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{{ArticleIcons|ssbm=y|ssbb=y|ssb4-wiiu=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4-wiiu=y}}
{{redirect|Event|the events that occur randomly in Smash Run|Smash Run}}
{{redirect|Event|the events that occur randomly in Smash Run|Smash Run}} ''For the weekly events in ''[[Super Smash Bros. Ultimate]]'', see [[List of Spirit Board events]] and [[List of Event Tourneys]].''


'''Event matches''' ({{ja|イベント戦}}, ''Event Battle'') are special challenges that place the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match.
'''Event match''' ({{ja|イベント戦|Ibento-sen}}, ''Event Battle'') is a single-player [[mode]] found in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}. Event matches are challenges that place the player into specific scenarios with special conditions and a certain objective to meet, many of which pay homage to the characters and their history. Each game records the completion and "score" of each event match.


==In ''Super Smash Bros. Melee''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:EventMatchMelee.png|thumb|The ''Melee'' event match menu, with the first nine event matches visible; the red dots indicate events that have been cleared.]]
[[File:EventMatchMelee.png|thumb|The ''Melee'' event match menu, with the first nine event matches visible; the red dots indicate events that have been cleared.]]
Event matches were introduced as a set of 51 single-player tasks in ''[[Super Smash Bros. Melee]]''.
Event matches were introduced in ''[[Super Smash Bros. Melee]]'', as part of the game's single-player mode. Only 10 are initially available to the player, with the rest appearing as the player fulfills a number of other objectives in the game with increasing difficulty. There are a total of fifty-one event matches in ''Melee'', and beating all of them unlocks the stage {{SSBM|Final Destination}}.


A few of ''Melee''{{'}}s event matches force characters to be in an [[Palette swap|alternate costume]] or fight against an opponent or opponents in a different costume, mostly [[Trophy Tussle]] matches). If not counting [[newcomer]]s in [[Super Smash Bros. Melee]], the player on events in ''Melee'' is forced to use nearly every character in the [[Original 12]] characters in [[Super Smash Bros.]] at least once (including the four [[unlockable character]]s in the original; {{SSBM|Captain Falcon}}, {{SSBM|Jigglypuff}}, {{SSBM|Luigi}}, and {{SSBM|Ness}}). The only exception is {{SSBM|Pikachu}} who is the only character in the 12 that does not have an assigned event match (although it can be used in events that allow the player to choose any character, the few [[All-Star event]]s, and the final two events).  
A majority of ''Melee''{{'}}s event matches allow the player to select their character, although several of them require the use of an assigned character. Of note is that, with the exception of {{SSBM|Pikachu}}, all characters in the [[Original 12]] from ''[[Smash 64]]'' have their own dedicated event match.
 
Unique to ''Melee''{{'}}s event matches, compared to its other single-player modes, is that some matches require players and opponents to use an [[Palette swap|alternate costume]].
 
Also of note is that no recovery items (like [[Food]], [[Maxim Tomato]]es or [[Heart Container]]s) appear in any of the event matches. However, {{SSBM|Mr. Game & Watch}}'s [[Judgment]] 7 can still drop a [[Food]] item to recover damage.  


===Unlockable event matches===
===Unlockable event matches===
Line 25: Line 29:
|Complete at least 27 of events 1-29||[[Event 30: All-Star Match 3]]
|Complete at least 27 of events 1-29||[[Event 30: All-Star Match 3]]
|-
|-
|Unlock {{SSBM|Jigglypuff}}, {{SSBM|Luigi}}, {{SSBM|Dr. Mario}}, {{SSBM|Young Link}}, and {{SSBM|Falco}} and complete at least 27 of the first 30 event matches||Event Matches 31-39
|Complete at least 27 of events 1-30 and unlock {{SSBM|Jigglypuff}}, {{SSBM|Luigi}}, {{SSBM|Dr. Mario}}, {{SSBM|Falco}}, and {{SSBM|Young Link}}. ||Event Matches 31-39
|-
|-
|Unlock all unlockable characters; and then complete at least 27 events||Event Matches 40-50
|Complete at least 27 event matches and unlock all unlockable characters. ||Event Matches 40-50
|-
|-
|Must complete all other event matches (Event Matches 1-50); and defeat [[Giga Bowser]] in [[Adventure Mode]] at least once||[[Event 51: The Showdown]]
|Clear {{SSBM|Classic Mode}} and [[Adventure Mode]] at least once each and complete all other 50 events. <!--Defeating Giga Bowser in Adventure is NOT a requirement NOR is completing All-Star Mode.-->||[[Event 51: The Showdown]]
|}
|}


==In ''Super Smash Bros. Brawl''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:EventMatch.jpg|thumb|The ''[[Super Smash Bros. Brawl]]'' event match menu.]]
[[File:Event Match Brawl.png|thumb|The Event match menu in ''Brawl'']]
A completely new set of 41 single-player event matches was included in ''[[Super Smash Bros. Brawl]]'', with a separate set of 21 [[Co-op mode|co-op]] event matches also included. ''Brawl'' also introduced three [[difficulty]] levels for each event match; Easy, Normal, and Hard.
A completely new set of 41 solo event matches appeared in ''[[Super Smash Bros. Brawl]]'', alongside a separate set of 21 [[Co-op mode|co-op]] event matches. Altogether, this brings to a total of sixty-two event matches. ''Brawl'' also introduced three [[difficulty]] levels for each event match: Easy, Normal, and Hard. The player starts with 10 solo event matches and 8 co-op event matches.
 
While most ''Melee'' events allow the player to choose any [[character]], with relatively few being pre-determined; this is reversed in ''Brawl'' as every event match. The exception consists of the [[All-Star Match]]es and the final two events; which have set characters. This appears to be done so that players are forced to use nearly every character at least once; with {{SSBB|Luigi}} and {{SSBB|Jigglypuff}} being the only two characters that do not have an assigned single player event match (though they can be chosen for the All Star matches and final battle events). However, this combined with the number and perceived quality of the events makes the mode in general less popular in ''Brawl'' than in ''Melee''.


''Brawl'' also has two events that both force the player use a character in a different costume and team up with characters in their alternate costumes.
Unlike in ''Melee'' (where most of the events allow the player to choose any character), almost all of ''Brawl''{{'}}s event matches have an assigned character. Only the [[All-Star Match]]es (for solo events) and the final two solo and co-op events allow the player to choose any character. This appears to be done so that players are required to use nearly every character at least once; all 35 characters available from the [[character selection screen]] have at least one assigned event, counting {{SSBB|Pokémon Trainer}} as a single character. {{SSBB|Sheik}} doesn't have an assigned event, but can be freely swapped in for {{SSBB|Zelda}} where applicable. {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} each have a separate event match (solo and co-op). {{SSBB|Luigi}} and {{SSBB|Jigglypuff}} lack an assigned solo event, but they appear as assigned characters in co-op events ([[Co-Op Event 11: The Great Remodeling Battle]] and [[Co-Op Event 16: Jigglypuff's Great Comeback]], respectively).


===Unlockable event matches===
===Unlockable event matches===
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!Unlocked content
!Unlocked content
|-
|-
|Complete at least seven of events 1-10||Event Matches 11-20
|Complete at least 7 of events 1-10||Event Matches 11-20
|-
|-
|Complete at least eighteen of events 1-20; unlock {{SSBB|Captain Falcon}}, {{SSBB|Lucario}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Marth}}, and {{SSBB|R.O.B.}}||Event Matches 21-29
|Complete at least 18 of events 1-20 and unlock {{SSBB|Captain Falcon}}, {{SSBB|Lucario}}, {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Marth}}, and {{SSBB|R.O.B.}}||Event Matches 21-28
|-
|-
|Complete at least 20 of events 1-29; unlock all characters||Events 30-40
|Complete at least 20 of events 1-28 and unlock all characters||Events 29-40
|-
|-
|Complete all events 1-40||[[Event 41: The FINAL Final Battle]]
|Complete events 1-40||[[Event 41: The FINAL Final Battle]]
|-
|-
|Unlock Lucario, Marth, Ness, R.O.B., Captain Falcon, and Luigi||Co-Op Events 9-13
|Unlock Captain Falcon, Lucario, Luigi, Ness, Marth, and R.O.B.||Co-Op Events 9-13
|-
|-
|Unlock all characters and complete at least ten of Co-Op events 1-13||Co-Op Events 14-20
|Complete at least 10 of co-op events 1-13 and unlock all characters||Co-Op Events 14-20
|-
|-
|Ccomplete all co-op events 1-20||[[Co-Op Event 21: The True All-Star Battle]]
|Complete co-op events 1-20||[[Co-Op Event 21: The True All-Star Battle]]
|}
|}


==In {{forwiiu}}==
==In {{forwiiu}}==
[[File:Event Super Smash Bros Wii U.jpeg|thumb|The {{forwiiu}} event match menu.]]
[[File:Event Super Smash Bros Wii U.jpeg|thumb|The {{forwiiu}} event match menu.]]
While not present in {{for3ds}}, event matches return in {{forwiiu}} and function similarly to those in ''Brawl'', but are now arranged on a map instead of a linear list. Completing an event will unlock paths to more events on the map. Additionally, each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Some events also have "hidden routes" that become available if certain requirements are met, such as a character being [[Unlockable character|unlocked]]. In addition, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on Normal difficulty in 30 seconds will also set the Easy difficulty's score to 30 seconds if it was slower or blank. Most events allow the use of [[Character customization|customizations]], but equipment that has players starting a match with an item will have their extra effect negated; for an example, [[Beam Sword]] equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different [[Alternate costume (SSB4)|alternate costumes]] for most character-specific events by picking customized characters who wear them.
Event matches return in {{forwiiu}}; both solo and co-op. They function similarly to those in ''Brawl'', but are now arranged on a map instead of a linear list. Completing an event will unlock paths to more events on the map. Each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Additionally, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on Normal difficulty in 30 seconds will also set the Easy difficulty's score to 30 seconds if it was slower or blank. Most events allow the use of [[Character customization|customizations]], but equipment that allows players to start a match with an item will have its extra effect negated; for an example, [[Beam Sword]] equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different [[Alternate costume (SSB4)|alternate costumes]] for most character-specific events by picking customized characters who wear them.


All event matches must be unlocked by completing other events, with the only exceptions being the starter events: [[The Original Heavyweights]], located in the center of the solo events screen, and [[A Lurking Menace]], located in the top-left corner of the group events screen. Hidden routes have an additional requirement: players must unlock a specific [[#Unlockable characters|character]] (or, in the case of [[The Ultimate Battle]], all of the characters) to reveal a hidden route.
All event matches must be unlocked by completing other events, with the only exceptions being the starter events: "[[The Original Heavyweights]]", located in the center of the solo events screen, and "[[A Lurking Menace]]", located in the top-left corner of the group events screen. Some events also have "hidden routes" that become available if certain characters (or, in the case of [[The Ultimate Battle]], all characters) are [[Unlockable character#Super Smash Bros. for Wii U|unlocked]].


As for the maps below, each color represents rewards for each event completed. '''Yellow''' means gold, '''light green''' means a Crazy Orders pass, and '''dark green''' means a trophy. Any path showing a character's icon means that particular character needs to be unlocked before that event can be unlocked.
===Solo events===
===Solo events===
{{SSB4-Wii U solo event matches}}
{{SSB4-Wii U solo event matches}}


===Group events===
===Group events===
{{SSB4-Wii U group event matches}}


{{SSB4-Wii U group event matches}}
==In ''[[Super Smash Bros. Ultimate]]''==
Traditional event matches are absent from ''Ultimate''. However, [[Spirit]] Battles (and stages from the [[World of Light]]) feature similar fights with unique conditions. In addition, fights in various fighters' {{SSBU|Classic Mode}} routes have unique conditions similar to those of event matches. Also, [[All-Star Smash]] is similar to [[Co-Op Event 21: The True All-Star Battle]] from ''Brawl'' and [[The Ultimate Battle]] from ''for Wii U''.


==See also==
==See also==
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==Trivia==
==Trivia==
*In the Wii U version, all randomized stages will be the same layout until quitting the Event screen. For example, [[Gamer]] will always have the same objects while [[Port Town Aero Dive]] will stop at the same places each time.
*In ''for Wii U'', all randomized stages will have a consistent layout across matches until the player leaves the Event screen. For example, [[Gamer]] will always have the same objects and [[Port Town Aero Dive]] will always stop at the same places.
*In ''Melee'', Pikachu is the only character from ''[[Super Smash Bros.]]'' who does not have an assigned event match.
*''Brawl'' is the only game in the series in which none of the event matches involve fighting [[boss]]es (aside from [[minor boss]]es like [[Giant DK]] and [[Giant Bowser]]).
*''Brawl'' is the only game in the series in which none of the event matches involve fighting bosses; aside from [[minor boss]]es like [[Giant Bowser]] and [[Giant DK]] (who appear in the event [[Event 27: Three-Beast Carnage]] and the co-op event [[Co-Op Event 14: The Dark Guardians]]; only Giant Bowser is absent in Event 27: Three-Beast Carnage and the opponents in that are only Giant DK and Giant Charizard despite his appearance in Event 27: Three-Beast Carnage).
*Mario is the only character to have more events than the others, both in Solo and Group events.
*Samus is the only female character to have an assigned event in every game that features them.


==External links==
==External links==
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{{SSB4-UMenus}}
{{SSB4-UMenus}}


[[Category:Single Player Modes]]
[[Category:Single-player modes]]
[[Category:Event Matches| ]]
[[Category:Event Matches| ]]
[[Category:Co-op modes]]
[[Category:Co-op modes]]

Latest revision as of 18:03, September 17, 2024

"Event" redirects here. For the events that occur randomly in Smash Run, see Smash Run. For the weekly events in Super Smash Bros. Ultimate, see List of Spirit Board events and List of Event Tourneys.

Event match (イベント戦, Event Battle) is a single-player mode found in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U. Event matches are challenges that place the player into specific scenarios with special conditions and a certain objective to meet, many of which pay homage to the characters and their history. Each game records the completion and "score" of each event match.

In Super Smash Bros. Melee[edit]

The Melee event match menu, with the first nine event matches visible; the red dots indicate events that have been cleared.

Event matches were introduced in Super Smash Bros. Melee, as part of the game's single-player mode. Only 10 are initially available to the player, with the rest appearing as the player fulfills a number of other objectives in the game with increasing difficulty. There are a total of fifty-one event matches in Melee, and beating all of them unlocks the stage Final Destination.

A majority of Melee's event matches allow the player to select their character, although several of them require the use of an assigned character. Of note is that, with the exception of Pikachu, all characters in the Original 12 from Smash 64 have their own dedicated event match.

Unique to Melee's event matches, compared to its other single-player modes, is that some matches require players and opponents to use an alternate costume.

Also of note is that no recovery items (like Food, Maxim Tomatoes or Heart Containers) appear in any of the event matches. However, Mr. Game & Watch's Judgment 7 can still drop a Food item to recover damage.

Unlockable event matches[edit]

Criteria Unlocked content
Complete at least 6 of events 1-10 Event Matches 11-15
Complete at least 10 of events 1-15 Event Matches 16-20
Complete at least 16 of events 1-20 Event Matches 21-25
Complete at least 22 of events 1-25 Event Matches 26-29
Complete at least 27 of events 1-29 Event 30: All-Star Match 3
Complete at least 27 of events 1-30 and unlock Jigglypuff, Luigi, Dr. Mario, Falco, and Young Link. Event Matches 31-39
Complete at least 27 event matches and unlock all unlockable characters. Event Matches 40-50
Clear Classic Mode and Adventure Mode at least once each and complete all other 50 events. Event 51: The Showdown

In Super Smash Bros. Brawl[edit]

The Event match menu in Brawl

A completely new set of 41 solo event matches appeared in Super Smash Bros. Brawl, alongside a separate set of 21 co-op event matches. Altogether, this brings to a total of sixty-two event matches. Brawl also introduced three difficulty levels for each event match: Easy, Normal, and Hard. The player starts with 10 solo event matches and 8 co-op event matches.

Unlike in Melee (where most of the events allow the player to choose any character), almost all of Brawl's event matches have an assigned character. Only the All-Star Matches (for solo events) and the final two solo and co-op events allow the player to choose any character. This appears to be done so that players are required to use nearly every character at least once; all 35 characters available from the character selection screen have at least one assigned event, counting Pokémon Trainer as a single character. Sheik doesn't have an assigned event, but can be freely swapped in for Zelda where applicable. Samus and Zero Suit Samus each have a separate event match (solo and co-op). Luigi and Jigglypuff lack an assigned solo event, but they appear as assigned characters in co-op events (Co-Op Event 11: The Great Remodeling Battle and Co-Op Event 16: Jigglypuff's Great Comeback, respectively).

Unlockable event matches[edit]

Criteria Unlocked content
Complete at least 7 of events 1-10 Event Matches 11-20
Complete at least 18 of events 1-20 and unlock Captain Falcon, Lucario, Luigi, Ness, Marth, and R.O.B. Event Matches 21-28
Complete at least 20 of events 1-28 and unlock all characters Events 29-40
Complete events 1-40 Event 41: The FINAL Final Battle
Unlock Captain Falcon, Lucario, Luigi, Ness, Marth, and R.O.B. Co-Op Events 9-13
Complete at least 10 of co-op events 1-13 and unlock all characters Co-Op Events 14-20
Complete co-op events 1-20 Co-Op Event 21: The True All-Star Battle

In Super Smash Bros. for Wii U[edit]

The Super Smash Bros. for Wii U event match menu.

Event matches return in Super Smash Bros. for Wii U; both solo and co-op. They function similarly to those in Brawl, but are now arranged on a map instead of a linear list. Completing an event will unlock paths to more events on the map. Each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Additionally, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on Normal difficulty in 30 seconds will also set the Easy difficulty's score to 30 seconds if it was slower or blank. Most events allow the use of customizations, but equipment that allows players to start a match with an item will have its extra effect negated; for an example, Beam Sword equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different alternate costumes for most character-specific events by picking customized characters who wear them.

All event matches must be unlocked by completing other events, with the only exceptions being the starter events: "The Original Heavyweights", located in the center of the solo events screen, and "A Lurking Menace", located in the top-left corner of the group events screen. Some events also have "hidden routes" that become available if certain characters (or, in the case of The Ultimate Battle, all characters) are unlocked.

As for the maps below, each color represents rewards for each event completed. Yellow means gold, light green means a Crazy Orders pass, and dark green means a trophy. Any path showing a character's icon means that particular character needs to be unlocked before that event can be unlocked.

Solo events[edit]

The FINAL Final Battle A Fated Battle In the Name of the Hero-King Great Fox Defense
Mr. Game & Watch (SSB4)
Behind Enemy Lines Pokémon Battle It's Past Your Bedtime! When Lightning Strikes
Wario (SSB4)
Oh Yeah, Luigi Time! Jackpot Opportunity Fitness Junkie
Lucina (SSB4) Dr. Mario (SSB4)
The Final Battle No Mere Sparring Match Beautification The Falchion's Seal All-Star Battle: Regulars Up to Speed Playing Tricks King of the Yoshis Doctor Schmoctor Wrecking Mario
Duck Hunt (SSB4)
Guardian of the Jungle
Falco (SSB4)
Mechanical Menace Bounty Hunter Clash A Situation of some Gravity The Ultimate Swordsman The Destroyer Cometh The Original Heavyweights Four Swords Adventures A Battle of Scale All-Star Battle: Brawl Kirby's Crazy Appetite The Jungle in Chaos
R.O.B. (SSB4) Dark Pit (SSB4) Falco (SSB4)
Unwavering Chivalry Robotic Rampage Doppelgänger Duel Princess Punch-Up! The Demon King and the Goddess The Big 7650! The King Strikes Back Fire-Type Frenzy
Mr. Game & Watch (SSB4)
That Elusive 9 New Challengers 1
Lucina (SSB4)
Duck Hunt!
New Challengers 2 The Break of Day Aura Mastery Identity Crisis Galactic Avenger Yellow Devils Family Ties All-Star Battle: Melee
Falco (SSB4)
Below the Belt Enough with the Kidnapping
R.O.B. (SSB4)
All-Star Battle: Secret

Group events[edit]

A Lurking Menace Wrecking Bros. A Royal Errand Food Fight Viral Visitors Unlikely Allies
Wario (SSB4)
Flat Fracas
Wario (SSB4) Dr. Mario (SSB4) Mr. Game & Watch (SSB4) Duck Hunt (SSB4)
Pokémon Multi Battle! Getting Healthy 1988 Full Speed Ahead A Fairy Nice Trip Scheming Sorcerer Poisonous Planet Secret Smash
Falco (SSB4) Lucina (SSB4)
Visiting Onett Mirror Magic Solidarity Peach in Peril
Dark Pit (SSB4)
An Offering of Coins Final Battle Team-Up
Mr. Game & Watch (SSB4) R.O.B. (SSB4) all
Keep 'Em off the Ship!
Dark Pit (SSB4)
Sky Pirates Robots vs. Dragons The Ultimate Battle

In Super Smash Bros. Ultimate[edit]

Traditional event matches are absent from Ultimate. However, Spirit Battles (and stages from the World of Light) feature similar fights with unique conditions. In addition, fights in various fighters' Classic Mode routes have unique conditions similar to those of event matches. Also, All-Star Smash is similar to Co-Op Event 21: The True All-Star Battle from Brawl and The Ultimate Battle from for Wii U.

See also[edit]

Trivia[edit]

  • In for Wii U, all randomized stages will have a consistent layout across matches until the player leaves the Event screen. For example, Gamer will always have the same objects and Port Town Aero Dive will always stop at the same places.
  • Brawl is the only game in the series in which none of the event matches involve fighting bosses (aside from minor bosses like Giant DK and Giant Bowser).
  • Mario is the only character to have more events than the others, both in Solo and Group events.
  • Samus is the only female character to have an assigned event in every game that features them.

External links[edit]