Super Smash Bros. for Wii U

Jungle Hijinxs: Difference between revisions

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{{ArticleIcons|ssb4-u=y}}
{{ArticleIcons|ssb4-u=y}}
{{incomplete|Tournament legality data needed}}
{{Infobox Stage
{{Infobox Stage
|location    = ''{{s|dkwiki|Donkey Kong Country Returns}}''
|subtitle = ''{{s|mariowiki|Donkey Kong Country Returns}}''
|name         = Jungle Hijinxs
|name = Jungle Hijinxs
|image       = [[File:SSB4UJungleHijinxs.jpg|300px]]
|image = [[File:SSB4UJungleHijinxs.jpg|300px|Jungle Hijinxs]]
|caption     = [[Image:DKSymbol.svg|50px]]
|caption = [[File:DKSymbol.svg|50px|class=invert-dark]]<br>Jungle Hijinxs in {{forwiiu}}.
|universe     ={{uv|Donkey Kong}}
|universe = {{uv|Donkey Kong}}
|games       = ''[[SSB4]]'' ([[SSBWU|Wii U]])
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])
|hometo      = {{SSB4|Donkey Kong}}<br>{{SSB4|Diddy Kong}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|unlockcriteria =
|cratetype = Normal
|cratetype   = Normal
|maxplayers = 4<br>[[8-Player Smash|8]] (Ω form only)
|maxplayers = [[8-Player Smash|8]] (Ω form only)
|forwiiumusic = ''{{SSB4MusicLink|Donkey Kong|Gear Getaway}}''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Level}}''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Level Jazz Style}}''<br>''{{SSB4MusicLink|Donkey Kong|Stickerbush Symphony}}''<br>'''''{{SSB4MusicLink|Donkey Kong|DK Rap}}'''''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Hijinxs}}''<br>''{{SSB4MusicLink|Donkey Kong|Mole Patrol}}''<br>''{{SSB4MusicLink|Donkey Kong|Battle for Storm Hill}}''<br>''{{SSB4MusicLink|Donkey Kong|Mangrove Cove}}''<br>''{{SSB4MusicLink|Donkey Kong|Swinger Flinger}}''
|music = <small>''{{SSB4MusicLink|Donkey Kong|Gear Getaway}}''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Level}}''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Level Jazz Style}}''<br>''{{SSB4MusicLink|Donkey Kong|Stickerbush Symphony}}''<br>'''''{{SSB4MusicLink|Donkey Kong|DK Rap}}'''''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Hijinxs}}''<br>''{{SSB4MusicLink|Donkey Kong|Mole Patrol}}''<br>''{{SSB4MusicLink|Donkey Kong|Battle for Storm Hill}}''<br>''{{SSB4MusicLink|Donkey Kong|Mangrove Cove}}''<br>''{{SSB4MusicLink|Donkey Kong|Swinger Flinger}}''<br>'''Bolded track must be unlocked'''</small>
|ssb4singles = Banned
|interwiki   = dkwiki
|ssb4doubles = Banned
|interwikiname= Donkey Kong Wiki
|interwiki = mariowiki
|interwikipage= Jungle Hijinxs (Donkey Kong Country Returns)
|interwikiname = Super Mario Wiki
|interwikipage = Jungle Hijinxs (Donkey Kong Country Returns)
}}
}}
'''Jungle Hijinxs''' ({{ja|バナナジャングル|Banana Janguru}}, ''Banana Jungle'') is a stage exclusive to {{forwiiu}}, based on the level of the same name from ''Donkey Kong Country Returns''. The stage features two planes that fighters can travel through via [[Barrel Cannon]].
'''Jungle Hijinxs''' ({{ja|バナナジャングル|Banana Janguru}}, ''Banana Jungle'') is a stage exclusive to {{forwiiu}}, based on the level of the same name from ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage features two planes that fighters can travel through via [[Barrel Cannon]].


==Gameplay==
==Overview==
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. Presumably, this is intended to prevent players from [[stalling]] by using the cannons repeatedly. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates his/her [[Final Smash]], the Barrel cannon disappears.
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. This is intended to prevent players from [[stalling]] by using the cannons repeatedly, though sometimes a player will be able to use multiple Barrel Cannons in a row. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates their [[Final Smash]], all Barrel Cannons switch out.


Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits.
Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits.
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To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.
To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.


==Ω form==
Items will spawn more frequently on the plane that more players are on, with items not spawning if there are no players on a plane. If the main platform of one of the planes is gone, item spawning is disabled for that plane until the platform returns. [[Dragoon]]s can hit any character in both planes.
The Omega form is set on the flat version of the front plane. The barrels, soft platforms, and the rear plane is absent (except for the structure that normally holds it).
 
[[File:SSB4UJungleHijinxOmega.jpg|thumb|left|[[Final Destination (SSB4)|Ω form]]]]
===Ω form===
{{clear}}
The Ω form is set on a flat version of the front plane. The barrels, soft platforms, and the rear plane are absent (except for the structure that normally holds it). Star and Screen KOs occur, making this the only stage where both Star and Screen KOs occur on the Ω form but not on the normal version of the stage.
<gallery>
SSB4UJungleHijinxOmega.jpg|Ω form
</gallery>


==Origin==
==Origin==
Jungle Hijinxs is the name of the first level of ''Donkey Kong Country''; however, the first level by the same name of the Wii game ''Donkey Kong Country Returns'' is what this stage is based around. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''.
[[File:JungleHijinxsDKCR.png|thumb|left|Jungle Hijinxs as it appeared in ''Donkey Kong Country Returns''.]]
Jungle Hijinxs is the name of the first level of ''{{s|mariowiki|Donkey Kong Country}}''; however, the first level by the same name of the Wii game ''{{s|mariowiki|Donkey Kong Country Returns}}'' is what this stage is based around. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to ''Smash Bros''.
 
In ''Donkey Kong Country Returns'', the {{s|mariowiki|Tiki Tak Tribe}} took over {{s|mariowiki|Donkey Kong Island}} and stole Donkey Kong's {{s|mariowiki|Banana Hoard}} to make more Tikis. Throughout the course of the game, Donkey Kong and Diddy Kong fought various Tiki enemies, including [[Tiki Buzz]]es (which appear in [[Smash Run]]) and {{s|mariowiki|Screaming Pillar}}s. Whenever Donkey Kong would approach them, they would fall headfirst to the ground and damage him if he came in contact with them. Once they fell, they could be destroyed by Donkey Kong's [[Hand Slap]]. Giant Pillars also appeared in some levels of the game. Strangely, they appear in the sequel, ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'', in the level {{s|mariowiki|Scorch 'N' Torch}} despite the other Tikis being absent after their defeat at the end of ''Donkey Kong Country Returns''. On Jungle Hijinxs, Screaming Pillars occasionally appear and can damage falling fighters who happen to make contact.
{{clr}}


In ''Donkey Kong Country Returns'', the Tiki Tak Tribe took over Donkey Kong Island and stole Donkey Kong's banana hoard to make more Tikis. Throughout the course of the game, Donkey Kong and Diddy Kong fought various Tiki enemies, including [[Tiki Buzz]]es (which appear in [[Smash Run]]) and Screaming Pillars. Whenever Donkey Kong would approach them, they would fall headfirst to the ground and damage him if he came in contact with them. Once they fell, they could be destroyed by Donkey Kong's [[Hand Slap]]. Giant Pillars also appeared in some levels of the game. Strangely, they appear in the sequel, ''Donkey Kong Country: Tropical Freeze'', in the level Scorch 'N' Torch despite the other Tikis being absent after their defeat at the end of ''Returns''. On Jungle Hijinxs, Screaming Pillars occasionally appear and can damage falling fighters who happen to make contact.
==Tournament legality==
The stage is banned in tournaments due to the dual planes mechanic interfering with usual play, as well as the size of the background allowing for camping. Also, since the foreground and background can collapse, this is seen as a stage hazard.


==Gallery==
==Gallery==
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JHijinxs Gameplay 5.jpg|Arrows appear on the sinking stage, indicating both that the stage is crumbling, and where the Barrel Cannons will be.
JHijinxs Gameplay 5.jpg|Arrows appear on the sinking stage, indicating both that the stage is crumbling, and where the Barrel Cannons will be.
JHijinxs Gameplay 6.jpg|The entire background has sunken, and a collision has occurred in the foreground.
JHijinxs Gameplay 6.jpg|The entire background has sunken, and a collision has occurred in the foreground.
JungleHijinxsDKCR.png|Jungle Hijinxs as it appeared in ''Donkey Kong Country Returns''.
</gallery>
</gallery>
==Trivia==
*In Training Mode, if a player is about to run into a Screaming Pillar, pausing the game will make the character go through the pillar as if it wasn't even there. The Screaming Pillar will lower back out of sight.
*[[Lugia]] and [[Keldeo]] do not appear on this stage.
*The cursor above items, [[Poké Ball]] Pokémon, and [[Assist Trophies]] is the same size in the background as it is in the foreground, whereas the cursor for fighters gets smaller in the background.
*If Zoroark is summoned on one plane and every fighter moves to the other plane, Zoroark will stand in place and either wait to despawn or for a fighter to return to the plane it is on.
*Jungle Hijinxs is one of five stages from ''Super Smash Bros. for Wii U'' not to return in ''Ultimate'', the others being [[Orbital Gate Assault]], [[Pyrosphere]], [[Woolly World]], and [[Miiverse]]. This was likely due to the new [[Stage Morph]] option, as no other stage has a background area.
{{SSB4Stages}}
{{SSB4Stages}}
{{Donkey Kong universe}}
{{Donkey Kong universe}}
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[es:Jungla escandalosa]]

Latest revision as of 13:27, May 20, 2024

Donkey Kong Country Returns
Jungle Hijinxs
Jungle Hijinxs
DKSymbol.svg
Jungle Hijinxs in Super Smash Bros. for Wii U.
Universe Donkey Kong
Appears in SSB4 (Wii U)
Availability Starter
Crate type Normal
Maximum players 4
8 (Ω form only)
Music
Bolded tracks must be unlocked
for Wii U Gear Getaway
Jungle Level
Jungle Level Jazz Style
Stickerbush Symphony
DK Rap
Jungle Hijinxs
Mole Patrol
Battle for Storm Hill
Mangrove Cove
Swinger Flinger
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Jungle Hijinxs (Donkey Kong Country Returns)

Jungle Hijinxs (バナナジャングル, Banana Jungle) is a stage exclusive to Super Smash Bros. for Wii U, based on the level of the same name from Donkey Kong Country Returns. The stage features two planes that fighters can travel through via Barrel Cannon.

Overview[edit]

Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. This is intended to prevent players from stalling by using the cannons repeatedly, though sometimes a player will be able to use multiple Barrel Cannons in a row. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates their Final Smash, all Barrel Cannons switch out.

Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the foreground will cause it to fall toward the background and damage anyone it hits.

To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.

Items will spawn more frequently on the plane that more players are on, with items not spawning if there are no players on a plane. If the main platform of one of the planes is gone, item spawning is disabled for that plane until the platform returns. Dragoons can hit any character in both planes.

Ω form[edit]

The Ω form is set on a flat version of the front plane. The barrels, soft platforms, and the rear plane are absent (except for the structure that normally holds it). Star and Screen KOs occur, making this the only stage where both Star and Screen KOs occur on the Ω form but not on the normal version of the stage.

Origin[edit]

Jungle Hijinxs as it appeared in Donkey Kong Country Returns.

Jungle Hijinxs is the name of the first level of Donkey Kong Country; however, the first level by the same name of the Wii game Donkey Kong Country Returns is what this stage is based around. It is a near exact replica of the part of the level that first introduces the dual planes mechanic and accurately recreates that game's mechanic of using Barrel Cannons to travel between the foreground and background, although the idea of a cooldown time between cannon uses is unique to Smash Bros.

In Donkey Kong Country Returns, the Tiki Tak Tribe took over Donkey Kong Island and stole Donkey Kong's Banana Hoard to make more Tikis. Throughout the course of the game, Donkey Kong and Diddy Kong fought various Tiki enemies, including Tiki Buzzes (which appear in Smash Run) and Screaming Pillars. Whenever Donkey Kong would approach them, they would fall headfirst to the ground and damage him if he came in contact with them. Once they fell, they could be destroyed by Donkey Kong's Hand Slap. Giant Pillars also appeared in some levels of the game. Strangely, they appear in the sequel, Donkey Kong Country: Tropical Freeze, in the level Scorch 'N' Torch despite the other Tikis being absent after their defeat at the end of Donkey Kong Country Returns. On Jungle Hijinxs, Screaming Pillars occasionally appear and can damage falling fighters who happen to make contact.

Tournament legality[edit]

The stage is banned in tournaments due to the dual planes mechanic interfering with usual play, as well as the size of the background allowing for camping. Also, since the foreground and background can collapse, this is seen as a stage hazard.

Gallery[edit]

Trivia[edit]

  • In Training Mode, if a player is about to run into a Screaming Pillar, pausing the game will make the character go through the pillar as if it wasn't even there. The Screaming Pillar will lower back out of sight.
  • Lugia and Keldeo do not appear on this stage.
  • The cursor above items, Poké Ball Pokémon, and Assist Trophies is the same size in the background as it is in the foreground, whereas the cursor for fighters gets smaller in the background.
  • If Zoroark is summoned on one plane and every fighter moves to the other plane, Zoroark will stand in place and either wait to despawn or for a fighter to return to the plane it is on.
  • Jungle Hijinxs is one of five stages from Super Smash Bros. for Wii U not to return in Ultimate, the others being Orbital Gate Assault, Pyrosphere, Woolly World, and Miiverse. This was likely due to the new Stage Morph option, as no other stage has a background area.