Super Smash Bros. Ultimate

Ike (SSBU): Difference between revisions

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(→‎Changes from Super Smash Bros. 4: Reorganized some info. Noted the reduction in vibrancy.)
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*{{change|Ike has a new idle animation, which is more similar to his idle stance in ''Path of Radiance''.}}
*{{change|Ike has a new idle animation, which is more similar to his idle stance in ''Path of Radiance''.}}


===Aerial moves===
===Ground attacks===
*{{buff|Up tilt has significantly reduced ending lag.}}
 
===Aerial attacks===
*{{buff|Neutral aerial has reduced startup (frame 12 → frame 10).}}
*{{buff|Forward aerial has reduced startup (frame 12 → frame 11).}}
*{{buff|Up aerial has reduced startup (frame 14 → frame 13).}}
*{{buff|All aerials have significantly reduced landing lag (neutral aerial 14 → 8, up aerial 15 → 9, forward aerial 18 → 14, back aerial 19 → 11 and down aerial 23 → 14).}}
*{{change|Up aerial is now a wide upward swing above Ike's head, similar to the rest of the ''Fire Emblem'' cast. Compared his previous up aerial, it has a wider arc and faster startup, but does not last as long.}}
*{{change|Up aerial is now a wide upward swing above Ike's head, similar to the rest of the ''Fire Emblem'' cast. Compared his previous up aerial, it has a wider arc and faster startup, but does not last as long.}}
*{{nerf|Forward aerial has increased recovery and no longer autocancels in a short hop.}}


===Special moves===
===Special attacks===
*{{buff|[[Eruption]] now produces multiple pillars of flames at high enough levels of charge.}}
*{{buff|[[Eruption]] now produces multiple pillars of flames at high enough levels of charge.}}
*{{change|[[Counter]] now gives off flaming visuals from Ragnell after Ike performs a successful counterattack.}}
*{{change|[[Counter]] now gives off flaming visuals from Ragnell after Ike performs a successful counterattack.}}

Revision as of 19:48, June 16, 2018

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This article is about Ike's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. Ultimate
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Great Aether
Ike (SSBU)

Ike is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Ike is now voiced by Greg Chun instead of Jason Adkins, with the former reprising the role from Fire Emblem Heroes.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Ike's model features a more subdued color scheme. His clothing now features simple detailing, similar to Brawl.
  • Change Ike's appearance as a Ranger in Fire Emblem: Path of Radiance - the basis of his appearance in Brawl - is his default costume. His appearance as a Hero in Fire Emblem: Radiant Dawn, which was his default design in SSB4, is now his alternate costume.
  • Change The model and texture for his Radiant Dawn are largely unchanged, though his muscles seem more pronounced.
  • Change Ike has new voice clips in the English and Japanese versions.
    • Change Ike's voice changes depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his Radiant Dawn costume. The difference is barely noticeable in the English version.
  • Change Ike has a new idle animation, which is more similar to his idle stance in Path of Radiance.

Ground attacks

  • Buff Up tilt has significantly reduced ending lag.

Aerial attacks

  • Buff Neutral aerial has reduced startup (frame 12 → frame 10).
  • Buff Forward aerial has reduced startup (frame 12 → frame 11).
  • Buff Up aerial has reduced startup (frame 14 → frame 13).
  • Buff All aerials have significantly reduced landing lag (neutral aerial 14 → 8, up aerial 15 → 9, forward aerial 18 → 14, back aerial 19 → 11 and down aerial 23 → 14).
  • Change Up aerial is now a wide upward swing above Ike's head, similar to the rest of the Fire Emblem cast. Compared his previous up aerial, it has a wider arc and faster startup, but does not last as long.
  • Nerf Forward aerial has increased recovery and no longer autocancels in a short hop.

Special attacks

  • Buff Eruption now produces multiple pillars of flames at high enough levels of charge.
  • Change Counter now gives off flaming visuals from Ragnell after Ike performs a successful counterattack.
  • Change Great Aether is significantly flashier, with a dark blue blackdrop alongside flaming visuals. Before the final hit, the victim flashes with blue light, and the landing eruption now appears significantly more cartoony, with fewer smoke effects.

Gallery

Character Showcase Video

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