Super Smash Bros. 4

King Dedede (SSB4)/Down aerial: Difference between revisions

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(I'm pretty sure this is how the move is from experience)
Line 24: Line 24:
|ff=1.5
|ff=1.5
|trip=0
|trip=0
|g=f
|sfx=Thwomp
|sfx=Thwomp
|slvl=L
|slvl=L
Line 43: Line 44:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=f
|sfx=Thwomp
|sfx=Thwomp
|slvl=L
|slvl=L

Revision as of 02:19, May 5, 2018

Hitbox visualization showing King Dedede's down aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15% 0 AngleIcon270.png 20 90 0 5.5 0 0.0 -6.0 -1.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Thwomp SpecialsDirect.png
1 0 15% 0 Sakurai angle 20 100 0 6.0 0 0.0 -6.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Thwomp SpecialsDirect.png
2 0 8% 0 Sakurai angle 20 100 0 8.5 0 0.0 -5.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Thwomp SpecialsDirect.png