Super Smash Bros. 4

King Dedede (SSB4)/Up special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Jump|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=15%...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Super Dedede Jump}}
[[File:KingDededeSuperDededeJump.gif|thumb|270px|Hitbox visualization showing King Dedede's Super Dedede Jump.]]
[[File:KingDededeSuperDededeJumpLand.gif|thumb|270px|Hitbox visualization showing King Dedede's Super Dedede Jump's landing.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Jump|42}}
{{HitboxTableTitle|Jump|42}}
Line 139: Line 141:
}}
}}
|}
|}


{{MvSubNavKingDedede|g=SSB4}}
{{MvSubNavKingDedede|g=SSB4}}
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Latest revision as of 20:52, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Super Dedede Jump.
Hitbox visualization showing King Dedede's Super Dedede Jump.
Hitbox visualization showing King Dedede's Super Dedede Jump's landing.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Jump
0 0 15% 3 AngleIcon270.png 60 80 0 8.0 0 0.0 6.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 15% 3 AngleIcon60.png 60 90 0 9.5 0 0.0 6.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Bury (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick SpecialsDirect.png
Landing
0 0 11% 3 AngleIcon90.png 80 100 0 7.0 0 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png H Thwomp SpecialsDirect.png
1 0 11% 0 AngleIcon70.png 80 80 0 11.0 0 0.0 7.0 10.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png H Thwomp SpecialsDirect.png
2 0 11% 0 AngleIcon70.png 80 80 0 11.0 0 0.0 7.0 -10.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png H Thwomp SpecialsDirect.png
Stars
0 0 5% 0 AngleIcon70.png 8 65 0 3.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsIndirect.png