Luigi (SSB4)/Neutral attack/Hit 3: Difference between revisions
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{{ArticleIcons|ssb4=y}} | |||
[[File:LuigiJab3.gif|thumb|270px|Hitbox visualization showing Luigi's third jab.]] | |||
==Overview== | |||
{{SSB4|Luigi}}'s third and final jab is a quick strike with his bottom. When coupled with his first two jabs, it's a very useful move to get opponents off of Luigi and do quick damage (10% total). However, it is unsafe on shield and has much higher endlag than the first two jabs (IASA 31), making it harder to use in neutral. It knocks opponents in a tech chase situation at low percentages and into a landing situation at higher percentages. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5% | |damage=5% | ||
|angle=361 | |angle=361 | ||
Line 15: | Line 18: | ||
|ypos=-1.0 | |ypos=-1.0 | ||
|zpos=1.0 | |zpos=1.0 | ||
|type= | |type=Body | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 23: | Line 24: | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=5% | |damage=5% | ||
|angle=361 | |angle=361 | ||
Line 31: | Line 31: | ||
|r=4.5 | |r=4.5 | ||
|bn=12 | |bn=12 | ||
|type=Body | |||
|type= | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|6-7 | |||
|- | |||
!Interruptible | |||
|31 | |||
|- | |||
!Animation length | |||
|35 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavLuigi|g=SSB4}} | {{MvSubNavLuigi|g=SSB4}} | ||
[[Category:Luigi (SSB4)]] | |||
[[Category:Neutral attacks (SSB4)]] |
Latest revision as of 21:56, April 12, 2022
Overview[edit]
Luigi's third and final jab is a quick strike with his bottom. When coupled with his first two jabs, it's a very useful move to get opponents off of Luigi and do quick damage (10% total). However, it is unsafe on shield and has much higher endlag than the first two jabs (IASA 31), making it harder to use in neutral. It knocks opponents in a tech chase situation at low percentages and into a landing situation at higher percentages.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6-7 |
---|---|
Interruptible | 31 |
Animation length | 35 |
Lag time |
Hitbox |
Interruptible |
|