Super Smash Bros.

Captain Falcon (SSB)/Down tilt: Difference between revisions

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==Overview==
==Overview==
{{image}}
[[File:Captain Falcon Down Tilt Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's down tilt.]]
Captain Falcon's down tilt is an edgeguarding move. It hits just below him on the first 2 frames, covering the ledge. Its first hit box comes out on frame 8, its last hitbox comes out on frame 15, and it cools down for the next 15 frames. it has a good [[interruptibility]] frame, lessening the 1/4 second cool down time. The tilt's entire hit box is slightly disjointed.
Does a quick kick while crouching. Slightly disjointed [[hitbox]] but has a high amount of [[ending lag]]. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to [[gimp]] opponents recovering from below such as {{SSB|Fox}}, {{SSB|Kirby}}, or {{SSB|Jigglypuff}}. Not fully recommended for this purpose against people who are able to [[SDI]] into the edge. Has generally little [[combo]] ability. The move deals 11% when connected.
{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=11%
|sd=0
|angle=30
|bk=25
|ks=80
|fkv=0
|r=100
|bn=21
|xpos=-40
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=11%
|sd=0
|angle=30
|bk=25
|ks=80
|fkv=0
|r=100
|bn=21
|xpos=180
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|8-15
|-
!Animation length
|30
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=15}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavCaptainFalcon|g=SSB}}
{{MvSubNavCaptainFalcon|g=SSB}}

Latest revision as of 15:28, December 15, 2024

Overview[edit]

Hitboxes of Captain Falcon's down tilt.

Does a quick kick while crouching. Slightly disjointed hitbox but has a high amount of ending lag. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to gimp opponents recovering from below such as Fox, Kirby, or Jigglypuff. Not fully recommended for this purpose against people who are able to SDI into the edge. Has generally little combo ability. The move deals 11% when connected.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 11% 0 AngleIcon30.png 25 80 0 100 21 -40 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 11% 0 AngleIcon30.png 25 80 0 100 21 180 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 8-15
Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox