Super Smash Bros. 4

Donkey Kong (SSB4)/Up aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DonkeyKongUpAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's up aerial.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Overview==
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 27: Line 29:
|}
|}


==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-5
|-
!Hitbox
|6-10
|-
!Head intangible
|1-10
|-
!Ending autocancel
|26-
|-
!Interruptible
|38
|-
!Animation length
|57
|}
{{FrameStripStart}}
|Hitbox {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=20}}
|-
|Head {{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=47}}
|-
|Autocancel {{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=32}}
{{FrameStripEnd}}
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|25
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=25}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|autocancel=y|interruptible=y}}


{{MvSubNavDonkeyKong|g=SSB4}}
{{MvSubNavDonkeyKong|g=SSB4}}
[[Category:Donkey Kong (SSB4)]]
[[Category:Donkey Kong (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Latest revision as of 20:22, April 12, 2022

Hitbox visualization showing Donkey Kong's up aerial.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0   32 90 0 7.5 19 2.5 2.5 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitbox 6-10
Head intangible 1-10
Ending autocancel 26-
Interruptible 38
Animation length 57
Hitbox                                                                                                                   
Head                                                                                                                   
Autocancel                                                                                                                   

Landing lagEdit

Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Autocancel
 
Intangible
 
Interruptible