Diddy Kong (SSB4)/Forward tilt: Difference between revisions
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(→Hitboxes: Added information about the late hit portion of this attack.) |
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{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit (frame 10)|42}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
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}} | }} | ||
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The late hit (active on frames 11-13) deletes hitbox ID values 2 and 3, while hitbox ID values 0 and 1 have their base damage decreased to 7%. | |||
==Timing== | ==Timing== |
Revision as of 18:07, November 27, 2018
Diddy Kong forward tilt hitbox visualization | |
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↗ | |
→ | |
↘ |
Hitboxes
This move can be angled up, forward, or down, but all three have the same properties.
The late hit (active on frames 11-13) deletes hitbox ID values 2 and 3, while hitbox ID values 0 and 1 have their base damage decreased to 7%.
Timing
Clean hit | 10 |
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Late hit | 11-13 |
Interruptible | 37 |
Animation length | 54 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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