Bowser (SSB4)/Forward tilt: Difference between revisions
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!Animation length | !Animation length | ||
| | |49 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c= | |Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |- | ||
|Arm {{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c= | |Arm {{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=35}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 16:49, May 2, 2018
Bowser forward tilt hitbox visualization | |
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↗ | |
→ | |
↘ |
Hitboxes
This move can be angled up, forward, or down, but all three angles have the same properties.
Timing
Hitboxes | 10-14 |
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Arm intangible | 10-14 |
Interruptible | 38 |
Animation length | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|