Super Smash Bros. 4

Palutena (SSB4)/Up smash: Difference between revisions

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==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
{|class="wikitable"
!Charges between
|12-13
|-
!Hitboxes
!Hitboxes
|18-26
|18-26
Line 89: Line 91:
|-
|-
!Animation length
!Animation length
|?
|74
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}



Revision as of 17:50, May 10, 2018

Hitbox visualization showing Palutena's up smash.

Overview

After a small delay, Palutena uses her staff to conjure a huge, light blue beam of vaporizing light from the ground, firing it into the air. This attack has the highest vertical range of any non-projectile up smash in the game, let alone the entire series, as well as trascendent priority, but its horizontal range is low to compensate, requiring the opponent to be on the beam's range to actually get hit, and its vertical range is limited to the beam's whitest part. It also has fairly high ending lag, though it is her smash attack with the least ending lag.

This attack has three hitboxes: one at the base, another one at the middle, and a last one at the tip, which is the smallest hitbox. The lower the hitbox, the stronger it is; it is very powerful when sweetspotted at the base, KOing at 102%. It is useful for edgeguarding due to its range, and works very well after ledge trumping the opponent.

This attack originates from Kid Icarus: Uprising, where one of her strongest attacks is what she calls the "Glam Blaster", a tall, giant beam of vaporizing light with the power to disintegrate anyone on contact.

Update history

Super Smash Bros. 4 1.0.4

  • Buff Its hitboxes last for 3 more frames: 18-23 → 18-26.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 16% 0 AngleIcon88.png 53 84 0 4.5 0 0.0 20.0 9.7 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png
1 0 12% 0 AngleIcon88.png 55 85 0 2.5 0 0.0 48.0 9.7 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png
2 0 9% 0 AngleIcon88.png 55 87 0 2.5 0 0.0 65.0 9.7 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic SpecialsDirect.png

Timing

Charges between 12-13
Hitboxes 18-26
Interruptible 68
Animation length 74
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible