 1-6), 4% (hit 7) W: 1% (hits 1-6), 3% (hit 7) |
Peach | Kicks upwards. One of her few KO moves at high percentages if used while floating (after her midair jump). Although very difficult to perform, it can chain into itself at low percentage for a devastating combo. | 13% (foot), 12% (leg), 11% (body) |
Pikachu | Swiftly swings its tail above itself in an arc. Deals weak knockback which can be used for juggling at low percents and gimping at higher percents. | 5-6% (clean), 4-5% (late) |
Pit | Spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits. | 2% (hits 1-6) |
R.O.B. | Raises his arms repeatedly above his head, hitting multiple times with good damage if used right. Can do approximately up to 20% damage if all hits connect. | 4-5% (hits 1-4), 3% (hit 5) |
Samus | An upwards drill-kick in the air. | 3% (hit 1), 1% (hits 2-5), 4% (hit 6) |
Sheik | Does a quick screwdriver kick upwards. Not a good KO move, but a decent juggler. | 11% (clean), 6% (late) |
Snake | Thrusts both his legs straight upwards, similar to his back aerial. Has fairly fast start-up with good vertical reach and powerful vertical knockback, being able to star KO airborne opponents that are above 100%. | 14% (clean), 10% (late) |
Sonic | An upwards scissors kick. The first hit deals no knockback, which is meant to link onto the second hit. | 3% (hit 1), 6% (hit 2) |
Squirtle | Flips upwards, hitting opponents vertically with its tail. Very quick, but not a very good finisher in the air. | 11% |
Toon Link | Thrusts his sword above his head, similar to Link's up aerial but has higher knockback. | 14% (clean), 12% (late) |
Wario | Claps above his head with both his hands and feet. Very quick start-up and has high knockback, making it a good finishing move on airborne opponents. | 17% |
Wolf | Swipes in an arc above his head with his right claw. It has low vertical knockback, making it useful as a juggling move. | 12% |
Yoshi | Flips over vertically and flicks his tail upwards. High knockback, possibly Yoshi’s best KO move. | 13% |
Zelda | Brings her arm above her head and releases a fiery explosion. The move deals high knockback, being one of the strongest up aerials in the game. | 15% |
Zero Suit Samus | Flip kicks in the air. Can be used to juggle at low percents. | 10% (clean), 7% (late) |
List of up aerials in Super Smash Bros. 4
Character | Description | Damage |
---|---|---|
Bayonetta | Performs a bicycle kick. The Bullet Climax variant has her fire while spinning vertically. | 10% (kick), 5% (late) |
Bowser | Quickly thrusts his head in a quick swiping motion. Much faster start-up than in Brawl, but has less power to compensate, although it is still capable of KOing at decent percents. | 15% |
Bowser Jr. | Swings a hammer upwards. | 10% (clean), 6.5% (late) |
Captain Falcon | Quickly bicycle kicks in the air. Has fast startup and good all-around range (though not directly below him). | 13%/12% (clean), 12%/10% (late) |
Cloud | Cloud thrusts the edge of the Buster Sword skywards with both hands, like his dash attack except upwards. Acts like a sex kick, doing less damage as time passes. Surprisingly good horizontal range due to Cloud using the entire edge of his sword. Auto-cancels from a short hop, and can be used at the last second before landing to catch grounded opponents with the move. | 12% (clean), 8.5% (late) |
Corrin | Slashes with the Omega Yato above him, closely resembling the up aerials of all the other Fire Emblem characters (sans Ike). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move. | 9% |
Charizard | Swings its head upwards, hitting opponents above itself. Charizard's head has some intangibility frames while the hitboxes are out. | 13% |
Dark Pit | Identical to Pit's. | 2% (hits 1-5) |
Diddy Kong | Performs an overhead flip kick. A strong move with fast startup, and juggling ability. | 6% |
Donkey Kong | Performs a quick and reliable headbutt. Ideal for combos and KOing. Donkey Kong's head is invincible during the attack. Infamously used as a follow up from DK's cargo up throw. | 13% |
Dr. Mario | Identical to Mario's. | 7.84% |
Duck Hunt | The duck carries the dog, and pecks at the air multiple times. | 3% (hits 1-2), 6% (hit 3) |
Falco | Does a reverse flip kick into the air. Falco's high jumps allow it to be used from very high up near the upper blast line, where it can KO at around 120%. | 10% |
Fox | Flips himself upwards for a tail whip and then a follow-up kick. Deals above-average knockback, KOing near the upper blast line starting at 110% | 5% (hit 1), 11% (hit 2) |
