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Super Smash Bros. 4

Bowser Jr. (SSB4)/Back aerial: Difference between revisions

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(New Page: ==Damage and Knockback== Bowser Jr.'s Junior Clown Car swings a wrecking ball behind him for his back aerial, which is the same one used for his forward aerial. It does moderate...)
 
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==Damage and Knockback==
{{ArticleIcons|ssb4=y}}
Bowser Jr.'s Junior Clown Car swings a wrecking ball behind him for his [[back aerial]], which is the same one used for his [[forward aerial]]. It does moderate [[knockback]] and around 6-7-8% damage.
[[File:BowserJrBAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s back aerial.]]


==Trivia==
{{competitive expertise}}
*Bowser Jr. uses two wrecking balls for his [[down smash]], which may be the two in his back and forward aerials.
==Overview==
**Of course, this is pure theory.
The Junior Clown Car thrusts a wrecking ball backward. Useful for [[edge-guarding]] and a viable [[KO|KOing]] option due to its high [[knockback]].
*The wrecking ball is one of the items used in Bowser Jr.'s trailer, the others being the twin drills.
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=14%
|angle=361
|bk=30
|ks=92
|fkv=0
|r=6.0
|bn=1051
|xpos=7.0
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Weapon
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=8%
|angle=361
|bk=7
|ks=92
|fkv=0
|r=2.2
|bn=1051
|xpos=0.0
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Weapon
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=10%
|angle=361
|bk=7
|ks=92
|fkv=0
|r=5.2
|bn=1051
|xpos=7.5
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Weapon
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=8%
|angle=361
|bk=7
|ks=92
|fkv=0
|r=2.2
|bn=1051
|xpos=0.0
|ypos=0.0
|zpos=0.0
|rebound=f
|type=Weapon
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
|}
==Timing==
{|class="wikitable
!Initial autocancel
|1-11
|-
!Clean hit
|12-13
|-
!Late hit
|14-18
|-
!Ending autocancel
|30-
|-
!Interruptible
|46
|-
!Animation length
|59
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=14}}
|-
{{FrameStrip|t=Autocancel|c=11}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=30}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|24
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=24}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
 
{{MvSubNavBowserJr|g=SSB4}}
[[Category:Bowser Jr. (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 13:32, April 21, 2021

Hitbox visualization showing Bowser Jr.'s back aerial.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

The Junior Clown Car thrusts a wrecking ball backward. Useful for edge-guarding and a viable KOing option due to its high knockback.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0 Sakurai angle 30 92 0 6.0 1051 7.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 7 92 0 2.2 1051 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Late hit
0 0 10% 0 Sakurai angle 7 92 0 5.2 1051 7.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 7 92 0 2.2 1051 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Initial autocancel 1-11
Clean hit 12-13
Late hit 14-18
Ending autocancel 30-
Interruptible 46
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible