Super Smash Bros. 4

Palutena (SSB4)/Final Smash

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Black Hole Laser.

Overview[edit]

Palutena's Final Smash is Black Hole Laser. In this Final Smash, Black Hole is used to draw opponents in, forcing them in tumbling state and rendering them unable to move. She follows it up with Mega Laser, a wide-range beam that hits repeatedly, regardless if the opponent was trapped beforehand. The Black Hole has massive range, and the Mega Laser shifts vertically slightly and stretches across the entire stage, no matter how large it is. This makes the move extremely efficient at catching multiple opponents at once and a deadly edgeguarding move. Otherwise, it KOs at 45% from the center of Final Destination.

Both moves used originate from Kid Icarus: Uprising and are classified as powers in said game.

Hitboxes[edit]

Black Hole[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 1 0% 0 Autolink angle (365) Standard 0 100 50 50.0 0 0.0 0.0 0.0 1.0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S SpecialsIndirect.png 63 HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Mega Laser[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Loop hits
0 0 8 2.4% 0 Sakurai angle Forwards 0 100 3 12.0 0 0.0 0.0 0.0 1.0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M SpecialsIndirect.png 31 HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 12% 0 AngleIcon40.png Forwards 60 135 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L SpecialsIndirect.png 63 HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 12% 0 AngleIcon40.png Forwards 60 105 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L SpecialsIndirect.png 63 HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 12% 0 AngleIcon40.png Forwards 60 105 0 17.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L SpecialsIndirect.png 63 HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

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