Ganondorf | A bicycle kick, covering a large arc above him. Fast start-up, good coverage with great power. Deals more damage and knockback when it hits closer to Ganondorf. The last few frames of this attack is a sour spot that semi-spikes with extremely low horizontal knockback, which can be a deadly edgeguarding move, especially at the end. | 13%/12% (clean), 12%/10% (mid), 8%/6% (late) |
Greninja | An upwards drill kick. | 1.3% (hits 1-5), 3% (hit 6) |
Ike | Swings Ragnell in a helicopter motion above his head. Has good horizontal range along with good vertical knockback. | 11% |
Jigglypuff | Swings its arm overhead. Has low knockback. | 9% |
King Dedede | Extends his hammer above his head and spins it, hitting multiple times. Deals good damage and can KO opponents starting at 130%. | 1% (hits 1-7), 5% (hit 8) |
Kirby | Does a flip kick in midair, similar to his up smash. Useful as a follow-up to up-tilt and decent for juggling. | 9% |
Link | Thrusts his sword upwards. Has some landing lag. Has long duration. | 15% (clean), 13% (late) |
Little Mac | A sweeping punch upwards. Useful for disrupting opponents attempting to strike from the air due to its speed. | 5% (hand), 4% (arm) |
Lucario | Thrusts its leg upward. One of the strongest up aerials in the game, KOing opponents at 70% onwards, when Lucario is at full power. | 11% (clean), 6% (late) |
Lucas | Does a fast headbutt in the air. | 13% |
Lucina | Identical to Marth's. | 9.975% |
Luigi | Identical to Mario's up aerial, but is slightly stronger. | 11% |
Mario | A quick bicycle kick to the area above him. A good juggling move at low-medium percentages. | 7% |
Marth | Swings his sword over his head and then does a backflip. Decent KO move if the tip hits. | 9% (base), 12% (tip) |
Mega Man | Air Shooter: Fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. Can easily KO opponents when around mid-high percentages, especially if the opponent tries to jump out of it. Based on Air Man's weapon from Mega Man 2. Can be reflected, though it is very situational to do so since it still goes up. | 3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits) |
Meta Knight | Slashes above himself very quickly. Can chain into itself at low-mid percentages. Can also chain into his up special for early KOs in certain instances. | 4% |
Mewtwo | Flips in the air, striking opponents with its tail. | 11% (near), 9% (mid), 7% (far) |
Mii Brawler | Swipes their foot above his/her head in an arc. Can be used to juggle at low percents. | 9%* |
Mii Gunner | Fires a series of rapid shots upwards before finishing with a strong shot. | 1% (hits 1-8), 3% (hit 9)* |
Mii Swordfighter | Points the sword above his/her head and spins. | 16% (clean), 10% (late)* |
Mr. Game & Watch | Raises a pump upwards, blowing puffs of air above his head twice. Opponents not hit with the attack are pushed upwards. Originates from Spitball Sparky. | 7% (hit 1), 9% (hit 2) |
Ness | Headbutts up into the air. Useful KO move due to its quick start-up and good knockback. | 13% |
Olimar | Swings a Pikmin above his head. | R: 10.8% Y&B: 9% W:7.2% P:12.6% |
Pac-Man | Does a bicycle kick. | 10% |
Palutena | Spins, and lifts her staff upward, hitting multiple. Last hit has high knockback. One of her few KO moves at high percentage. | 1% (hits 1-4), 5% (hit 5) |
Peach | Summons a rainbow above her head. An excellent juggling move. | 4% (hit 1), 6% (hit 2) |
Pikachu | Swiftly swings its tail above itself in an arc. Deals low knockback, which is useful for juggling. | 4-5% (clean), 4% (late) |
Pit | Spins his bow above his head like helicopter blades. | 2% (hits 1-5) |
R.O.B. | Swings his arms rapidly upwards and then swings both his arms over his head, launching opponents vertically. Can usually follow from a down throw and is also decent for recovery defense. | 1.5% (hits 1-4), 4% (hit 5) |
Robin | Swings his/her sword in an arc over their head. | Bronze: 7.8% Levin: 13% (clean), 5% (late) |
Rosalina & Luma | Rosalina: Creates a ring over her head, similar to her up tilt. Luma: Does a backflip, kicking in an arc to hit enemies in front and above itself. High vertical knockback. |
Rosalina: 10% (clean), 5% (mid), 2% (late) Luma: 4% |
Roy | Swings his sword over his head then does a backflip, identical to Marth's. | 9% (base), 6% (tip) |
Ryu | Performs a short uppercut that hits twice. Despite its looks, it has a good vertical range, and is reliable at catching opponents above Ryu. Based off of Ryu's jumping medium punch in Street Fighter IV. | 5% (hit 1), 6% (hit 2) |
Samus | Does an upwards drill kick. Good for racking up damage and can combo into itself at low percents. | 3% (hit 1), 1% (hits 2-5), 4% (hit 6) |
