Zelda (SSB4)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(added an update history for the move.) |
||
Line 14: | Line 14: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.1.5]] | |||
*{{buff|Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 22:18, September 13, 2018
Zelda forward tilt hitbox visualization | |
---|---|
↗ | |
→ | |
↘ |
Update history
- Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.
Hitboxes
This attack can be angled up, forward, or down, but all three have the same properties.
Timing
Hitbox | 10-11 |
---|---|
Interruptible | 39 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|