Super Smash Bros. 4

Samus (SSB4)/Side special/Default: Difference between revisions

(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== ===Homing missile=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=5% |sd=1 |angle=0 |bk=26 |ks=22 |f...)
 
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{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Missile}}[[File:SamusHomingMissile.png|thumb|270px|Hitbox visualization of Samus's Homing Missile.]]
[[File:SamusSuperMissile.png|thumb|270px|Hitbox visualization of Samus's Super Missile.]]
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===Homing missile===
===Homing missile===
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===Super missile===
===Super missile===
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{{MvSubNavSamus|g=SSB4}}
{{MvSubNavSamus|g=SSB4}}
[[Category:Samus (SSB4)]]
[[Category:Special moves (SSB4)]]

Latest revision as of 02:34, April 13, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Missile.
Hitbox visualization of Samus's Homing Missile.
Hitbox visualization of Samus's Super Missile.
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HitboxesEdit

Homing missileEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 1   26 22 0 2.4 0 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  

Super missileEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 5   50 65 0 2.5 0 0.0 0.0 0.0 1.0x 1.0x 0%               Explosion