Captain Falcon (SSB)/Down tilt: Difference between revisions
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{{ArticleIcons|ssb=y}} | |||
==Overview== | ==Overview== | ||
Captain | [[File:Captain Falcon Down Tilt Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's down tilt.]] | ||
Does a quick kick while crouching. Slightly disjointed [[hitbox]] but has a high amount of [[ending lag]]. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to [[gimp]] opponents recovering from below such as {{SSB|Fox}}, {{SSB|Kirby}}, or {{SSB|Jigglypuff}}. Not fully recommended for this purpose against people who are able to [[SDI]] into the edge. Has generally little [[combo]] ability. The move deals 11% when connected. | |||
==Hitboxes== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=11% | |||
|sd=0 | |||
|angle=30 | |||
|bk=25 | |||
|ks=80 | |||
|fkv=0 | |||
|r=100 | |||
|bn=21 | |||
|xpos=-40 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=11% | |||
|sd=0 | |||
|angle=30 | |||
|bk=25 | |||
|ks=80 | |||
|fkv=0 | |||
|r=100 | |||
|bn=21 | |||
|xpos=180 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|8-15 | |||
|- | |||
!Animation length | |||
|30 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=15}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
{{MvSubNavCaptainFalcon|g=SSB}} | |||
[[Category:Captain Falcon (SSB)]] | |||
[[Category:Down tilts (SSB)]] |
Latest revision as of 15:28, December 15, 2024
Overview[edit]
Does a quick kick while crouching. Slightly disjointed hitbox but has a high amount of ending lag. This attack sends the opponent at a low trajectory, and can be used against opponents hanging on the edge or to gimp opponents recovering from below such as Fox, Kirby, or Jigglypuff. Not fully recommended for this purpose against people who are able to SDI into the edge. Has generally little combo ability. The move deals 11% when connected.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 11% | 0 | 25 | 80 | 0 | 100 | 21 | -40 | 0 | 0 | Kick | |||||
1 | 0 | 11% | 0 | 25 | 80 | 0 | 100 | 21 | 180 | 0 | 0 | Kick |
Timing[edit]
Hitboxes | 8-15 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
|