Captain Falcon (SSB4)/Side special/Custom 1: Difference between revisions

(New Page: ===Ground=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=12% |angle=85 |bk=100 |ks=75 |fkv=0 |r=7.0 |bn=17 |xpos=0.0 |ypos=0.0 |zpos=0.0 |rebound=f |effect=Fla...)
 
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Heavy Raptor Boost}}
==Overview==
{{Competitive expertise}}
==Hitboxes==
===Ground===
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Air===
===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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}}
}}
|}
|}
==Timing==
{{technical data}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Custom moves]]
[[Category:Side special moves (SSB4)]]

Latest revision as of 23:19, March 22, 2023

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Heavy Raptor Boost.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   100 75 0 7.0 17 0.0 0.0 0.0 1.0x 2.0x 0%               Burn  

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   60 80 0 3.0 16 -1.0 0.0 0.0 1.0x 2.0x 0%               Burn  
1 0 12% 0   60 70 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0%               Burn  
2 0 12% 0   60 80 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0%               Burn  

TimingEdit

  This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.