Sheik | Drill kicks upwards in the air and then kicks. The first three hits have the Autolink angle against aerial opponents, which allows all four hits to connect easily. | 1% (hits 1-3), 4% (hit 4) |
Shulk | Strikes upward with the Monado and then extends the beam that hits two times. | 5% (hit 1), 10% (hit 2 blade), 7.5% (hit 2 beam) |
Sonic | Performs a scissor-kick. Very wide autocanceling window and great for combos. Also good for KOs near the upper blast line. | 3% (hit 1), 6% (hit 2) |
Toon Link | Thrusts his sword above his head. Similar to Link's up aerial but deals less damage and launches opponents farther. | 14% (clean), 11% (late) |
Villager | Pulls out between one to three turnips and swings them upwards. More turnips cause more damage. | One: 8% (clean), 4% (late), Two: 10% (clean), 5% (late) Three: 13% (clean), 6% (late) |
Wario | Claps his arms and feet together in mid-air. | 13% |
Wii Fit Trainer | Performs the Half-Moon pose stretching both arms into the air and then leans over to her side. Can KO at high percents if the opponent is airborne. | 10% |
Yoshi | Flips his body vertically and flicks his tail upwards. Good finisher. | 12% |
Zelda | Points upwards and summons a fiery explosion. Like in Brawl, it has ridiculously powerful knockback, especially considering the opponent of Zelda's must already be in the air, but is very difficult to land. Easily KOs at around 90%. | 17% |
Zero Suit Samus | Does a backflip and attacks with her extended foot. | 8% |
Notable up aerials
- Fox's up aerial in Melee is known for its deadly power, and is often followed up from his up throw. While its knockback was reduced in Brawl, it remains a very powerful move in both Brawl and SSB4.
- Bowser's up aerial is the most powerful up aerial and one of the strongest aerials in Melee.
- Zelda's up aerial is the most powerful up aerial and one of the strongest aerials in Brawl and SSB4.
- Captain Falcon's up aerial is known for having lots of utility. In Melee and Brawl, it is used as an aerial spacing tool because of its long range, and KOing at fairly high percents. In SSB and Smash 4, it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously Falcon Dive in SSB).
- Ganondorf's up aerial is known for being one of the best in Smash 4 due to its incredible versatility. It is a powerful, fast, and generally safe move with a large hitbox that can KO easily at higher percentages. It's good for punishes, protection and edgeguarding, and can be used for combos and jab resets.
- Sonic's up aerial in Smash 4 has a very wide auto-canceling window, making it a very safe move. It is also useful for combos and KOing off the upper blast line.
- Meta Knight's up aerial is known for its speed, range, and juggling ability. It is the fastest up aerial in the series. In Smash 4, it can combo into itself multiple times and then be followed up with Shuttle Loop, which easily KOs opponents near the upper blast line.
- Mega Man's up aerial is known for being able to push opponents into the upper blast line at surprisingly low percentages due to its wind effect, as well as for for juggling. However, because it is a projectile, it can be reflected and will meteor smash Mega Man himself if he is hit by it.
- Ness's up aerial is considered to be one of the best in Smash 4 because of its large hitbox, strength, speed, ability to combo (especially into itself), and its ability to juggle opponents.
- Rosalina and Luma's up aerial is known for being one of the best in Smash 4 due to its disjointed hitbox, high base knockback, and speed. It is used as a juggle and can KO careless opponents at 50% very close to the blast line.
- Shulk's up aerial is the most damaging in Smash 4 when used in Buster mode with Hyper Monado Arts active, dealing 24% if both hits connect. It is additionally part of a 50-50 KO confirm with the Jump Monado Art active, which can KO at a wide percent range based on how the Art is canceled.
- Cloud's up aerial is often considered one of the best in Smash 4 due to its speed, power, juggling ability, low cooldown and deceptively long horizontal range. While its power was nerfed slightly in the 1.1.5 patch, it still remains an effective juggling tool.
- Mario's up aerial in Smash 4 is commonly used as a juggling move, and is often considered one of the most effective ones in the game. If used after a down throw, it can effectively combo into itself at medium percents or higher, which allows it to partake in extended combos with the help of platforms. When successfully stringed on stages such as Battlefield or Dream Land, an opponent can potentially be dragged from 0% to KO percent, where Mario can use Super Jump Punch as a finisher.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |