Zelda (SSB4)/Forward smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ZeldaFSmash.gif|thumb|270px|Hitbox visualization showing Zelda's forward smash.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.0.6]] | |||
*{{nerf|Forward smash's loop hits' hitbox sizes decreased: 4.3u/5u → 4.2u/4.5u.}} | |||
*{{change|Forward smash's last hit's hitbox size altered: 6.7u/5.7u → 5.5u/6u.}} | |||
*{{buff|Forward smash's loop hits' angles altered: 60°/160° → 25°/165°. These changes make its hits connect together better.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1-4 (loop)|42}} | {{HitboxTableTitle|Hit 1-4 (loop)|42}} | ||
Line 92: | Line 98: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Charges between | |||
|10-11 | |||
|- | |||
!Hits 1-4 | |||
|16, 18, 20, 22 | |||
|- | |||
!Hit 5 | |||
|24 | |||
|- | |||
!Interruptible | |||
|50 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | |||
[[Category:Forward smashes (SSB4)]] |
Latest revision as of 00:12, April 13, 2022
Update history[edit]
- Forward smash's loop hits' hitbox sizes decreased: 4.3u/5u → 4.2u/4.5u.
- Forward smash's last hit's hitbox size altered: 6.7u/5.7u → 5.5u/6u.
- Forward smash's loop hits' angles altered: 60°/160° → 25°/165°. These changes make its hits connect together better.
Hitboxes[edit]
Timing[edit]
Charges between | 10-11 |
---|---|
Hits 1-4 | 16, 18, 20, 22 |
Hit 5 | 24 |
Interruptible | 50 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|