Super Smash Bros. 4

Bowser Jr. (SSB4)/Up smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Bowser_Jr_Upsmash_SSB4.gif|thumb|Bowser Jr. upsmash visualization. 10 FPS]]
[[File:BowserJrUpSmash.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s up smash.]]


==Overview==
==Overview==
{{competitive expertise}}
Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the [[Junior Clown Car]]. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base [[knockback]] and knockback scaling requires the opponent to be at a very high percentage of [[damage]] to be [[KO|KO'd]].
[[Bowser Jr. (SSB4)|Bowser Jr.]] does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the [[Junior Clown Car]]. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.
 
==Update History==
'''{{gameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Ending lag decreased|63 frames|57}}


==Hitboxes==
==Hitboxes==
{{technical data}}
{{SSB4HitboxTableHeader}}
 
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
==Timings==
{{HitboxTableTitle|Hit 1|42}}
 
{{SSB4HitboxTableRow
|id=0
|part=1
|damage={{ChargedSmashDmgSSB4|1}}
|angle=97
|bk=0
|ks=100
|fkv=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=10.0
|zpos=-5.0 to 5.0
|type=Weapon
|effect=Slash
|trip=0
|sfx=Slash
|slvl=S
|a=f
}}
|0
{{HitboxTableTitle|Multihits|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|1.3}}
|angle=110
|bk=0
|ks=100
|fkv=12
|r=2.5
|bn=0
|xpos=0.0
|ypos=17.0 to 15.0
|zpos=-4.0 to 7.0
|type=Weapon
|effect=Slash
|trip=0
|sfx=Slash
|slvl=S
|g=f
}}
|4
{{SSB4HitboxTableRow
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|1.3}}
|angle=190
|bk=0
|ks=100
|fkv=17
|r=2.5
|bn=0
|xpos=0.0
|ypos=20.0 to 18.0
|zpos=-4.0 to 7.0
|type=Weapon
|effect=Slash
|trip=0
|sfx=Slash
|slvl=S
|g=f
}}
|4
{{SSB4HitboxTableRow
|id=2
|part=0
|damage={{ChargedSmashDmgSSB4|1.3}}
|angle=140
|bk=0
|ks=100
|fkv=50
|r=4.0
|bn=0
|xpos=0.0
|ypos=17.0 to 15.0
|zpos=-4.0 to 7.0
|type=Weapon
|effect=Slash
|trip=0
|sfx=Slash
|slvl=S
|a=f
}}
|4
{{HitboxTableTitle|Penultimate hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=1
|damage={{ChargedSmashDmgSSB4|1}}
|angle=120
|bk=0
|ks=100
|fkv=35
|r=4.6
|bn=0
|xpos=0.0
|ypos=19.0 to 17.0
|zpos=-4.0 to 7.0
|type=Weapon
|effect=Slash
|trip=0
|sfx=Slash
|slvl=L
}}
|4
{{SSB4HitboxTableRow
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|1.3}}
|angle=190
|bk=0
|ks=100
|fkv=17
|r=2.5
|bn=0
|xpos=0.0
|ypos=20.0 to 18.0
|zpos=-4.0 to 7.0
|type=Weapon
|effect=Slash
|trip=0
|sfx=Slash
|slvl=S
|g=f
}}
|4
{{SSB4HitboxTableRow
|id=2
|part=0
|damage={{ChargedSmashDmgSSB4|1.3}}
|angle=140
|bk=0
|ks=100
|fkv=50
|r=4.0
|bn=0
|xpos=0.0
|ypos=17.0 to 15.0
|zpos=-4.0 to 7.0
|type=Weapon
|effect=Slash
|trip=0
|sfx=Slash
|slvl=S
|a=f
}}
|4
{{HitboxTableTitle|final hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|6}}
|angle=85
|bk=32
|ks=175
|fkv=0
|r=6.0
|bn=0
|xpos=0.0
|ypos=23.0 to 21.0
|zpos=-4.0 to 5.0
|type=Weapon
|effect=Slash
|ff=3.0
|trip=0
|sfx=Slash
|slvl=L
}}
|0
|}
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 16: Line 190:
|4-5
|4-5
|-
|-
!First hit (ground only)
!Hit 1
|7-9
|7-9
|-
|-
!Looping hits
!Hits 2-5
|10-24
|10-24
|-
|-
!Sixth hit
!Hit 6
|25
|25
|-
|-
!Seventh hit
!Hit 7
|30-31
|30-31
|-
|-
!Interruptible (FAF)
!Interruptible
|57
|57
|-
|-
!Animation length
!Animation length
|73
|65
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}

Latest revision as of 07:58, September 2, 2022

Hitbox visualization showing Bowser Jr.'s up smash.

Overview[edit]

Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the Junior Clown Car. The attack deals 13% when uncharged and 18.174% when fully charged, launching the opponent vertically. Only the last hit knocks the opponent away but the low base knockback and knockback scaling requires the opponent to be at a very high percentage of damage to be KO'd.

Update History[edit]

Super Smash Bros. 4 1.1.4

  • Buff Ending lag decreased: 63 frames → 57

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Hit 1
0 1 1% 0 AngleIcon97.png 0 100 0 4.5 0 0.0 10.0 -5.0 to 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png 0
Multihits
0 0 1.3% 0 AngleIcon110.png 0 100 12 2.5 0 0.0 17.0 to 15.0 -4.0 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 4
1 0 1.3% 0 AngleIcon190.png 0 100 17 2.5 0 0.0 20.0 to 18.0 -4.0 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 4
2 0 1.3% 0 AngleIcon140.png 0 100 50 4.0 0 0.0 17.0 to 15.0 -4.0 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png 4
Penultimate hit
0 1 1% 0 AngleIcon120.png 0 100 35 4.6 0 0.0 19.0 to 17.0 -4.0 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 4
1 0 1.3% 0 AngleIcon190.png 0 100 17 2.5 0 0.0 20.0 to 18.0 -4.0 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 4
2 0 1.3% 0 AngleIcon140.png 0 100 50 4.0 0 0.0 17.0 to 15.0 -4.0 to 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Slash SpecialsDirect.png 4
final hit
0 0 6% 0 AngleIcon85.png 32 175 0 6.0 0 0.0 23.0 to 21.0 -4.0 to 5.0 1.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 0

Timing[edit]

Charges between 4-5
Hit 1 7-9
Hits 2-5 10-24
Hit 6 25
Hit 7 30-31
Interruptible 57
Animation length 65
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible