Super Smash Bros. 4

Captain Falcon (SSB4)/Down special/Default: Difference between revisions

(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Ground=== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Early hit|42}} {{SSB4HitboxTableRow |id=0...)
 
 
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Falcon Kick}}[[File:CaptainFalconFalconKickG.gif|thumb|270px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]]
{{technical data}}
[[File:CaptainFalconFalconKickA.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]]
[[File:CaptainFalconFalconKickLanding.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick's landing.]]


==Overview==
Bursts forward with a flaming high-speed kick. If used in the air, he will plunge down at a diagonal angle. The grounded version launches vertically and [[KO]]s middleweights at around 120% when clean, while the aerial version launches horizontally and has a landing [[hitbox]].
==Hitboxes==
==Hitboxes==
 
===Grounded===
===Ground===
{{SSB4HitboxTableHeader|stretch=y}}
 
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 22: Line 23:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 29: Line 31:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 43: Line 45:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 64: Line 67:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 74: Line 78:


===Air===
===Air===
 
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Early hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 90: Line 93:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=-
|ystretch=-
|zstretch=-
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 97: Line 103:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Mid hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 111: Line 117:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=-2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 132: Line 139:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|xstretch=-2.0
|effect=Flame
|effect=Flame
|type=Foot
|type=Foot
Line 141: Line 149:
|}
|}


===Landing===
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=9%
|angle=80
|bk=80
|ks=20
|fkv=0
|r=4.8
|bn=0
|ypos=1.0
|zpos=7.2
|ystretch=1.0
|zstretch=7.2
|effect=Normal
|type=Foot
|sfx=Kick
|slvl=L
|a=f
}}
|}
==Timing==
===Grounded===
{|class="wikitable"
|-
!Clean hit
|18-20
|-
!Mid hit
|21-28
|-
!Late hit
|29-38
|-
!Interruptible (ground, off ledge)
|74, 72
|-
!Animation length (off ledge)
|71
|-
!Animation length (ground)
|94
|}
{{FrameStripStart}}
|'''Ground''' {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=21}}
|-
|'''Off ledge''' {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Blank|c=18}}
{{FrameStripEnd}}
===Aerial===
{|class="wikitable"
!Clean hit
|16-17
|-
!Mid hit
|18-25
|-
!Late hit
|26-29
|-
!Animation length
|59
|-
!Interruptible
|60
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Hitbox
|1-2
|-
!Animation length
|48
|-
!Interruptible
|49
|}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Latest revision as of 21:37, July 13, 2024

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Kick.
Hitbox visualization showing Captain Falcon's grounded Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick's landing.

OverviewEdit

Bursts forward with a flaming high-speed kick. If used in the air, he will plunge down at a diagonal angle. The grounded version launches vertically and KOs middleweights at around 120% when clean, while the aerial version launches horizontally and has a landing hitbox.

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 13% 0   60 80 0 3.8 8 10.0 0.0 0.0 1.0x 1.0x 0%               Kick   2.0 0.0 0.0
Mid hit
0 0 11% 0   90 40 0 3.2 8 10.0 0.0 0.0 1.0x 1.0x 0%               Kick   2.0 0.0 0.0
Late hit
0 0 7% 0   80 60 0 3.2 8 10.0 0.0 0.0 1.0x 1.0x 0%               Kick   2.0 0.0 0.0

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
Clean hit
0 0 15% 0   40 65 0 5.76 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   - - -
Mid hit
0 0 13% 0   40 65 0 5.0 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   -2.0 0.0 0.0
Late hit
0 0 11% 0   40 65 0 5.0 5 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   -2.0 0.0 0.0

LandingEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 9% 0   80 20 0 4.8 0 0.0 1.0 7.2 1.0x 1.0x 0%               Kick   0.0 1.0 7.2

TimingEdit

GroundedEdit

Clean hit 18-20
Mid hit 21-28
Late hit 29-38
Interruptible (ground, off ledge) 74, 72
Animation length (off ledge) 71
Animation length (ground) 94
Ground                                                                                                                                                                                             
Off ledge                                                                                                                                                                                   

AerialEdit

Clean hit 16-17
Mid hit 18-25
Late hit 26-29
Animation length 59
Interruptible 60
                                                                                                                     

Landing lagEdit

Hitbox 1-2
Animation length 48
Interruptible 49
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible