Super Smash Bros. Melee

Marth (SSBM)/Neutral attack: Difference between revisions

(New Page: =Overview= {{competitive expertise}} ==Hit 1== ==Hitboxes== {{MeleeHitboxTableHeader}} {{MeleeHitboxTableRow |id=0 |damage=4% |angle=361 |bk=20 |ks=50 |fkv=0 |r=1000 |bn=76 |zpos=-200...)
 
(Following User:Zeckemyro's example, added quickest loop section; removed duplicate legends.)
 
(10 intermediate revisions by 8 users not shown)
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=Overview=
{{ArticleIcons|ssbm=y}}
{{competitive expertise}}
==Overview==
Like many of Marth's other moves, his neutral attack, or [[Jab]], has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.


==Hit 1==
==Hit 1==
==Hitboxes==
===Hitboxes===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
Line 14: Line 15:
|r=1000
|r=1000
|bn=76
|bn=76
|zpos=-200
|xpos=-200
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 29: Line 30:
|bn=71
|bn=71
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 42: Line 43:
|bn=25
|bn=25
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
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|r=1000
|r=1000
|bn=76
|bn=76
|zpos=1200
|xpos=1200
|effect=Slash
|effect=Slash
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
|}
|}
==Timing==
 
===Timing===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitbox
|4-8
|4-7
|-
|-
!Interruptible
!Interruptible
Line 70: Line 72:
|-
|-
!Animation length
!Animation length
|28
|27
|-
|-
!Earliest Continuable Point
!Earliest Continuable Point
Line 78: Line 80:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


==Hit 2==
==Hit 2==
==Hitboxes==
===Hitboxes===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
Line 96: Line 96:
|r=1000
|r=1000
|bn=76
|bn=76
|zpos=-200
|xpos=-200
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 111: Line 111:
|bn=71
|bn=71
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 124: Line 124:
|bn=25
|bn=25
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 136: Line 136:
|r=1000
|r=1000
|bn=76
|bn=76
|zpos=1200
|xpos=1200
|effect=Slash
|effect=Slash
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
|}
|}
==Timing==
 
===Timing===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitbox
|4-8
|5-9
|-
|-
!Interruptible
!Interruptible
|26
|25
|-
|-
!Animation length
!Animation length
Line 157: Line 158:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=4}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Quickest loop==
{|class="wikitable"
!Jab 1
|4-7
|-
!Jab 2
|24-28
|-
!Interruptible
|26, 46
|-
!Animation lengths
|27, 47
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}{{FrameStrip|t=Blank|c=20}}
|-
{{FrameStrip|t=Blank|c=19|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


==Related moves==
*[[Roy (SSBM)/Neutral Attack]]


{{MvSubNavMarth|g=SSBM}}
{{MvSubNavMarth|g=SSBM}}


[[Category:Marth (SSBM)]]
[[Category:Marth (SSBM)]]
[[Category:Forward tilts (SSBM)]]
[[Category:Neutral attacks (SSBM)]]

Latest revision as of 00:44, November 18, 2024

OverviewEdit

Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.

Hit 1Edit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0   20 50 0 3.906 76 -0.7812 0.0 0.0             Slash
1 0 4% 0   20 50 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 4% 0   20 50 0 2.3436 25 0.0 0.0 0.0             Slash
3 0 6% 0   30 60 0 3.906 76 4.6872 0.0 0.0             Slash

TimingEdit

Hitbox 4-7
Interruptible 26
Animation length 27
Earliest Continuable Point 20
                                                     

Hit 2Edit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0   20 50 0 3.906 76 -0.7812 0.0 0.0             Slash
1 0 4% 0   20 50 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 4% 0   20 50 0 2.3436 25 0.0 0.0 0.0             Slash
3 0 6% 0   30 60 0 3.906 76 4.6872 0.0 0.0             Slash

TimingEdit

Hitbox 5-9
Interruptible 25
Animation length 28
                                                       

Quickest loopEdit

Jab 1 4-7
Jab 2 24-28
Interruptible 26, 46
Animation lengths 27, 47
                                                                                             
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible