Link (SSBU): Difference between revisions
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(→Aerials: I saw on the live E3 stream where it combo'd even at 300% on sudden death.) |
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===Aerials=== | ===Aerials=== | ||
*{{ | *{{buff|Link's forward aerial's first hit appears to have set knockback. This makes it possible for it to lead into the second hit at all percentages.}} | ||
*{{change|Link's back aerial has a slightly different animation.}} | *{{change|Link's back aerial has a slightly different animation.}} | ||
*{{buff|Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from ''Melee''.}} | *{{buff|Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from ''Melee''.}} |
Revision as of 15:40, June 14, 2018
Link in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter |
Final Smash | Ancient Bow and Arrow |
Link is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.
Changes from Super Smash Bros. 4
Link is based on of his appearance from The Legend of Zelda: Breath of the Wild. He also has an alternate costume based on the Tunic of the Wild. His moveset now greatly incorporates elements from the game.
Aesthetics
- Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.
Attributes
- At 0% damage, Link can launch a Sword Beam with a forward smash.
- With the implementation of universal frame 3 jumpsquat, Link's aerial capabilities are improved compared to Smash 4.
Ground Attacks
- The final hit of Link's neutral attack is altered: he now swipes vertically instead of thrusting the sword. This also has an effect on the angle, being more vertical than previous games.
- Link's up tilt has a slightly different animation.
Aerials
- Link's forward aerial's first hit appears to have set knockback. This makes it possible for it to lead into the second hit at all percentages.
- Link's back aerial has a slightly different animation.
- Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from Melee.
Throws/other attacks
- Link no longer uses the Clawshot for his grabs, instead having standard grabs where he reaches out with one hand. This significantly decreases their lag, but also their range.
- Due to Link's Clawshot being retired, he no longer has a grab aerial or a tether recovery.
Special moves
- The arrows fired from Link's Bow can be picked up and thrown after it sticks to the ground.
- Using the Bow while holding an arrow causes Link to fire two arrows in one shot.
- Link's Boomerang no longer creates a tornado returning, like in Melee and Smash 64. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in Melee and Smash 64, Link's Boomerang now has a returning hitbox to possibly interrupt approaches from enemies.
- Link can now reuse his double jump if hit during his Spin Attack.
- Link's down special is now the Remote Bomb Rune. It does not explode on contact and is instead manually detonated. While this allows for item setups, it also prevents Link from extending his recovery in the same way as previous games.
- Link can now bomb recover by taking out a detonator bomb, Z-dropping, then detonating.
- Link has a new Final Smash where he fires an Ancient Arrow.
Gallery