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(→‎Customization: both moves are described)
(→‎Overview: Added Vanish's generous intangibility.)
 
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{{ArticleIcons|ssbm=yes|ssbb=yes|ssb4=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{image|Custom versions}}
{{Infobox Special Move
{{Infobox Special Move
|name=Vanish
|name=Vanish
|image=[[File:Sheik upB1.jpg|200px]]
|image=[[File:Sheik Up B SSBU.gif|300px]]
|caption=Sheik disappears in a flash of light.
|caption=Sheik disappears in a flash of light.
|user=[[Sheik]]
|user=[[Sheik]]
Line 11: Line 10:
|interwikipage=Deku Nut
|interwikipage=Deku Nut
}}
}}
[[File:Sheik upB2.jpg|thumb|Sheik reappears above in a cloud of smoke.]]
 
'''Vanish''' ({{ja|浮身|Ukimi}}, ''Floating Body'') is [[Sheik]]'s [[up special move]]. It involves her throwing a [[Deku Nut]] and vanishing into thin air. Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction. Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance by using Zelda's [[Farore's Wind]] to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120%, but has noticeable startup lag. However, Sheik is granted invincibility frames during the start up lag.
'''Vanish''' ({{ja|浮身|Ukimi}}, ''Floating Body'') is [[Sheik]]'s [[up special move]].
 
==Overview==
[[File:Sheik upB2.jpg|thumb|left|Sheik reappears above in a cloud of smoke.]]
 
It involves her throwing a [[Deku Nut]] and vanishing into thin air. Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction.  
 
Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance with Zelda's up special to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120% (with its knockback being increased through every instalment), but has noticeable startup lag.  
 
Consistent in every game is Vanish's extremely generous [[intangibility]] frames, lasting for most of the move's startup frames (40 frames when grounded, and around 30 frames when airborne). This makes it incredibly difficult to [[edgeguard]] Sheik while she is recovering since she is untouchable for around half a second; effective ways to punish her are to [[edgehog]] her in ''Melee'' and ''Brawl'', and [[Edge#2_frame_punish|2 frame punish]] in ''Smash 4'' and ''Ultimate''.


The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.
The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.
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This can be used downwards, in the air to stop potential ground guarding. On the ground, this can be used to mess with opponents and clear space when fighting close range.
This can be used downwards, in the air to stop potential ground guarding. On the ground, this can be used to mess with opponents and clear space when fighting close range.


In ''Super Smash Bros. 4'', Vanish now causes damage to any opponents hit by Sheik's Deku Nut explosion, and wherever she reappears, similar to Farore's Wind. Both hits [[Flame|burn]] the opponent and deal moderate [[knockback]], sometimes enough to K.O. at the lower 100's. In midair, Sheik flips and rises a little before Vanishing, slightly increasing the move's distance, and in some cases, let her grab the ledge before even disappearing.
In ''Smash 4'' and ''Ultimate'', Vanish now causes damage to any opponents Sheik touches when she reappears, which, compared to the first hit, deals less knockback and doesn't cause [[flame]] damage. In midair, Sheik now flips and rises a little before Vanishing, slightly increasing the move's distance, and in some cases, let her grab the ledge before even disappearing.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbmchar=Sheik
|ssbmdesc=''After the signature explosion, use {{Button|GCN|Control Stick}} to direct Sheik's warp.''
|ssbbchar=Sheik
|ssbbdesc=''Disappear in a puff of smoke and re-appear a bit further away in the direction you press with the Control Stick.''
|ssb4-3char=Sheik
|ssb4-3desc=''Vanish in an explosion, and warp in any direction.''
|ssbuchar=Sheik
|ssbudesc=''Throws a bomb to the ground and warps in any direction. Deals some damage.''
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
# '''Instant Warp''' (known as '''Gale''' in the [[PAL]] version): Larger movement range but no explosion or damage potential.
{{CustomSet|Sheik|Up|name1=Vanish|desc1=Throw a bomb to the ground and warp in any direction. Deals some damage.|name2=Gale|desc2=An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.|name3=Abyss|desc3=A stealthy leap that has a meteor effect on any opponents in its path.}}
# '''Vanish''': Default.
# '''Gale''' (known as '''Instant Warp''' in the [[PAL]] version): Faster with increased movement range but no explosion or damage potential.
# '''Abyss''': Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion. No height gain before explosion.
# '''Abyss''': Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion. No height gain before explosion.


==Origin==
==Origin==
Sheik often vanished in ''[[The Legend of Zelda: Ocarina of Time]]'', much to [[Link]]'s bafflement. However, sometimes fire or sand concealed her disappearance while she quickly threw the Deku Nut on the ground. Impa, the only other Sheikah in the game, could perform this ability; it is one of the "Sheikah arts".
[[File:Sheik Vanish (Ocarina of Time).gif|left|thumb|The basis for the move in ''Ocarina of Time''.]]
 
Sheik often vanished in ''[[The Legend of Zelda: Ocarina of Time]]'', much to [[Link]]'s bafflement. However, sometimes fire or sand concealed her disappearance while she quickly threw the Deku Nut on the ground. Impa, the only other Sheikah in the game, could perform this ability; it is one of the "Sheikah arts". Based on the effect of Deku Nuts in-game, it is implied that Link was paralyzed by the Deku Nut and regained his senses following Sheik's departure, unlike Vanish necessarily involving Sheik teleporting.
==Description from the ''[[Melee]]'' Instruction Booklet==
{{clrl}}
''After the signature explosion, use [[Image:GCN ControlStick.png|24px]] to direct Sheik's warp.''
 
