Super Smash Bros. series

Wind: Difference between revisions

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(Proper magnitudes for Brawl. Surely the Fan Thing has a non-flat angle, but testing that will take a bit. Yes, I know there is a broken image. I can't do much about that)
 
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|series=y}}
:''For other instances of the term, see [[Wind (disambiguation)]].''
:''This page is for wind as used by stages. For wind as used by other game elements, see [[Windbox]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. As a physical element, wind can move both characters and items, and is present as both part of stages, such as [[Whispy Woods]], and as part of attacks, such as [[Kirby]]'s [[Inhale]]. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.
[[File:GGreensMelee.jpg|thumb|[[Peach]]'s hair being blown by Whispy Woods.]]
'''Wind''' is an aesthetic and physical element that is used for stages in all five ''Super Smash Bros.'' games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.


Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in [[Spirit Battle]]s, and some [[spirit]]s will reduce or eliminate the wind's impact.


==Pushing attacks==
Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.
'''Pushing''' is a common side effect in ''Brawl'' for many attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]]. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
Stages that include winds are:
 
{| class="wikitable sortable"
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents.
!Stage
 
!Hazard
Sources of pushing include:
!Description
 
!data-sort-type="number"|{{rollover|Strength|In units per frame|?}}
===Characters===
!Games
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=37%|Move(s)
!width=5%|Games
|-
|[[Bowser]]
|[[Turbulent Bomb]] (vortex)
|rowspan=15|{{GameIcon|SSB4}}
|-
|[[Bowser Jr.]]
|[[Air Cannon]]
|-
|[[Captain Falcon]]
|[[Falcon Kick Fury]]
|-
|[[Cloud]]
|[[Finishing Touch]]
|-
|[[Dark Pit]]
|[[Breezy Flight]]
|-
|[[Donkey Kong]]
|[[Storm Punch]]
|-
|rowspan=3|[[Dr. Mario]]
|[[Breezy Sheet]]
|-
|[[Soaring Tornado]]
|-
|[[Clothesline Tornado]]
|-
|rowspan=2|[[Falco]]
|[[Neutral attack]] (final hit)
|-
|[[Explosive Blaster]]
|-
|rowspan=2|[[Fox]]
|[[Neutral attack]] (final hit)
|-
|[[Big Reflector]]
|-
|[[Greninja]]
|[[Hydro Pump]]
|-
|[[Ike]]
|[[Tempest]]
|-
|[[Jigglypuff]]
|[[Puff Up]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Link]]
|[[Gale Boomerang]], just before returning
|-
|rowspan=3|[[Little Mac]]
|[[KO Uppercut]]
|rowspan=3|{{GameIcon|SSB4}}
|-
|[[Dash Counter]]
|-
|[[Jolt Haymaker]]
|-
|[[Lucas]]
|[[PK Thunder]] (tail)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Lucina]]
|[[Storm Thrust]]
|rowspan=11|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Luigi]]
|[[Mach Cyclone]] (excluding final hit)
|-
|[[Clothesline Cyclone]]
|-
|rowspan=2|[[Mario]]
|[[Gust Cape]]
|-
|[[F.L.U.D.D.]]
|-
|[[Marth]]
|[[Storm Thrust]]
|-
|rowspan=2|[[Mega Man]]
|[[Up aerial]]
|-
|[[Skull Barrier]]
|-
|[[Mii Gunner]]
|[[Laser Blaze]]
|-
|[[Mii Swordfighter]]
|[[Gale Strike]]
|-
|rowspan=3|[[Mr. Game & Watch]]
|[[Down tilt]]
|-
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Fire]] (on launch)
|-
|[[Ness]]
|[[PSI Magnet]]
|-
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|rowspan=4|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Palutena]]
|[[Forward smash]], [[Down smash]]
|-
|[[Reflect Barrier]]
|-
|[[Heavenly Light]]
|-
|rowspan=3|[[Pit]]
|[[Wings of Icarus]] (start)
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[Angel Ring]] (end)
|-
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|-
|[[Sheik]]
|[[Vanish]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Squirtle]]
|[[Water Gun]]
|{{GameIcon|SSBB}}
|-
|[[Toon Link]]
|[[Down aerial]] (upon piercing the ground)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
 
===By stages===
{| class="wikitable sortable" width=49%
!width=7%|Stage
!width=37%|Hazard
!width=5%|Games
|-
|-
|{{SSB|Dream Land}}
|{{SSB|Dream Land}}
|[[Whispy Woods]]
|[[Whispy Woods]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4-3}}{{GameIcon|SSB4-U}}
|Whispy occasionally blows either to the left or right
|data-sort-value="0.2"|{{rollover|6 - 0.0006d|"d" is distance from Whispy. Smash 64 units are roughly 30 times bigger than later games, being equivalent to 0.2 - 0.00002d|?}} {{GameIcon|SSB}}<br>0.2 {{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Green Greens]]
|[[Green Greens]]
|Whispy Woods
|Whispy Woods
|{{GameIcon|SSBM}}
|Whispy occasionally blows either to the left or right. In ''Brawl'' he blows at an angle of 10 {{angleIcon|10|s=16}}
|0.24 {{GameIcon|SSBM}}<br>{{rollover|0.24|x: 0.236354, y: 0.041675|?}} {{GameIcon|SSBB}}<br>0.48 {{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|-
|[[PAC-LAND]]
|[[Mushroom Kingdom U]]
|Fire Hydrants (water)
|Water geysers
|{{GameIcon|SSB4-U}}
|Pushes characters touching the geysers upward
|1.0 <!--SSB4-U SSBU-->
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Paper Mario]]
|[[Paper Mario]]
|Fan Thing in Hither Thither Hill
|{{iw|mariowiki|Fan}} [[mariowiki:Sticker (Paper Mario: Sticker Star)#Things|Thing]] in Hither Thither Hill
|{{GameIcon|SSB4-3}}
|Appears after a while and blows fairly strong wind to the right, covering the entire stage
|0.5 {{GameIcon|SSB4-3}}<br>0.467252{{GameIcon|SSBU}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[PictoChat]]
|[[PictoChat]]
|Gusty Gus
|Gusty Gus
|Blows to the left, covering most of the stage. Has an angle of 195 {{angleIcon|195|s=16}}
|{{rollover|0.5|x: -0.482962817, y: -0.12940979|?}}
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
|[[PictoChat 2]]
|rowspan=2|[[PictoChat 2]]
|Gusty Gus 2
|Gusty Gus 2
|{{GameIcon|SSB4-3DS}}
|Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time
|data-sort-value="4.0"|Bottom: 4.0<br>Middle: 2.0, 4.0<br>Top: 2.0, 3.2<!--SSB4-3 SSBU-->
|rowspan=2|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|Tap
|Pushes characters directly below the tap downward
|1.5 <!--SSB4-3 SSBU-->
|-
|-
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|Flying transformation
|Flying transformation
|{{GameIcon|SSBB}}{{GameIcon|SSB4-U}}
|Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground
|0.45
|{{GameIcon|SSBU}}
|-
|-
|rowspan=2|[[The Subspace Emissary]]
|[[Skyloft]]
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|Waterfall
|rowspan=2|{{GameIcon|SSBB}}
|Pushes characters downward where the waterfall touches characters, usually gimping them
|0.9 {{GameIcon|SSB4-U}}<br>0.45 {{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[The Wilds (Part II)]]: Certain areas
|[[Wuhu Island]]
|Fountain
|Water pushes characters upward, moderately strongly
|data-sort-value="1.4"|Bottom: 1.4<br>Top: 1.2
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Summit]]
|rowspan=9|[[The Subspace Emissary]]
|When the mountain is sliding
|[[The Battlefield Fortress]]: Battles with a Subspace Army in room 3
|{{GameIcon|SSBB}}
|Pushes characters to the left towards a cliff
|}
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.09<br><!--
 
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.12<br><!--
===By items===
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.15<br><!--
{| class="wikitable sortable" width=49%
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.24<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.33
|rowspan=9|{{GameIcon|SSBB}}
|-
|-
!width=7%|Item
|[[The Wilds (Part I)]]: Certain areas in room 1
!width=37%|Attack
|Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 {{angleIcon|210|s=16}}
!width=5%|Games
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.1|x: -0.0866025388, y: -0.05|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.2|x: -0.173205078, y: -0.1|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.216506347, y: -0.125|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.242487118, y: -0.14|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.268467903, y: -0.155|?}}
|-
|-
|[[Back Shield]]
|[[The Wilds (Part II)]]: Certain areas in room 2
|Back of the shield
|Pushes characters to the side, indicated by sand carried by the wind
|{{GameIcon|SSB4}}
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.1<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.2<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.25<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.28<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.31
|-
|-
|[[Deku Nut]]
|[[The Swamp]]: Above certain pits
|Blasts can push opponenets
|Either push straight up or straight down
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|data-sort-value="1.6"|Up:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.82<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.9<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]1.0<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]1.6<br><!--
-->Down:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.41<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.45<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.5<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.56<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.66<br><!--
-->Secret door:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]][[File:NormalDifficulty.png|16px|Normal|link=]][[File:HardDifficulty.png|16px|Hard|link=]]1.6<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.8
|-
|-
|[[Gust Bellows]]
|[[The Research Facility (Part II)]]: One of Ridley's attacks
|Gust from bellowing and being dropped
|Pushes characters back. Strength increases when Ridley is at low health
|{{GameIcon|SSB4}}
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.18, 0.195 (low health)<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.21, 0.24<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.24, 0.255<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.27, 0.285<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.315, 0.33
|-
|-
|rowspan=2|[[Poké Ball]] ([[Pokémon]])
|[[The Glacial Peak]]: Near the top of the mountain
|[[Kyogre]]: Hydro Pump
|Pushes characters to the side and downwards. Has an angle of 210 {{angleIcon|210|s=16}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|data-sort-value="0.42"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.24|x: -0.207846105, y: -0.12|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.27|x: -0.233826876, y: -0.135|?}}5<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.3|x: -0.259807646, y: -0.15|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.36|x: -0.311769187, y: -0.18|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.42|x: -0.363730669, y: -0.21|?}}
|-
|-
|[[Latios]] and [[Latias]]: Pockets of wind left behind that carry opponents from using Steel Wing
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 {{angleIcon|200|s=16}} (right side) and 340 {{AngleIcon|340|s=16}} (left side)
|}
|data-sort-value="0.31"|Right side (backward):<br><!--
 
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.08|x: -0.0751754045, y: -0.0273615979|?}}<br><!--
===By enemies and bosses===
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.16|x: -0.150350809, y: -0.0547231957|?}}<br><!--
{| class="wikitable sortable" width=49%
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.234923139, y: -0.0855050012|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.263113916, y: -0.0957655981|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.291304708, y: -0.106026202|?}}<br><!--
-->Left side (forward):<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.19|x: 0.178541571, y: -0.0649838895|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.22|x: 0.206732363, y: -0.0752445087|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: 0.234923124, y: -0.0855051205|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: 0.263113886, y: -0.0957657397|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: 0.291304678, y: -0.106026351|?}}
|-
|-
!width=7%|Enemy/Boss
|[[The Subspace Bomb Factory (Part II)]]: During Meta Ridley fight
!width=37%|Attack
|Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded
!width=5%|Games
|0.293925017
|-
|-
|[[Borboras]]
|[[The Great Maze]]: Repeats of the above areas. New room to the left of the top-left rest area
|Blowing wind
|Wind in new section pushes to the side and downwards. Has an angle of 240 {{angleIcon|240|s=16}}
|{{GameIcon|SSBB}}
|data-sort-value="0.4"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.14|x: -0.07, y: -0.121243544|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.17|x: -0.085, y: -0.147224307|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.2|x: -0.1, y: -0.173205063|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.3|x: -0.15, y: -0.259807587|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.4|x: -0.2, y: -0.346410125|?}}
|-
|-
|[[Master Hand]]
|[[Stage Builder|Custom stages]]  
|Icy wind
|Wind
|{{GameIcon|SSB4}}
|Strength, direction and area can be edited by the player
|-
|0.0 to 2.0
|[[Rayquaza]]
|{{GameIcon|SSBU}}
|Horizontal flying
|{{GameIcon|SSBB}}
|-
|[[Ridley]]
|Wing flapping
|{{GameIcon|SSBB}}
|}
 
==Pulling attacks==
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.
 
When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from {{SSBB|Ike}}'s [[Great Aether]] and {{SSBB|Link}} and {{SSBB|Toon Link}}'s [[Triforce Slash]]. Pulling attacks are ineffective against [[shield]]ing.
 
Sources of pulling include:
 
===Characters===
 
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=23%|Move(s)
!width=5%|Games
|-
|rowspan=2|[[Donkey Kong]]
|[[Konga Beat]]'s weaker shockwaves
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Kong Cyclone]]
|{{GameIcon|SSB4}}
|-
|[[Ganondorf]]
|[[Up tilt]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[King Dedede]]
|[[Inhale]]
|{{GameIcon|SSB4}}
|-
|[[Waddle Dee Army]]
|{{GameIcon|SSBB}}
|-
|[[Dedede Burst]] (startup)
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Kirby]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Cook Kirby]]
|{{GameIcon|SSBB}}
|-
|[[Link]]
|[[Gale Boomerang]] (upon return)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=2|[[Lucario]]
|[[Aura Storm]]
|{{GameIcon|SSBB}}
|-
|[[Snaring Aura Sphere]]
|rowspan=9|{{GameIcon|SSB4}}
|-
|[[Luigi]]
|[[Poltergust 5000]]
|-
|[[Mega Man]]
|[[Up smash]]
|-
|[[Ness]]
|[[PSI Vacuum]]
|-
|[[Palutena]]
|[[Black Hole Laser]]
|-
|rowspan=4|[[Pac-Man]]
|[[Enticing Power Pellet]]
|-
|[[Pac-Jump]]
|-
|[[Power Pac-Jump]]
|-
|[[Meteor Trampoline]]
|-
|[[R.O.B.]]
|[[Gyro]] (when grounded)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Robin]]
|[[Goetia]]
|rowspan=5|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Rosalina]]
|[[Gravitational Pull]] (only on items)
|-
|[[Catch & Release]]
|-
|[[Guardian Luma]] (only on items)
|-
|[[Ryu]]
|[[Shinku Hadoken]]
|-
|[[Samus]]
|[[Zero Laser]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Sheik]]
|[[Burst Grenade]]
|{{GameIcon|SSB4}}
|-
|[[Wario-Man]]
|[[Up smash]]
|{{GameIcon|SSBB}}
|-
|[[Wii Fit Trainer]]
|[[Hoop Hurricane]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Zelda]]
|[[Nayru's Passion]]
|-
|[[Zero Suit Samus]]
|[[Power Suit Samus]]
|{{GameIcon|SSBB}}
|}
 
===By items===
{| class="wikitable sortable" width=49%
|-
!width=7%|Item
!width=37%|Attack
!width=5%|Games
|-
|rowspan=3|[[Poké Ball]] ([[Pokémon]])
|[[Darkrai]]: Dark Void
|{{GameIcon|SSB4}}
|-
|[[Deoxys]]: Hyper Beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Latios]] and [[Latias]]: Vacuums created from intersections between the two
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Unira]]
|Directly around the Unira
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}
|}


===By enemies and bosses===
Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.
{| class="wikitable sortable" width=49%
[[Category:Stage hazards]]
|-
!width=7%|Enemy/Boss
!width=37%|Attack
!width=5%|Games
|-
|[[Duon]]
|Spinning attack
|{{GameIcon|SSBB}}
|-
|[[Master Hand]]
|Finger drill
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{fact}}
|}
 
==Items affected by both pushing and pulling==
{{fact}}
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Bumper]]
 
[[Category:Game physics]]

Latest revision as of 10:37, July 31, 2022

This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).
Peach's hair being blown by Whispy Woods.

Wind is an aesthetic and physical element that is used for stages in all five Super Smash Bros. games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in Spirit Battles, and some spirits will reduce or eliminate the wind's impact.

Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.

Stages that include winds are:

Stage Hazard Description Strength Games
Dream Land Whispy Woods Whispy occasionally blows either to the left or right 6 - 0.0006d Super Smash Bros.
0.2 Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Green Greens Whispy Woods Whispy occasionally blows either to the left or right. In Brawl he blows at an angle of 10 AngleIcon10.png 0.24 Super Smash Bros. Melee
0.24 Super Smash Bros. Brawl
0.48 Super Smash Bros. Ultimate
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Mushroom Kingdom U Water geysers Pushes characters touching the geysers upward 1.0 Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Paper Mario Fan Thing in Hither Thither Hill Appears after a while and blows fairly strong wind to the right, covering the entire stage 0.5 Super Smash Bros. for Nintendo 3DS
0.467252Super Smash Bros. Ultimate
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
PictoChat Gusty Gus Blows to the left, covering most of the stage. Has an angle of 195 AngleIcon195.png 0.5 Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time Bottom: 4.0
Middle: 2.0, 4.0
Top: 2.0, 3.2
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Tap Pushes characters directly below the tap downward 1.5
Pokémon Stadium 2 Flying transformation Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground 0.45 Super Smash Bros. Ultimate
Skyloft Waterfall Pushes characters downward where the waterfall touches characters, usually gimping them 0.9 Super Smash Bros. for Wii U
0.45 Super Smash Bros. Ultimate
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Wuhu Island Fountain Water pushes characters upward, moderately strongly Bottom: 1.4
Top: 1.2
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
The Subspace Emissary The Battlefield Fortress: Battles with a Subspace Army in room 3 Pushes characters to the left towards a cliff Easy0.09
Normal0.12
Hard0.15
Very Hard0.24
Intense0.33
Super Smash Bros. Brawl
The Wilds (Part I): Certain areas in room 1 Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 AngleIcon210.png Easy0.1
Normal0.2
Hard0.25
Very Hard0.28
Intense0.31
The Wilds (Part II): Certain areas in room 2 Pushes characters to the side, indicated by sand carried by the wind Easy0.1
Normal0.2
Hard0.25
Very Hard0.28
Intense0.31
The Swamp: Above certain pits Either push straight up or straight down Up:
Easy0.82
Normal0.9
Hard1.0
Very Hard1.3
Intense1.6
Down:
Easy0.41
Normal0.45
Hard0.5
Very Hard0.56
Intense0.66
Secret door:
EasyNormalHard1.6
Very Hard1.3
Intense0.8
The Research Facility (Part II): One of Ridley's attacks Pushes characters back. Strength increases when Ridley is at low health Easy0.18, 0.195 (low health)
Normal0.21, 0.24
Hard0.24, 0.255
Very Hard0.27, 0.285
Intense0.315, 0.33
The Glacial Peak: Near the top of the mountain Pushes characters to the side and downwards. Has an angle of 210 AngleIcon210.png Easy0.24
Normal0.275
Hard0.3
Very Hard0.36
Intense0.42
Battleship Halberd Exterior: The exterior of the Halberd Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 AngleIcon200.png (right side) and 340 AngleIcon340.png (left side) Right side (backward):
Easy0.08
Normal0.16
Hard0.25
Very Hard0.28
Intense0.31
Left side (forward):
Easy0.19
Normal0.22
Hard0.25
Very Hard0.28
Intense0.31
The Subspace Bomb Factory (Part II): During Meta Ridley fight Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded 0.293925017
The Great Maze: Repeats of the above areas. New room to the left of the top-left rest area Wind in new section pushes to the side and downwards. Has an angle of 240 AngleIcon240.png Easy0.14
Normal0.17
Hard0.2
Very Hard0.3
Intense0.4
Custom stages Wind Strength, direction and area can be edited by the player 0.0 to 2.0 Super Smash Bros. Ultimate

Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.