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Flipper: Difference between revisions

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[[Image:Ssbmitemsflipper.jpg|thumb|500px|right|Flipper.]]
{{ArticleIcons|melee=y|ssb4-3ds=y|ultimate=y}}
{{Infobox Item
|title        = Flipper
|image        = [[File:Ssbmitemsflipper.jpg|150px]]
|caption      = {{symbol|balloonfight}}
|series      = {{Uv|Balloon Fight}}
|item class  = Throwing/Trap
|games = ''[[Melee]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
}}
The '''Flipper''' ({{ja|グルグル|Guruguru}}, ''Spinning''), sometimes referred to as the '''[[Bumper]]''' by fans, is a [[Item #Projectile Items|projectile item]] in ''[[Super Smash Bros. Melee]]'' and also a stage hazard in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''.


The '''flipper''' is an [[item]] in [[SSBM]] that can be [[Throw (item)|throw]]n, originating from the [[Balloon Fight]] game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed [[knockback]] when contacted, or the strength of the attack), blocking passage and causing light (though generally repeaded) damage when touched. Aside from causing general havoc in a frey, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are easy avoid ability and relatively short duration on the field.
==Origin==
[[File:FlipperBalloonFight.png|left|thumb|150px|Flippers as they originally appeared in ''Balloon Fight''.]]
The flipper originates from the {{s|nwiki|Nintendo Entertainment System}} game, ''Balloon Fight''. In ''Balloon Fight'', if a player bumps into a flipper, it starts to spin. If a player or enemies hits the flipper while it's spinning, the player temporarily flies out of control. After awhile, the flipper stops spinning.
{{clrl}}


When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races offscreen as everything else speeds away from it.
==Operation==
===As an item===
The Flipper acts as a projectile item which can be picked up and thrown. After the Flipper travels a certain distance, it stops in midair. When hit, it spins either slowly or quickly (depending on either the speed of someone who has contacted it, or the strength of the attack), blocking passage and causing light (though generally repeated) [[damage]] when touched. After a certain period of time, the flipper will slow down and eventually stop spinning[http://www.youtube.com/watch?v=zsftegYjaiQ]. The Flipper will disappear after about ten seconds have passed.


In [[Melee]], the flipper seems to have replaced the [[bumper]] from the original [[Super Smash Bros.]], as their usages and effects are quite similar, and due to the flipper's absence and the bumper's reappearance in [[Super Smash Bros. Brawl]].
When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], etc.), the flipper will continue to move with the background instead of remaining stationary. This is most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the [[Falcon Flyer]] and racers speed away from it.


*touching it causes 1% damage.
Due to having near-identical usages and effects, the Flipper serves as ''Melee''{{'}}s equivilant of the Bumper from the original ''[[Super Smash Bros.]]'' game. This is further supported as the Bumper is the only item which didn't return from ''Smash 64'', as well as the Bumper's return and Flipper's absence in ''[[Brawl]]'', combined with Bumper's new ability to be set in midair being identical to the Flipper's. Furthermore, when [[Masahiro Sakurai]] revealed the return of the Bumper for ''[[Super Smash Bros. 4]]'', he stated "This also means there will be no Flippers," an official confirmation that the items were intended to fill the same niche and not appear in the same game together. As such, the fandom often considers it and the Bumper as the same item.
*Smash throwing it causes 11% damage.


====Angle====
The hitbox of a set Flipper uses a unique knockback [[angle]] of 362, which is not used by anything else and has never reappeared in any later game. Its behaviour is to knock the victim away from the hitbox based on the direction between the point of impact and the center of the damaged hurtbox. Because these factors can be difficult for players to perceive, especially if the Flipper is rotating quickly, it can appear like this angle is fairly random. But in general, this means that dropping onto a Flipper from above will try to knock the character upward, while jumping into one from below will try to knock back downward.
===As a stage hazard===
[[File:SSBU-Balloon Fight.png|thumb|Flippers on the Balloon Fight stage in ''Ultimate''.]]
Multiple Flippers appear on Luigi's [[Break the Targets]] stage in ''Melee''. Uniquely, these Flippers do not remain stationary in midair as they do in item form; instead, they move in random directions across the stage. Otherwise, they function the same as they do as an item.
Although Flippers are not items in ''Smash 4'', multiple ones appear as [[stage hazard]]s in the [[Balloon Fight]] stage in {{for3ds}}. Similar their effect as an item, they will knock players upwards to the left or right (depending on the direction they hit it) and deal 1% damage. Unlike in ''Melee'', it'll only knock players left or right. In ''Ultimate'', Flippers once again appear as hazards on the [[Balloon Fight]] stage, functioning the same as they previously did on the stage.
{{clr}}
===Damage===
{|class="wikitable sortable"
|-
!Action
!''[[Melee]]''
|-
!Each hit
|1%
|-
!Throw
|9% - 11%
|-
!U-tilt throw
|10% - 12%
|-
!D-tilt throw
|13%
|-
!F-tilt throw
|11%
|-
!Dash throw
|7% - 13%
|-
!F-smash throw
|13% - 14%
|-
!U-smash throw
|13% - 15%
|-
!D-smash throw
|15%
|-
!Air throw
|11%
|-
!Air f-tilt throw
|11%
|-
!Air u-tilt throw
|11% - 12%
|-
!Air d-tilt throw
|8% - 13%
|-
!Air f-smash throw
|6% - 11%
|-
!Air u-smash throw
|7% - 12%
|-
!Air d-smash throw
|11% - 13%
|}
==Trophy==
{{Trophy
|name=Flipper
|image=Flipper Trophy Melee.png
|desc=Made famous as an unpredictable obstacle in Balloon Fight, the Flipper stops and hangs in midair when thrown. Any character who comes in contact with the bumper-balls on its ends will be knocked away as the Flipper spins wildly. Flippers can be a bit irksome: in Balloon Fight, they caused accidents to friends and foes alike.
|gamelist={{Trophy games|game1=Balloon Fight|release1=6/86}}
|game=Melee
}}
{{clrl}}
==See also==
*[[Bumper]]


{{SSBMItems}}
{{SSBMItems}}
{{Smash universe}}
{{Stage hazards}}
 
{{Balloon Fight universe}}
[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]
[[Category:Trap items]]
[[Category:Trap items]]
[[Category: Items]]
[[Category:Items]]
[[Category:Stage hazards]]

Latest revision as of 14:48, April 28, 2024

Flipper
Ssbmitemsflipper.jpg
Balloon Fight (universe)
Universe Balloon Fight
Appears in Melee
SSB4 (3DS)
Ultimate
Item class Throwing/Trap

The Flipper (グルグル, Spinning), sometimes referred to as the Bumper by fans, is a projectile item in Super Smash Bros. Melee and also a stage hazard in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.

Origin[edit]

Flippers as they originally appeared in Balloon Fight.

The flipper originates from the Nintendo Entertainment System game, Balloon Fight. In Balloon Fight, if a player bumps into a flipper, it starts to spin. If a player or enemies hits the flipper while it's spinning, the player temporarily flies out of control. After awhile, the flipper stops spinning.

Operation[edit]

As an item[edit]

The Flipper acts as a projectile item which can be picked up and thrown. After the Flipper travels a certain distance, it stops in midair. When hit, it spins either slowly or quickly (depending on either the speed of someone who has contacted it, or the strength of the attack), blocking passage and causing light (though generally repeated) damage when touched. After a certain period of time, the flipper will slow down and eventually stop spinning[1]. The Flipper will disappear after about ten seconds have passed.

When used on moving stages (such as Big Blue, Rainbow Cruise, etc.), the flipper will continue to move with the background instead of remaining stationary. This is most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the Falcon Flyer and racers speed away from it.

Due to having near-identical usages and effects, the Flipper serves as Melee's equivilant of the Bumper from the original Super Smash Bros. game. This is further supported as the Bumper is the only item which didn't return from Smash 64, as well as the Bumper's return and Flipper's absence in Brawl, combined with Bumper's new ability to be set in midair being identical to the Flipper's. Furthermore, when Masahiro Sakurai revealed the return of the Bumper for Super Smash Bros. 4, he stated "This also means there will be no Flippers," an official confirmation that the items were intended to fill the same niche and not appear in the same game together. As such, the fandom often considers it and the Bumper as the same item.

Angle[edit]

The hitbox of a set Flipper uses a unique knockback angle of 362, which is not used by anything else and has never reappeared in any later game. Its behaviour is to knock the victim away from the hitbox based on the direction between the point of impact and the center of the damaged hurtbox. Because these factors can be difficult for players to perceive, especially if the Flipper is rotating quickly, it can appear like this angle is fairly random. But in general, this means that dropping onto a Flipper from above will try to knock the character upward, while jumping into one from below will try to knock back downward.

As a stage hazard[edit]

Flippers on the Balloon Fight stage in Ultimate.

Multiple Flippers appear on Luigi's Break the Targets stage in Melee. Uniquely, these Flippers do not remain stationary in midair as they do in item form; instead, they move in random directions across the stage. Otherwise, they function the same as they do as an item.

Although Flippers are not items in Smash 4, multiple ones appear as stage hazards in the Balloon Fight stage in Super Smash Bros. for Nintendo 3DS. Similar their effect as an item, they will knock players upwards to the left or right (depending on the direction they hit it) and deal 1% damage. Unlike in Melee, it'll only knock players left or right. In Ultimate, Flippers once again appear as hazards on the Balloon Fight stage, functioning the same as they previously did on the stage.

Damage[edit]

Action Melee
Each hit 1%
Throw 9% - 11%
U-tilt throw 10% - 12%
D-tilt throw 13%
F-tilt throw 11%
Dash throw 7% - 13%
F-smash throw 13% - 14%
U-smash throw 13% - 15%
D-smash throw 15%
Air throw 11%
Air f-tilt throw 11%
Air u-tilt throw 11% - 12%
Air d-tilt throw 8% - 13%
Air f-smash throw 6% - 11%
Air u-smash throw 7% - 12%
Air d-smash throw 11% - 13%

Trophy[edit]

Flipper's trophy in Melee
Flipper
Made famous as an unpredictable obstacle in Balloon Fight, the Flipper stops and hangs in midair when thrown. Any character who comes in contact with the bumper-balls on its ends will be knocked away as the Flipper spins wildly. Flippers can be a bit irksome: in Balloon Fight, they caused accidents to friends and foes alike.
Balloon Fight (6/86)

See also[edit]