==Description from the ''[[Brawl]]'' Instruction Booklet==
''Disappear in a puff of smoke and re-appear a bit further away in the direction you press with the Control Stick.''
 
==Description from the {{for3ds}} Foldout==
''Vanish in an explosion, and warp in any direction.''


==Gallery==
==Gallery==
<gallery>File:VanishMelee.jpg|Vanish in ''Melee''.
<gallery>
SSBMWebsiteSheik2.jpg|Sheik using Vanish on [[Pokémon Stadium]].
VanishMelee.jpg|Vanish in ''Melee''.
Vanish_SSB4.jpeg|Reappearing in {{forwiiu}}.
Vanish_SSB4.jpeg|Reappearing in {{forwiiu}}.
File:Vanish_OoT.png|The basis for the move in ''Ocarina of Time''.</gallery>
Sheik SSBU Skill Preview Up Special.png|Vanish as shown by the [[Move List]] in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|浮身|Ukimi}}
|en=Vanish
|fr=Disparition
|es=Desaparición
|de=Versetzer
|it=Sparizione
|nl=Verdwijnen
|ru={{rollover|Исчезновние|Ischeznovniye|?}}
|ko={{rollover|공중 부양|Gongjung Buyang|?}}
|zh={{rollover|浮身|Fúshēn|?}}
}}


==Trivia==
==Trivia==
*Since the explosion graphic and hitbox stays behind while Sheik moves, it is technically considered a [[projectile]].
*Since the explosion graphic and hitbox stays behind while Sheik moves, it is technically considered a [[projectile]].
{{clr}}
==See also==
Similar variations include:
*[[Farore's Wind]]
*[[Teleport]]
*[[Dimensional Cape]]
*[[Shadow Sneak]]
*[[Warp]]


{{Special Moves|char=Sheik}}
{{Special Moves|char=Sheik}}
 
{{Zelda universe}}
[[Category:The Legend of Zelda universe]]
[[Category:The Legend of Zelda universe]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Sheik]]
[[Category:Sheik]]
[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBB)]]
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSBU)]]
[[es:Desaparición]]

Latest revision as of 11:49, February 22, 2024

Vanish
Sheik Up B SSBU.gif
Sheik disappears in a flash of light.
User Sheik
Universe The Legend of Zelda
Article on Zelda Wiki Deku Nut

Vanish (浮身, Floating Body) is Sheik's up special move.

Overview[edit]

Sheik reappears above in a cloud of smoke.

It involves her throwing a Deku Nut and vanishing into thin air. Using the Control Stick, the player can determine where Sheik will reappear by tilting in a certain direction.

Vanish does not go as far as Farore's Wind, but Melee players occasionally transform into Zelda to gain greater recovery distance with Zelda's up special to recover, transforming back to Sheik once safely on stage. This is much more dangerous in Brawl, as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120% (with its knockback being increased through every instalment), but has noticeable startup lag.

Consistent in every game is Vanish's extremely generous intangibility frames, lasting for most of the move's startup frames (40 frames when grounded, and around 30 frames when airborne). This makes it incredibly difficult to edgeguard Sheik while she is recovering since she is untouchable for around half a second; effective ways to punish her are to edgehog her in Melee and Brawl, and 2 frame punish in Smash 4 and Ultimate.

The re-entry of Sheik's Vanish has a very small push effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.

This can be used downwards, in the air to stop potential ground guarding. On the ground, this can be used to mess with opponents and clear space when fighting close range.

In Smash 4 and Ultimate, Vanish now causes damage to any opponents Sheik touches when she reappears, which, compared to the first hit, deals less knockback and doesn't cause flame damage. In midair, Sheik now flips and rises a little before Vanishing, slightly increasing the move's distance, and in some cases, let her grab the ledge before even disappearing.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet Sheik (SSBM) After the signature explosion, use Control Stick to direct Sheik's warp.
Super Smash Bros. Brawl instruction booklet Sheik (SSBB) Disappear in a puff of smoke and re-appear a bit further away in the direction you press with the Control Stick.
Super Smash Bros. for Nintendo 3DS case foldout Sheik (SSB4) Vanish in an explosion, and warp in any direction.
Super Smash Bros. Ultimate Move List Sheik (SSBU) Throws a bomb to the ground and warps in any direction. Deals some damage.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Vanish 2. Gale 3. Abyss
Vanish
Gale
Abyss
"Throw a bomb to the ground and warp in any direction. Deals some damage." "An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed." "A stealthy leap that has a meteor effect on any opponents in its path."
  1. Vanish: Default.
  2. Gale (known as Instant Warp in the PAL version): Faster with increased movement range but no explosion or damage potential.
  3. Abyss: Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion. No height gain before explosion.

Origin[edit]

The basis for the move in Ocarina of Time.

Sheik often vanished in The Legend of Zelda: Ocarina of Time, much to Link's bafflement. However, sometimes fire or sand concealed her disappearance while she quickly threw the Deku Nut on the ground. Impa, the only other Sheikah in the game, could perform this ability; it is one of the "Sheikah arts". Based on the effect of Deku Nuts in-game, it is implied that Link was paralyzed by the Deku Nut and regained his senses following Sheik's departure, unlike Vanish necessarily involving Sheik teleporting.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 浮身
UK English Vanish
France French Disparition
Germany German Versetzer
Spain Spanish Desaparición
Italy Italian Sparizione
China Chinese 浮身
South Korea Korean 공중 부양
Netherlands Dutch Verdwijnen
Russia Russian Исчезновние

Trivia[edit]

  • Since the explosion graphic and hitbox stays behind while Sheik moves, it is technically considered a projectile.

See also[edit]

Similar variations include: