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{{incomplete|Smash 4}}
[[File:MarthForwardSmashSSBB.jpg|thumb|Marth using his forward smash in ''[[Brawl]]'']]
{{cleanup|Brawl sections need a major rewrite, damage %}}
[[File:Corrin Screen 6.jpg|thumb|Corrin using his forward smash in ''[[Smash 4]]''.]]
[[File:Mario Side Smash SSBM.gif|thumb|Mario using his forward smash in ''[[Melee]]'']]
A '''forward smash''', abbreviated '''f-smash''' and officially known as a '''side smash attack''' ({{ja|横スマッシュ攻撃|Yoko sumasshu kōgeki}}), is a [[smash attack]] that any character can perform by tapping the [[control stick]] in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction (except in ''Melee''{{'}}s single-player modes). Forward smashes typically are strong strikes with a large hitbox directly in front of the character, sometimes shifting them forward a significant distance as well. Some characters even have forward smashes that contain super armor under certain conditions. Starting in ''Melee'', forward smashes can be [[charge]]d for a maximum of one second (or 60 [[frame]]s), resulting in up to 1.4× the [[damage]] and [[knockback]]. In ''Ultimate'', with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge, with the total being 3 seconds (180 frames).
[[File:Mariosmashattack.jpg|thumb|Mario using his forward smash in ''[[Brawl]]''.]]
A '''forward smash''', officially '''side smash attack''', also dubbed '''f-smash''' by the community, is a [[smash attack]] that any character can perform by tapping the [[control stick]] or [[d-pad]] in [[Super Smash Bros. 64]] in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction, though the latter does not work in the single-player modes of ''[[Super Smash Bros. Melee]]'' as it instead is used to move the camera. In ''Melee'' and ''Brawl'', forward smashes can be charged for a maximum of one second (60 frames; 59 in ''Melee''), resulting in higher damage and [[knockback]].


The window in which the player can perform this technique after tapping the Control Stick forward is 3 frames; as this inputs a [[dash]] if not initiated properly, pressing the attack button in the last frame possible results in a [[small step forward smash]]. Like [[forward tilt]]s, certain forward smashes can be performed at three different [[Angling|angles]] depending on where the control stick is directed, directing the attack in that diagonal direction. While the player needs to tap the Control Stick at that exact angle in ''Smash 64'' and ''Melee'', in ''Brawl'' it is possible by just charging the smash and then tilting the Stick in the desired direction. This cannot be done with the C-Stick.
After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a [[dash attack]] will be performed instead. Pressing the attack button on the last possible frame results in a [[small step forward smash]]. In all games except ''[[Super Smash Bros. Brawl]]'', forward smashes can be [[pivot]]ed.


==List of forward smashes in ''[[Super Smash Bros.]]''==
Like [[forward tilt]]s, certain forward smashes can be [[Angling|angle]]d in up to 3 directions; a select few forward smashes in ''Smash 64'', however, can be angled in up to 5 directions. In ''Smash 64'' and ''Melee'', the control stick or c-stick must be tapped in the desired angle at the start of the move to angle it. From ''Brawl'' onwards, however, the attack can be angled by holding the control stick or C-stick in the desired angle as the move's charging period ends.
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}|| Delivers a spinning side kick imbued with [[Flame|fire]]. The fifth most powerful side smash along with Ness and Pikachu, knockback wise.|| 18%
|-
|{{SSB|Donkey Kong}}|| Brings his hand behind himself, then slaps the foe hard. Incredibly strong (the second strongest in terms of knockback), but one of the slowest smashes in this game, and also the slowest forward smash.|| 20%
|-
|{{SSB|Fox}}|| Fox spin kicks, lunging forward onto the ground. Not an outstanding KO move, but good speed and decent range.|| 17%
|-
|{{SSB|Jigglypuff}}|| Performs a lunging kick similar to Kirby's side smash in terms of speed.|| 16% (clean), 13% (late)
|-
|{{SSB|Kirby}}|| A furious spin kick with good range, speed, and power. In terms of knockback, it is the most powerful forward smash in the game.|| 17% (clean), 13% (late)
|-
|{{SSB|Link}}|| Slashes from top to bottom. Deals good damage and has nice reach.|| 20% (center), 8% (tip). Deals 24% in the PAL version.
|-
|{{SSB|Luigi}}|| A huge, powerful punch attack similar to Mario's forward smash. Weaker, but has less ending lag.|| 15%
|-
|{{SSB|Mario}}|| Winds up to deliver a powerful punch with an enlarged fist. Slow, but a great KO move.|| 17%
|-
|{{SSB|Ness}}|| Swings his baseball bat for a powerful attack. Can also [[reflect]] projectiles.|| 18%
|-
|{{SSB|Pikachu}}|| Lets loose a powerful jolt of a electricity for great damage. Has a disjointed hitbox. Powerful, but has a slow startup.|| 18%
|-
|{{SSB|Samus}}|| Punches with her arm cannon. A quick attack with fair knockback.|| 18%
|-
|{{SSB|Yoshi}}|| Slams the foe with his head. Comparable to Mario's side smash in terms of speed (the fourth most powerful side smash).|| 18%
|}
===Notes===
*This game is notable for all characters having very powerful forward smashes.
*Kirby's forward smash is notable for being the most powerful, the fastest, and having far range.
*Ness's side smash has no sourspot in ''Smash 64'', but in future installments, it has three sourspotted areas in ''Melee'' and ''Brawl''. In addition, it is also weaker in ''Melee'' and ''Brawl'' than in ''64''.
 
==List of forward smashes in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| Rears his head back, then headbutts forward. Noticeably long start-up, but definitely the strongest smash attack in ''Melee''.|| {{ChargedSmashDmgSSBM|24}}.
|-
|{{SSBM|Captain Falcon}}|| Thrusts his elbow forward. Good knockback with a [[flame]] effect, but considerable starting lag. The third strongest f-smash. Can be angled.|| {{ChargedSmashDmgSSBM|20}}, deals 1% more angled up and 2% less angled down.
|-
|{{SSBM|Donkey Kong}}|| Claps forward with surprising range and great knockback. Hitbox is located at Donkey Kong's hands.|| {{ChargedSmashDmgSSBM|20}}.
|-
|{{SSBM|Dr. Mario}}|| Extends his palm, unleashing a powerful blast. Similar to Mario's forward smash, but has more knockback, less range and is stronger when used close to him as well as having an electric hitbox as opposed to Mario's fire.||{{ChargedSmashDmgSSBM|19}}, same damage changes as Mario's.
|-
|{{SSBM|Falco}}|| Performs a kicking attack much like Fox's, although it is stronger and has more knockback. The late hitbox sends the opponent vertically.|| {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|-
|{{SSBM|Fox}}|| Does a spinning kick while jumping forward. A rather quick move, with enough power to make it a viable finisher, and like Falco's forward smash, the late hitbox sends opponents vertically.|| {{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|-
|{{SSBM|Ganondorf}}|| Lunges forward with an elbow thrust, much like Captain Falcon. Deals high damage with a [[darkness]] effect, and can be angled. Enemies are sent flying upwards. Second strongest forward smash (only Bowser's is stronger).||{{ChargedSmashDmgSSBM|22}}, deals 2% more angled up and 3% less angled down.
|-
|{{SSBM|Ice Climbers}}|| Smash both hammers forward. Huge damage and knockback, dealing more damage than Bowser if they are together, still decent if apart.||{{ChargedSmashDmgSSBM|14}} leader, {{ChargedSmashDmgSSBM|13}} partner.
|-
|{{SSBM|Jigglypuff}}|| Lunges forward while kicking. Some start-up lag, but strong nonetheless.|| {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (late)
|-
|{{SSBM|Kirby}}|| Jumps forward while kicking. Good reach.||{{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
|-
|{{SSBM|Link}}|| Slashes forward. The player can perform a second, stronger smash by hitting the A button or C-Stick immediately following the first attack. Decent reach on both slashes. The first hit has knockback growth, so at above 30%, it's impossible to land the second, stronger hit.||{{ChargedSmashDmgSSBM|14}} then {{ChargedSmashDmgSSBM|13}}.
|-
|{{SSBM|Luigi}}|| Performs a horizontal spearhand. A quick move that can be angled up or down. Weak at low precentages, but has the highest knockback scaling of all forward smashes.|| {{ChargedSmashDmgSSBM|13}}, deals 2% more angled up and 1% less angled down.
|-
|{{SSBM|Mario}}|| Releases a blast of fire from his extended palm. Poor range, yet very powerful and very quick, with the fireball sweetspot dealing more damage and knock back. This move can also be angled.|| {{ChargedSmashDmgSSBM|19}} sweetspot, {{ChargedSmashDmgSSBM|14}} sourspot. Deals 1% more angled up, and 2% less angled down.
|-
|{{SSBM|Marth}}|| This is considered by many to be the best forward smash in ''Melee''. Marth slashes quickly from top to bottom, with a powerful sweet spot at the sword's tip. It is very fast, and gives good range.||{{ChargedSmashDmgSSBM|20}} tipped, {{ChargedSmashDmgSSBM|14}} base.
|-
|{{SSBM|Mewtwo}}|| Blasts psychic energy from its palms. Decent reach, but has a sourspot with weak knockback.||{{ChargedSmashDmgSSBM|18}} (sweetspot), {{ChargedSmashDmgSSBM|12}} (sourspot)
|-
|{{SSBM|Mr. Game & Watch}}|| Hits the foe with a fire poker. Slow, but strong, with a long-lasting hitbox.||{{ChargedSmashDmgSSBM|18}}
|-
|{{SSBM|Ness}}|| Swings his famous baseball bat. A powerful move which can even reflect projectiles. Sweetspot is located at the bat's tip, it is the third strongest side smash besides the Ice Climbers duo.|| {{ChargedSmashDmgSSBM|17}} (sourspot), {{ChargedSmashDmgSSBM|23}} (sweetspot)
|-
|{{SSBM|Peach}}|| Swings forward one of three items - golf club, tennis racket, or frying pan. All three items have a disjointed hitbox. The racket sends opponents flying horizontally stronger than the others, yet is the weakest damage-wise. The frying pan deals the most damage and launches opponents vertically. The golf club is the weakest in terms of knockback and is only slightly stronger than the racket, yet it has the longest range.||Frying pan {{ChargedSmashDmgSSBM|19}}; Tennis racket {{ChargedSmashDmgSSBM|14}}; Golf club {{ChargedSmashDmgSSBM|15}}.
|-
|{{SSBM|Pichu}}|| Zaps the foe with electricity from its cheeks, like Pikachu, but with less range. This move, however, scores multiple hits, and the last hit deals high knockback.||6 hits: {{ChargedSmashDmgSSBM|15}} total.
|-
|{{SSBM|Pikachu}}|| Looses a thunder jolt from its cheeks. Great knockback and disjointed hitbox, but some start-up lag.||{{ChargedSmashDmgSSBM|21}}
|-
|{{SSBM|Roy}}|| Much like Marth's, a huge vertical slash. Roy's, however, is slightly slower, but with amazingly strong knockback. It is however much weaker when hitting with the tip.||{{ChargedSmashDmgSSBM|20}} center, {{ChargedSmashDmgSSBM|13}} tip.
|-
|{{SSBM|Samus}}|| Punches forward with her arm cannon. Quick, but not impressively strong. Can be angled.||{{ChargedSmashDmgSSBM|14}}, deals 2% more damage angled up and 1% less angled down.
|-
|{{SSBM|Sheik}}|| Performs two rolling kicks forward. The first kick usually leads right into the second, which does decent knockback.||{{ChargedSmashDmgSSBM|6}} then {{ChargedSmashDmgSSBM|9}}.
|-
|{{SSBM|Yoshi}}|| Slams horizontally with his head. Some start-up lag, but good knockback power. Yoshi's head is intangible for a short period during the attack. Can be angled.||{{ChargedSmashDmgSSBM|16}}, deals 1% more angled up and 2% less angled down.
|-
|{{SSBM|Young Link}}|| Like Link's, this smash has a second available hit. This one is a bit faster with more horizontal knockback. The first hit is also weaker, so it is easy to trap foes and land both hits.||{{ChargedSmashDmgSSBM|10}} then {{ChargedSmashDmgSSBM|7}}; {{ChargedSmashDmgSSBM|17}} total.
|-
|{{SSBM|Zelda}}|| Zaps the foe with magic from her extended hands. Somewhat quick with slightly disjointed hitbox. Multiple hits.||5 hits: {{ChargedSmashDmgSSBM|15}} total.
|}


==List of forward smashes in ''[[Super Smash Bros. Brawl]]''==
==List of forward smashes==
{|class="wikitable"
{| class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}}|| Bowser reels back and headbutts forward. The most damaging forward smash in the game (does 46% damage fully charged) and has very high knockback and range, but since it has a long lag during start-up and cool-down, its effectiveness is limited.|| Does about 33% damage.
! Character !! Description !! Angleable
|-
|-
|{{SSBB|Captain Falcon}}|| Thrusts his elbows in a somewhat slow motion. It received a huge power and speed nerf from ''Melee''. However, it is still powerful. It still has its psuedo-counter effect from ''Melee''.|| 19% damage.
|[[Banjo]] & [[Kazooie]]||Performs the Breegull Bash, where Banjo grabs Kazooie by her legs and slams her on the ground in front of him.||{{n|16}}
|-
|-
|{{SSBB|Charizard}}|| Charizard while it rams its head forward and upwards, dealing two hits. It has long range, and amazing knockback, making it a great KO move, but it does have some start-up lag that accounts for this power.||29% when both hits are fully charged and land.
|[[Bayonetta]]||Creates a portal just behind her to summon [[Madama Butterfly]]'s fist for a forward punch.||{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBB|Diddy Kong}}|| Diddy Kong slaps in front of him while spinning around, hitting first with a weak right arm then again with a strong left arm. It's also possible to smash DI the first hit to avoid being hit by the 2nd slap. ||{{ChargedSmashDmgSSBB|18}} damage if both hits connect.
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Rears back and then swings his head downwards, horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps and attacks with a two-footed dropkick.||{{n|16}}
|-
|-
|{{SSBB|Donkey Kong}}|| Donkey Kong claps his hands together in front of him. Has great knockback, especially when charged, and is quite quick compared to most smashes considering its power. It has long range despite not having a disjointed hitbox. The damage depends on where it hits.||18-29.4% damage.
|[[Bowser Jr.]]||Deploys two drills from the Koopa Clown Car and closes them in on the area in front of himself, hitting several times.||{{y|16}}
|-
|-
|{{SSBB|Falco}}|| Falco does a slashing cross-chop. The most powerful side smash of the [[Space animals|Space Animals]], and very powerful in general. The attack is a bit slow and has some ending lag but it has pretty good range. It also has a huge sweetspot behind Falco. It is weak if hit by the tip.|| 15% uncharged, 21% fully charged.
|[[Byleth]]||Stabs forwards with [[Areadbhar]].||{{y|16}}
|-
|-
|{{SSBB|Fox}}|| Fox performs a forward cartwheel. It has moderate knockback and range.|| 15% uncharged, 21% fully charged.
|[[Captain Falcon]]||{{GameIcon|SSB}} Throws a flaming side kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Assumes a wide stance and slams his forearm forwards.||{{y|16}}
|-
|-
|{{SSBB|Ganondorf}}|| Ganondorf jams his elbow forward, similar to Captain Falcon's Forward Smash. Deals darkness damage. Stronger than Captain Falcon's and with more range, but slightly slower. It can be angled but it doesn't have an effect on damage dealt. One of the strongest side smashes in the game. The pivoted smash attack has more range than usual and has high shield stun. It has a disjointed hitbox. ||24% uncharged, 33% fully charged.
|[[Charizard]]||Performs a powerful swinging headbutt.||{{n|16}}
|-
|-
|{{SSBB|Ice Climbers}}|| The Ice Climbers overhead-swing their hammers to the ground. Does not deal as much knockback as in ''[[Melee]]''.||32% fully charged with both hits landing.
|[[Chrom]]||A two-handed, downward slash.||{{n|16}}
|-
|-
|{{SSBB|Ike}}|| Ike overhead-swings his sword forward to the ground. It is extremely powerful and has a great, disjointed range but is incredibly slow (it has about 30 frames start-up; the third longest) and terrible end lag (the longest out of any side smash) if he misses like most of his moves. It is slightly weaker at the tip though it is still very powerful.||Does 17%-24% tip, 23%-30% non-tip.
|[[Cloud]]||Performs a series of three fast slashes with the Buster Sword.||{{n|16}}
|-
|-
|{{SSBB|Ivysaur}}|| Ivysaur plants two vines on the floor and thrusts itself forward with a lot of force. Cannot be shield grabbed until after it gets on its feet. Good knockback makes it a decent finisher.||Does 16-22% damage.
|[[Corrin]]||Transforms his arm into a draconic spear hand and performs a long-ranged forward stab.||{{y|16}}
|-
|-
|{{SSBB|Jigglypuff}}|| Similar to Kirby, Jigglypuff jump-kicks forward. It has more startup lag and less range than Kirby's, and deals less knockback but more damage.|| 16% uncharged, 22% fully charged.
|[[Daisy]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{y|16}}
|-
|-
|{{SSBB|King Dedede}}|| King Dedede overhead-swings his hammer very slowly. This attack is disjointed. It is incredibly powerful when hitting by the tip in the air or by the head on the ground when sweetspoted. It has the highest knockback for a side-smash in the game when hitting with the sweetspots. However, it is also the forward smash with the slowest start up (43 frames) and is very weak when sourspotted. Less of a shockwave on the ground near the hammer. Strongest smash attack in the game.|| 32% damage sweetspoted hit on tip but 5% damage when sourspotted.
|[[Dark Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
|-
|-
|{{SSBB|Kirby}}|| Kirby lunges forward and jump-kicks. Quick start-up, good range, and huge knockback. It also can be angled.|| 15% uncharged, 21% fully charged.
|[[Dark Samus]]||Thrusts her arm cannon forwards alongside a burst of phazon.||{{y|16}}
|-
|-
|{{SSBB|Link}}|| Link swings his sword from side to side in front of him. This attack is a [[natural combo]], for the attack button/C-Stick can be hit again to deliver a second, more powerful hit. First hit is now more powerful than ''[[Melee]]''{{'}}s, so the second hit is harder to hit with. The first strike is stronger at the tip while the second hit is stronger when close-up. Under some circumstances, this can do more damage than Bowser's forward-smash.||49% damage fully charged and both hits.
|[[Diddy Kong]]||Throws a pair of spinning backhands, one immediately after the other.||{{n|16}}
|-
|-
|{{SSBB|Lucario}}|| Releases a burst of aura. Lucario's Aura ability does affect this attack; if Lucario is at low damage, it will be weak, while at high damage, it has great strength. It has some start up lag, but has [[IASA]] frames shortly after the hitbox ends allowing another forward-smash to be started without cooldown. Very hard to punish.||31% at maximum if sweetspotted and charged.
|[[Donkey Kong]]||{{GameIcon|SSB}} Reels his hand back and thrusts it forward.<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leans forwards and claps his hands together.||{{GameIcon|SSB}} {{y|16}}<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
|-
|-
|{{SSBB|Lucas}}|| Lucas quickly swings his stick forward. This can also reflect projectiles. Similar to Ness, but is faster. It is a bit less powerful (though it stil has good knockback), but only compared to the tip on Ness' bat, otherwise it is much better and more reliable to reflect projectiles with because of its speed. Even though weaker than Ness' baseball bat, it is an outstanding finisher if it connects.||15% uncharged, 21% fully charged.
|[[Dr. Mario]]||Thrusts his palm forwards and unleashes an electric explosion.||{{y|16}}
|-
|-
|{{SSBB|Luigi}}|| Luigi horizontally spears with his left hand. His second best KO move, with only his [[Fire Jump Punch]] surpassing it. It is very quick and deals a great amount of knockback, one of the most powerful in the game, despite its very poor damage. Like Mario's side smash, it can be angled, and deals even more knockback when aimed upward. Even when uncharged, the attack can KO below 75% when angled upward.  When the opponent's damage goes above 260%, this move will have more knockback than a reverse Warlock Punch. When this move is used while [[Pivoting]], it has more power and is less [[lag]]gy. Due to its great horizontal and vertical knockback, Directional Influence does not have great effect on the knockback of this attack.|| 14% uncharged, 19% fully charged.
|[[Duck Hunt]]||The unseen gunman fires off three consecutive shots of increasing distance from the dog and duck, who comically try to dodge them.||{{n|16}}
|-
|-
|{{SSBB|Mario}}|| Mario pulls his left hand back over his shoulder and thrusts his palm forward, releasing a blast of fire. A quick, ranged smash, and also quite powerful, especially when sweetspotted. Slightly disjointed hitbox. Like from ''Melee'', the smash can be angled.|| 17% when [[sweetspot]]ted, 14% [[sourspot]]ted.
|[[Falco]]||{{GameIcon|SSBM}} Throws a jumping cartwheel kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes downwards with both wings.||{{n|16}}
|-
|-
|{{SSBB|Marth}}|| Marth swings his sword from behind to the front over his head. It is very fast (hits on frame 10), has a great disjointed range and is very powerful when opponents are hit at the tip of the sword. When uncharged, though, a good DI can make super-heavyweight characters, like Bowser, can survive up to 200% (when it´s not hit by the tip).|| 14% at the base, 19% when tipped.
|[[Fox]]||{{GameIcon|SSB}} Jumps forwards while performing a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a jumping cartwheel kick.||{{n|16}}
|-
|-
|{{SSBB|Meta Knight}}|| Meta Knight pulls his sword back and slashes across with astounding force, dealing a good amount of knockback. One of Meta Knight's slowest finishers (24 frames start-up), although this attack is less laggy than most forward smashes due to almost no ending lag.|| 14% unchagerd, 19% fully charged.
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Pulls out the SpaceWorld 2000 sword and slams it onto the ground in front of himself.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{y|16}}<br>{{GameIcon|SSBU}} {{n|16}}
|-
|-
|{{SSBB|Mr. Game & Watch}}|| Mr. Game & Watch overhead-swings a lighted match. Very powerful, with a long-lasting hitbox, making it difficult to punish.||25% fully charged.
|[[Greninja]]||Performs an inward reverse-grip slash with a water blade.||{{n|16}}
|-
|-
|{{SSBB|Ness}}|| Ness swings his baseball bat forward, with significant start up lag. The tip of the bat is more powerful than the rest of it, and it can reflect projectiles. Great finisher.|| 24% uncharged, 33% fully charged if sweetspotted, 18% uncharged, 25% fully charged if sourspotted.
|[[Hero]]||Attacks with a two-handed, downward sword slash.||{{n|16}}
|-
|-
|{{SSBB|Olimar}}|| Olimar commands a Pikmin to perform a ramming attack, causing it to fly forward while spinning. This attack has great range due to its disjointed hitbox, but only delivers powerful knockback only at close range, for strength decreases the farther the Pikmin travels. The knockback depends on the Pikmin used.||Red Pikmin: 15% uncharged, 21% fully charged. Blue Pikmin: 15% uncharged, 21% fully charged. Yellow Pikmin: 13% uncharged, 18% fully charged. White Pikmin: 9% uncharged, 12% fully charged. Purple Pikmin: 18% uncharged, 25% fully charged.
|[[Ice Climbers]]||Slam their hammers on the ground.||{{n|16}}
|-
|-
|{{SSBB|Peach}}|| Peach swings with either a golf club, frying pan or tennis racket. Each weapon has varying knockback, damage and range. The tennis racket does little damage and has very weak knockback when sourspotted, but higher knockback when sweetspot, and is the strongest semi-spike in the game, enough to KO at mid percentage (from 60% onwards). The golf club has long range, and decent power. The frying pan does the most damage, but doesn't have much knockback and has short range. At above 50%, the frying pan has decent vertical knockback. At above 100%, the frying pan is able to star KO the opponent when fully charged. Tennis racket and golf club can be use for edgeguarding. All three of them possess disjointed hitboxes.||The tennis racket does 12-16% damage but 13-19% damage when sweetspotted/The golf club does 15-21%/The frying pan does 18-25% damage when sweetspotted. 
|[[Ike]]||Lifts Ragnell over himself and slams it onto the ground.||{{n|16}}
|-
|-
|{{SSBB|Pikachu}}|| Releases a burst of electricity from its cheeks. It has a huge disjointed hitbox, but has noticeable start-up lag. The closer the opponent is to Pikachu, the more strength this attack has.|| 20% at close range.
|[[Incineroar]]||Performs an {{s|wikipedia|Enzuigiri}}.||{{n|16}}
|-
|-
|{{SSBB|Pit}}|| Slashes forward twice with bow swords. Very fast with good knockback when not [[Stale-Move Negation|stale]]. It is one of Pit's finishing moves.|| 19% if both hits connect.
|[[Inkling]]||Swings an Inkbrush forwards.||{{n|16}}
|-
|-
|{{SSBB|R.O.B.}}|| R.O.B. lets loose a blast of electric energy from his eyes. It has a disjointed hitbox, has knockback that is useful for setting up a spike, but is a tad weak for a side smash. Can be angled.||Does 12%-19% damage.
|[[Isabelle]]||Cracks a party popper, causing an explosion of confetti in front of herself.||{{n|16}}
|-
|-
|{{SSBB|Samus}}|| Samus shoves her arm cannon forward quickly but forcefully. It can be angled, but the attack is very weak even if it is angled upwards due to its below average knockback.||Does 12%-19% damage.
|[[Ivysaur]]||Plants its vines onto the ground and uses them to vault itself forwards for a full-body tackle.||{{y|16}}
|-
|-
|{{SSBB|Sheik}}|| Sheik spin-kicks forward twice. The first kick has less knockback and easily combos into the second, more powerful kick.||32% fully charged with all hits.
|[[Jigglypuff]]||Throws a jumping-forward side kick.||{{n|16}}
|-
|-
|{{SSBB|Snake}}|| Snake slowly fires an RPG-7 at his feet. Large hitbox, can OHKO if fully charged anyone except Bowser without directional influence and used from the extreme end of Final Destination. Almost no vertical knockback but the second slowest forward smash in the game (It hits on frames 41-43) and quite short range for a powerful attack, even though it's disjointed. Best used as a surprise attack because it also deals high amount of shield stun and its great knockback, especially when near the edge of the stage.||Does 23-32% damage.
|[[Joker]]||Swings his knife downwards in front of himself while leaning forwards. If active, Arsene swings both his arms downwards in an X-shaped slash.||{{n|16}}
|-
|-
|{{SSBB|Sonic}}|| Sonic punches in front of him. A good KO move, but it lacks in range and is slower than most of his other attacks. It can be angled. || 14% uncharged, 19% fully charged.
|[[Kazuya]]||Throws a powerful punch in his demon form.||{{n|16}}
|-
|-
|{{SSBB|Squirtle}}|| Squirtle retracts into its shell and launches forward. Moderate knockback and damage. It has launch resistance frames.||Does 16% uncharged, 22% damage fully charged.
|[[Ken]]||Performs an inwards roundhouse kick.||{{n|16}}
|-
|-
|{{SSBB|Toon Link}}|| Toon Link performs an attack which is similar to Link's Forward Smash, and also a natural combo. However, the first slash delivers set vertical [[knockback]], while the 2nd strike has good knockback, though it's evadable and can be blocked even if hit by the first strike.||Maximum of 32.2 damage.
|[[King Dedede]]||Lifts his hammer up and slams it onto the ground in front of himself.||{{n|16}}
|-
|-
|{{SSBB|Wario}}|| Wario performs a shoulder charge, similar to that of the Wario Land games. Poor range, but above-average strength and extremely fast for a forward smash (9 [[frame]] attack). Has some amount of [[launch resistance]] (on frames 8-12).|| 19% uncharged, 26% fully charged.
|[[King K. Rool]]||Dons a boxing glove and punches straight forwards with it.||{{y|16}}
|-
|-
|{{SSBB|Wolf}}|| Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, starts quickly, is the longest ranging forward smash in the game, and often strikes opponents twice, but delivers below average knockback and has noticeable cool-down time (The third weakest in the game).||15% uncharged and 21% fully charged.
|[[Kirby]]||Throws a jumping-forward side kick.||{{GameIcon|SSB}} {{n|16}}<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBB|Yoshi}}|| Yoshi thrusts his head forward. Decent knockback (comparable to Mario's side smash). It can be angled, but is very hard to distinguish visually.|| 16% damage.
|[[Link]]||{{GameIcon|SSB}} Swings the Master Sword straight downwards to the ground.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings the Master Sword inward with both hands, then outward with one. A two-hit [[natural combo]], with the second slash requiring the A button to be pressed again.||{{n|16}}
|-
|-
|{{SSBB|Zelda}}|| Zelda thrusts her arm out and lets loose a small burst of [[magic]], which sucks foes in and deals multiple hits. The last hit has a lot of knockback. This is quite quick, powerful, and has a  disjointed hitbox. Can be easily SDI'd out of.|| 17% damage.
|[[Little Mac]]||Throws a cross, a downwards body blow, or a wide-angled uppercut, depending on the angle.||{{y|16}}
|-
|-
|{{SSBB|Zero Suit Samus}}|| Whips forward with her plasma whip. Great range, but has noticeable startup lag. Large disjointed hitbox, and hits behind her too. Not as powerful as a regular forward smash.||Inflicts 10%-14% damage in front, does 6% behind.
|[[Lucario]]||Leans forwards and performs a double palm thrust, blasting aura outwards alongside it.||{{n|16}}
|}
 
==List of forward smashes in ''[[Super Smash Bros. 4]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bowser}}|| Bowser jumps forward and does a dropkick. Extremely powerful; can KO under 40% if fully charged while hitting clean, and is capable of KOing at even lower percentages if against a light character and in Rage. || {{ChargedSmashDmgSSB4|23}} (clean feet), {{ChargedSmashDmgSSB4|20}} (clean body), {{ChargedSmashDmgSSB4|17}} (late feet), {{ChargedSmashDmgSSB4|14}} (late body)
|[[Lucas]]||Swings inwards with a stick. It can reflect projectiles if timed correctly.||{{n|16}}
|-
|-
|{{SSB4|Bowser Jr.}}|| Uses two drills to converge like pinchers. Can be angled.|| {{ChargedSmashDmgSSB4|1}} (loop), {{ChargedSmashDmgSSB4|11}} (last hit)
|[[Lucina]]||Swings Parallel Falchion straight downwards in a wide arc from behind her onto the ground in front of her.||{{n|16}}
|-
|-
|{{SSB4|Captain Falcon}}|| Captain Falcon rears back and makes a lunging burning elbow.|| {{ChargedSmashDmgSSB4|20}} (angled up), {{ChargedSmashDmgSSB4|19}} (neutral), {{ChargedSmashDmgSSB4|20}} (angled down)
|[[Luigi]]||{{GameIcon|SSB}} Throws an enormous punch, inflating his fist.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight horizontal spearhand.||{{y|16}}
|-
|-
|{{SSB4|Charizard}}||Winds up and headbutts the opponent. It deals more knockback than it did in ''Brawl'', but less damage. || {{ChargedSmashDmgSSB4|17}} (clean, late body), {{ChargedSmashDmgSSB4|14}} (late head)
|[[Mario]]||{{GameIcon|SSB}} Throws an enormous punch, inflating his fist.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Unleashes a fiery explosion via a palm thrust.||{{y|16}}
|-
|-
|{{SSB4|Dark Pit}}||Slashes forward twice. Decent knockback. || {{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2)
|[[Marth]]||Swings Falchion straight downwards in a wide arc from behind him onto the ground in front of him.||{{n|16}}
|-
|-
|{{SSB4|Diddy Kong}}||Does an in-place spin. Good knockback. || {{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2 sweetspot), {{ChargedSmashDmgSSB4|9}} (hit 2 sourspot)
|[[Mega Man]]||The Charge Shot; grips his Mega Buster, then charges and fires a shot from it. Its range and damage increases with the charge.||{{n|16}}
|-
|-
|{{SSBB|Donkey Kong}}||Winds up and claps both hands forward. Strong horizontal knockback and good range. || {{ChargedSmashDmgSSB4|20}}-{{ChargedSmashDmgSSB4|21}}
|[[Meta Knight]]||Draws Galaxia in, then performs a near-instantaneous outward slash with it.||{{n|16}}
|-
|-
|{{SSB4|Dr. Mario}}||Releases a blast of electricity. Its range has increased from ''Melee'' and can now sweetspot at the arm. || {{ChargedSmashDmgSSB4|19.04}}-{{ChargedSmashDmgSSB4|19.992}} (arm), {{ChargedSmashDmgSSB4|15.68}}-{{ChargedSmashDmgSSB4|16.464}} (hand)
|[[Mewtwo]]||Unleashes a blast of darkness from its outstretched palms.||{{GameIcon|SSBM}}{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSB4|Duck Hunt}}|| Signals the offscreen player to fire shots. Its range grows the longer the charge is held, making it one of the game's best ranged KO moves (though its power is only average).|| {{ChargedSmashDmgSSB4|17}}
|[[Mii Brawler]]||Unleashes a powerful straight punch.||{{y|16}}
|-
|-
|{{SSB4|Falco}}||Swipes forward in an overhead slash. High knockback when sweetspotted. || {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|10}} (late)
|[[Mii Gunner]]||Rapidly fires a stream of shots from the arm cannon.||{{n|16}}
|-
|-
|{{SSB4|Fox}}||Cartwheel kicks forward. Good knockback and has a long-lasting hitbox. || {{ChargedSmashDmgSSB4|14}}
|[[Mii Swordfighter]]||Slashes downwards and inwards with their sword.||{{n|16}}
|-
|-
|{{SSB4|Ganondorf}}||Thrusts his elbow forward. Ganondorf no longer lunges, slightly decreasing its reach. The closer an opponent is to Ganondorf, the higher the knockback. || {{ChargedSmashDmgSSB4|24}}
|[[Min Min]]||Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out.||{{y|16}}
|-
|-
|{{SSB4|Greninja}}||Slashes forward with a water sword. Very fast and somewhat powerful. || {{ChargedSmashDmgSSB4|14}}
|[[Mr. Game & Watch]]||Forcefully swings a flaming torch forwards; based on the ''Game & Watch'' minigame ''Fire Attack''.||{{n|16}}
|-
|-
|{{SSB4|Ike}}||A powerful, two-handed overhead swing. One of the strongest smash attacks in ''Smash 4'', KO'ing under 50% if fully charged and hitting clean. || {{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip)
|[[Mythra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
|-
|-
|{{SSB4|Jigglypuff}}||Lunges out of a jump kick. Begins to KO at 90%. || {{ChargedSmashDmgSSB4|15}}
|[[Ness]]||Swings inwards with a baseball bat. It can reflect projectiles if timed correctly.||{{n|16}}
|-
|-
|{{SSB4|King Dedede}}||Winds up and does an overhead swing. By far the strongest forward smash on par with Bowser's, and the second-most damaging in ''Smash 4'' (only Lucario's at full power is more damaging). However it requires some startup and cooldown. || {{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|24}} (clean), {{ChargedSmashDmgSSB4|6}} (late)
|[[Olimar]]||Commands his leading [[Pikmin]] to perform a spinning, leaping full-body tackle. The damage and knockback depends on the Pikmin commanded.||{{n|16}}
|-
|-
|{{SSB4|Kirby}}||A lunge out of a spin kick. Deals more knockback if angled up. || {{ChargedSmashDmgSSB4|16}} (angled up), {{ChargedSmashDmgSSB4|15}} (neutral) {{ChargedSmashDmgSSB4|14}} (angled down)
|[[Pac-Man]]||Swings his palm forwards, summoning [[Ghosts|Blinky]] to perform a tackle.||{{n|16}}
|-
|-
|{{SSB4|Link}}||Swings his sword in front of him. A second slash can be inputted by tapping the A Button again. The first slash can combo into the second slash if untipped. || {{ChargedSmashDmgSSB4|14}} (1st slash tip), {{ChargedSmashDmgSSB4|7}} (1st slash base), {{ChargedSmashDmgSSB4|13}} (2nd slash tip), {{ChargedSmashDmgSSB4|12}} (2nd slash base)
|[[Palutena]]||Summons a pair of ethereal wings and claps them together in front of herself.||{{n|16}}
|-
|-
|{{SSB4|Little Mac}}||Punches in front of him. Angled up: Becomes an uppercut with very high KO potential. No angle: Punches forward with good KO power. Angled down: A body hook that deals high damage, but very low knockback. || {{ChargedSmashDmgSSB4|19}} (hand, angled up/no angle), {{ChargedSmashDmgSSB4|17}} (arm, angled up/no angle), {{ChargedSmashDmgSSB4|22}} (angled down)
|[[Peach]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSB4|Lucario}}||Releases a blast of [[Aura]] in front of him. It becomes the game's most damaging forward smash if sweetspotted and fully charged at full power, dealing 38% fresh. || {{ChargedSmashDmgSSB4|10.56}} (0% clean), {{ChargedSmashDmgSSB4|27.2}} (190% clean), {{ChargedSmashDmgSSB4|8.58}} (0% late), {{ChargedSmashDmgSSB4|22.1}} (190% late)
|[[Pichu]]||Unleashes a multi-hitting electric spark from its cheeks.||{{n|16}}
|-
|-
|{{SSB4|Lucas}}||Quickly swings his stick forward. This can reflect projectiles. || ''unknown''
|[[Pikachu]]||Unleashes an electric spark from its cheeks.||{{n|16}}
|-
|-
|{{SSB4|Lucina}}||Swings the Falchion down in front of her. || {{ChargedSmashDmgSSB4|14.725}}
|[[Piranha Plant]]||Transforms its head into that of a {{s|mariowiki|Prickly Piranha Plant}} and performs an inward-swinging headbutt.||{{n|16}}
|-
|-
|{{SSB4|Luigi}}||A spearhand poke in front of him. Good knockback (higher than ''Melee'', lower than ''Brawl''). || {{ChargedSmashDmgSSB4|15}}
|[[Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
|-
|-
|{{SSB4|Mario}}||Releases a fiery burst in front of him. Its range, power and speed have been improved from ''Brawl''. || {{ChargedSmashDmgSSB4|17.85}} (fire, up) {{ChargedSmashDmgSSB4|14.7}} (arm, up) {{ChargedSmashDmgSSB4|17}} (fire, straight) {{ChargedSmashDmgSSB4|14}} (arm, straight) {{ChargedSmashDmgSSB4|17.51}} (fire, down) {{ChargedSmashDmgSSB4|14.42}} (arm, down)
|[[Pyra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
|-
|-
|{{SSB4|Marth}}||Identical to Lucina's, but instead deals extremely high knockback if tipped. Weaker at the base. || {{ChargedSmashDmgSSB4|13}} (base), {{ChargedSmashDmgSSB4|18}} (tip)
|[[R.O.B.]]||Fires a laser blast from his eyes.||{{y|16}}
|-
|-
|{{SSB4|Mega Man}}||Fires a charged shot from his buster. Very long range when fully charged, with high KO power to match. || 12-20%
|[[Richter]]||Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer.||{{y|16}}
|-
|-
|{{SSB4|Meta Knight}}||Pulls Galaxia back, then slashes sideways. Somewhat slow and generally only has slightly below average power, but it's still the strongest attack in his arsenal, and is quite powerful for a character his size. || {{ChargedSmashDmgSSB4|16}}
|[[Ridley]]||Leans forwards and exhales an exploding ball of plasma in his open mouth.||{{n|16}}
|-
|-
|{{SSB4|Mewtwo}}||Blasts psychic energy from its palms. || {{ChargedSmashDmgSSB4|19}} (blast), {{ChargedSmashDmgSSB4|15}} (arms)
|[[Robin]]||Slashes upwards, ending with their blade in a forwards position.||{{n|16}}
|-
|-
|{{SSB4|Mii Brawler}}|| Punches forward. Its hitbox has a very short duration but high KO power to compensate.|| {{ChargedSmashDmgSSB4|18}}
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Leans forwards and unleashes a small galactic blast from her wand.<br/>''Luma:'' Delivers a strong straight punch.||{{y|16}}
|-
|-
|{{SSB4|Mii Gunner}}|| Unleashes a significant amount of bullets. Has a longer range than usual smashes, but low power and damage.|| {{ChargedSmashDmgSSB4|9.8}}
|[[Roy]]||{{GameIcon|SSBM}} Swings the Binding Blade straight downwards in a wide arc from behind him onto the ground in front of him.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} A two-handed, downward slash with the Binding Blade.||{{n|16}}
|-
|-
|{{SSB4|Mii Swordfighter}}|| Swings their sword forward. Deals slightly more damage and knockback if tipped. || {{ChargedSmashDmgSSB4|14}} (hilt), {{ChargedSmashDmgSSB4|15}} (center), {{ChargedSmashDmgSSB4|16}} (tip)
|[[Ryu]]||Steps forwards and performs the Joudan Sokutogeri, a powerful lunging side kick.||{{n|16}}
|-
|-
|{{SSB4|Mr. Game & Watch}}|| Swings a flaming torch in front of him. Deals higher damage and knockback if sweetspotted, which is hard. || {{ChargedSmashDmgSSB4|18}} (head), {{ChargedSmashDmgSSB4|14}} (handle)
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts her arm cannon forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts her arm cannon forwards alongside a burst of flame.||{{y|16}}
|-
|-
|{{SSB4|Ness}}||Swings his bat forwards. Can reflect projectiles. || {{ChargedSmashDmgSSB4|18}} (base), {{ChargedSmashDmgSSB4|22}} (tip)
|[[Sephiroth]]||Performs a two-handed upward slash with Masamune while keeping it horizontal.||{{n|16}}
|-
|-
|{{SSB4|Olimar}}||Thrusts a Pikmin forward, attacking with a spinning body slam. || R: {{ChargedSmashDmgSSB4|7.2}}-{{ChargedSmashDmgSSB4|17.4}}, YB: {{ChargedSmashDmgSSB4|6}}-{{ChargedSmashDmgSSB4|14.5}}, W: {{ChargedSmashDmgSSB4|4.8}}-{{ChargedSmashDmgSSB4|11.6}}, P: {{ChargedSmashDmgSSB4|8.4}}-{{ChargedSmashDmgSSB4|20.3}}
|[[Sheik]]||Performs two quick jumping kicks, moving slightly forwards.||{{n|16}}
|-
|-
|{{SSB4|Pac-Man}}||Shoots Blinky the red ghost forward. Its surprisingly good range, power and effective lingering hitbox make it one of the best side smashes in ''Smash 4''. || {{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late)
|[[Shulk]]||Stabs forwards with the Monado, then opens up its physical blade to stab a second time with the light beam hidden within it.||{{y|16}}
|-
|-
|{{SSB4|Palutena}}||Summons a pair of etheral wings and flaps them. Has a small push effect at the tip. || {{ChargedSmashDmgSSB4|16}} (base), {{ChargedSmashDmgSSB4|13}} (tip)
|[[Simon]]||Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer.||{{y|16}}
|-
|-
|{{SSB4|Peach}}||Swings a clubbing weapon, cycling constantly between a golf club, frying pan or tennis racket. Each weapon has its own property: The golf club deals the most diagonal knockback (and has the longest range), the frying pan has the most vertical knockback, and the tennis racket is a semi-spike. || {{ChargedSmashDmgSSB4|15}} (golf club), {{ChargedSmashDmgSSB4|18}} (frying pan), {{ChargedSmashDmgSSB4|13}} (tennis racket)
|[[Snake]]||Takes out an RPG-7, aims it at the ground in front of himself, and then detonates a rocket at his feet.||{{n|16}}
|-
|-
|{{SSB4|Pikachu}}||Rears back and ejects a powerful electric shock. Very high knockback if hitting clean. || {{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|18}} (clean), {{ChargedSmashDmgSSB4|12}} (late)
|[[Sonic]]||Performs the Windup Punch from ''Sonic the Fighters'', in which he rears back and then delivers a powerful straight punch.||{{y|16}}
|-
|-
|{{SSB4|Pit}}||Identical to Dark Pit's. || {{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2)
|[[Sora]]||A strong, horizontal swing of the Keyblade.||{{n|16}}
|-
|-
|{{SSB4|R.O.B.}}||Fires a short-ranged laser in front of himself. Good knockback, but still a tad weak for a forward smash. Has a much larger range than in ''Brawl'', albeit with sourspots. || {{ChargedSmashDmgSSB4|15}} (base), {{ChargedSmashDmgSSB4|11.5}} (mid), {{ChargedSmashDmgSSB4|6}} (tip)
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and performs a jumping tackle.<br/>{{GameIcon|SSBU}} Swings its head inwards while spitting a jet of water to strengthen the blow.||{{y|16}}
|-
|-
|{{SSB4|Robin}}||A quick, short-ranged stab with his sword. Good knockback with the Levin Sword but low knockback with the Bronze Sword. || Bronze: {{ChargedSmashDmgSSB4|9.6}}, Levin: {{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|5}} (late)
|[[Steve]]||A sweeping sword attack based off the sweep attack exclusive to the Java Edition of ''Minecraft''.||{{n|16}}
|-
|-
|{{SSB4|Rosalina & Luma}}||Rosalina thrusts her hands forward, creating a miniature galaxy that damage opponents. Luma straight punches forward. || R: {{ChargedSmashDmgSSB4|12}}, L: {{ChargedSmashDmgSSB4|5}}-{{ChargedSmashDmgSSB4|7}}
|[[Terry]]||A spinning kick where he slightly reels back beforehand. ||{{n|16}}
|-
|-
|{{SSB4|Samus}}||Punches forward with her arm cannon, creating a ball of fire similar to Mario's forward smash in appearance and function. Deals more knockback if aimed up.|| {{ChargedSmashDmgSSB4|13.5}}-{{ChargedSmashDmgSSB4|15}} (fire), {{ChargedSmashDmgSSB4|11}}-{{ChargedSmashDmgSSB4|13}} (cannon)
|[[Toon Link]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.<br/>{{GameIcon|SSBU}} Leans forwards and slashes upwards in reverse grip.||{{n|16}}
|-
|-
|{{SSB4|Sheik}}||Spin kicks forward twice. Can KO starting at 130% if both hits connect. || {{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|8}} (hit 2)
|[[Villager]]||Leans forwards while holding a large bowling ball, then drops it to strike the area beneath.||{{n|16}}
|-
|-
|{{SSB4|Shulk}}||Stabs forward opponent using the Monado's beam. Has good range and power, but high ending lag.|| {{ChargedSmashDmgSSB4|5.5}} (hit 1), {{ChargedSmashDmgSSB4|13}} (hit 2 blade), {{ChargedSmashDmgSSB4|11.5}} (hit 2 beam)
|[[Wario]]||{{GameIcon|SSBB}} Performs the {{s|mariowiki|Dash Attack}}, in which he bashes the area just in front of himself with his shoulder.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dramatic fist-inflating backhanded punch.||{{n|16}}
|-
|-
|{{SSB4|Sonic}}||Winds up and punches forward. Stronger than it was in ''Brawl''. || {{ChargedSmashDmgSSB4|14}}
|[[Wii Fit Trainer]]||Steps forwards, assuming the warrior pose to strike with a spearhand.||{{n|16}}
|-
|-
|{{SSB4|Toon Link}}||Identical to Link's, except the first hit has consistent power throughout. || {{ChargedSmashDmgSSB4|10}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2)
|[[Wolf]]||{{GameIcon|SSBB}} Charges forwards amidst a claw thrust, then abruptly stops while twisting his claws.<br/>{{GameIcon|SSBU}} Plants his feet and performs a forward palm thrust.||{{n|16}}
|-
|-
|{{SSB4|Villager}}||Leans forward while dropping a bowling ball. The ball can go over the edge, making it a reliable edgeguarding move despite its limited horizontal range. However, because the bowling ball is a projectile, it can be pocketed or reflected, which can be potentially fatal for Villager. || {{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|17}} (clean)
|[[Yoshi]]||Rears his head back and then performs a powerful forwards headbutt.||{{y|16}}
|-
|-
|{{SSB4|Wario}}||A backhanded punch. Better knockback and range than his old forward smash, but it has lost its transcendent priority and launch resistance. || {{ChargedSmashDmgSSB4|19}}
|[[Young Link]]||Swings the Kokiri Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.||{{n|16}}
|-
|-
|{{SSB4|Wii Fit Trainer}}|| Performs the Warrior pose. High knockback if sweetspotted. || {{ChargedSmashDmgSSB4|15.5}} (front arm), {{ChargedSmashDmgSSB4|14}} (back arm)
|[[Zelda]]||Leans forwards and unleashes a sparkling burst of magic, striking many times.||{{n|16}}
|-
|-
|{{SSB4|Yoshi}}||Slams his head forward. || {{ChargedSmashDmgSSB4|13}} (tip), {{ChargedSmashDmgSSB4|15.5}} (nose), {{ChargedSmashDmgSSB4|14}} (body)
|[[Zero Suit Samus]]||{{GameIcon|SSBB}} Swings her plasma whip forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a spinning side kick and immediately follows it up with a straight one.||{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|{{SSB4|Zelda}}||Ejects a blast of magic energy. Fairly good knockback and range. || {{ChargedSmashDmgSSB4|1}} (hits 1-4), {{ChargedSmashDmgSSB4|13}} (hit 5)
|-
|{{SSB4|Zero Suit Samus}}|| Kicks forward twice. Deals more knockback if the jet boots connect, but the damage doesn't change.|| {{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|11}} (hit 2)
|}
|}


==Notable forward smashes==
==Notable forward smashes==
*[[Link]], [[Young Link]], and [[Toon Link]] have a second side smash that can be performed by pressing the attack button again after completing the first slash.
*[[King Dedede]]'s forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for [[Lucario]]'s with full [[Aura]] and [[Hero]]'s if he scores a critical hit. It is also one of the only that possesses a [[Windbox]], shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in ''Ultimate'', losing to only [[Mr. Game & Watch]]'s 9, [[Ganondorf]]'s Aerial Reverse Warlock Punch, and [[Roy]]/[[Chrom]]'s Flare Blade. However, alongside [[Snake]]'s, it is also one of only two forward smashes that only activates upon or after frame 40.
*[[Ness]]'s and [[Lucas]]'s side smashes are unique mainly because they are able to reflect projectiles, if timed correctly
**Although, Link has the most powerful smash (in damage) when charged, with two slashes.
*[[Bowser]]'s side smash is the most powerful smash attack in ''[[Melee]]'', and the only one capable of KOing around 15 % to 38%, doing 32% fully charged, and can even send the [[Sandbag]] farther than the [[Home-Run Bat]] at certain percentages. In ''Brawl'', it is powered up even more to 46%, making it the most damaging side smash. In ''Smash 4'', its damage has been lowered due to the removal of its initial hit, but its knockback is drastically more powerful, to the point where it is on par with King Dedede's forward smash for strongest side smash in the game, while also being decently fast.
*From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos.
*[[Wolf]]'s forward smash sends him a considerable distance forward, and has almost no start-up lag.
**Furthermore, the first hit of Link's forward smash in ''Ultimate'' is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
*[[Ike]]'s side smash is the second strongest in ''Brawl''. Although it doesn't deal as much damage as a few of the strongest characters, it has the highest knockback scaling and extremely long range, though this is counterbalanced by considerable start-up (about 30 frames) and ending lag.
*[[Mega Man]], [[Olimar]], and [[Villager]]'s forward smashes, as well as Link's aforementioned ''Ultimate'' sword beam, are the only four forward smashes which are [[projectile]]s. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. [[Mii Gunner]]'s forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
*[[King Dedede]]'s forward smash is the fastest-KOing forward smash in ''Brawl'', with the second-highest base knockback and knockback scaling. It also has the lowest possible KO percent uncharged of any Smash Attack in the Series. It is by far the most powerful Forward Smash (and to an extent Smash Attack) in the entire series. In ''Smash 4'', Bowser's side smash is on equal footing in terms of knockback, but with less startup and 1% less damage.
*[[Ness]]'s forward smash is able to [[reflect]] projectiles. This property is shared with [[Lucas]]'s very similar forward smash, as well. These two, along with Min Min's [[up smash]] and Kazuya's [[Left Splits Kick]], are the only non-[[special attack]]s with this property.
*[[Peach]]'s side smash involves one of three randomly chosen weapons, each with varying range, damage, knockback and knockback angle, and also has a slight range behind her.
*[[Mr. Game & Watch]]'s forward smash is notable for its disjointed range, high power when sweetspotted, and very low ending lag.
*[[Lucario]]'s side smash (as well as its up smash, to a lesser extent) leaves a small ranged [[Aura]] residue from its paws, allowing Lucario to attack from a small distance. It is nearly unpunishable if spaced correctly, even when shielded.
**In ''Melee'' and ''Brawl'', it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in ''Smash 4'' and ''Ultimate'', its strong power remained intact while also still having relatively low ending lag.  
*{{SSBB|Wario}}'s side smash in ''Brawl'' is one of the most feared moves in the game, due to its KO potential, [[transcendent priority]], high speed, and [[launch resistance]].
**Additionally, in ''Ultimate'' it can be combo'd into from his down smash bury, making it one of his best KO options.
*[[Olimar]]'s side smash is a [[projectile]] where Olimar throws a [[Pikmin]]. This is also true for his [[up smash]] and [[down smash]].
*For her forward smash, [[Peach]] is capable of using three different weapons, each of which has different properties. In ''Melee'' and ''Brawl'', it is entirely random which of the three is used for the attack. In ''Smash 4'', the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In ''Ultimate'', it was changed again to be [[angling|angle]]-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). [[Daisy]], as her [[Echo Fighter]], inherits those properties for her forward smash.
*{{SSB4|Mii Gunner}}'s side smash has the longest range.
*[[Little Mac]]'s forward smash is notable for having substantially different animations and functions when angled, unlike most angleable smash attacks. The up-angled variation is a powerful uppercut that acts as an anti-air and strong vertical finisher, the neutral-angled variation is a straight cross that inflicts exceptionally high knockback, and the down-angled variation is a low hook that inflicts low knockback but very high shield damage. Traits common to all three variation are relatively low startup and ending lag. Like Little Mac's other smash attacks, it also has super armor frames during the startup; in ''Ultimate'', [[Special Zoom]] will activate if Little Mac is hit during the armor frames.
*{{SSB4|Duck Hunt}}'s side smash, similarly to its other smash attacks and {{SSBB|Snake}}'s [[up smash]], increase in range the longer the attack is charged.
*{{SSBB|Wolf}}'s forward smash is by far the longest reaching forward smash in ''Brawl'', covering nearly 1/2 of [[Final Destination]]. Furthermore, due to its range, it hits twice because of the initial hit's low [[angle]] and deceptively fast startup ([[frame]] 10).
**In ''Ultimate'', Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in ''Brawl''), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.  
*{{SSBB|Pit}}'s forward smash in ''Brawl'' is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.
*In ''Brawl'', {{SSBB|Wario}}'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
**The only other forward smashes to possess super armor are {{SSBB|Squirtle}}'s in ''Brawl'' and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
**[[Ness]]'s [[up smash]] and [[down smash]] have similar properties to Corrin's forward smash, except in ''Smash 3DS/Wii U''.
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
*{{SSBU|Ganondorf}}'s forward smash in ''Ultimate'', nicknamed "Doriyah" after the grunt he makes while performing it, is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by {{SSBU|Bowser}} and surpassed only by {{SSBU|King Dedede}}, max aura {{SSBU|Lucario}}, {{SSBU|Hero}} with a crit, and {{SSBU|Kazuya}}. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.
*[[Wii Fit Trainer]]'s forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
*[[Min Min]]'s forward smash is extremely atypical for a number of reasons:
**Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
**It is the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
**It has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
**Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
**As of update 11.0.0, it is the only smash attack in the series that has a different maximum charge time instead of the default, being able to be held for only 30 frames instead of the standard 120 frames.
**The move deals more damage in the middle of its trajectory than when it first starts moving and when fully extended.
*[[Pyra]]'s forward smash, named Flare Smash, is spotlighted in her debut as a counterpart to Mythra's [[Foresight]] character ability as well as in the Move List. Despite this, it has no unique traits, although it is one of the most powerful and longest ranged forward smashes in the game.
 
==Gallery==
<gallery>
Mario Side Smash SSBM.gif||Mario using his forward smash in ''[[Melee]]''
Range-Lucario-Brawl.png|{{SSBB|Lucario}} using its forward smash against {{SSBB|King Dedede}}. Notice the high [[range]] of Lucario's forward smash.
</gallery>


==See also==
==See also==
*[[Down smash]]
*[[Down smash]]
*[[Up smash]]
*[[Up smash]]
*[[Forward smash/Knockback chart]]


{{Attacks}}
{{Attacks}}


[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Forward smashes|*]]
[[Category:Smash attacks]]
[[es:Ataque Smash lateral]]

Latest revision as of 15:10, March 28, 2024

Marth using his forward smash in Brawl
Corrin using his forward smash in Smash 4.

A forward smash, abbreviated f-smash and officially known as a side smash attack (横スマッシュ攻撃), is a smash attack that any character can perform by tapping the control stick in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the C-Stick in a horizontal direction (except in Melee's single-player modes). Forward smashes typically are strong strikes with a large hitbox directly in front of the character, sometimes shifting them forward a significant distance as well. Some characters even have forward smashes that contain super armor under certain conditions. Starting in Melee, forward smashes can be charged for a maximum of one second (or 60 frames), resulting in up to 1.4× the damage and knockback. In Ultimate, with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge, with the total being 3 seconds (180 frames).

After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a dash attack will be performed instead. Pressing the attack button on the last possible frame results in a small step forward smash. In all games except Super Smash Bros. Brawl, forward smashes can be pivoted.

Like forward tilts, certain forward smashes can be angled in up to 3 directions; a select few forward smashes in Smash 64, however, can be angled in up to 5 directions. In Smash 64 and Melee, the control stick or c-stick must be tapped in the desired angle at the start of the move to angle it. From Brawl onwards, however, the attack can be angled by holding the control stick or C-stick in the desired angle as the move's charging period ends.

List of forward smashes[edit]

Character Description Angleable
Banjo & Kazooie Performs the Breegull Bash, where Banjo grabs Kazooie by her legs and slams her on the ground in front of him. No
Bayonetta Creates a portal just behind her to summon Madama Butterfly's fist for a forward punch. Super Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Rears back and then swings his head downwards, horns-first.
Super Smash Bros. 4Super Smash Bros. Ultimate Jumps and attacks with a two-footed dropkick.
No
Bowser Jr. Deploys two drills from the Koopa Clown Car and closes them in on the area in front of himself, hitting several times. Yes
Byleth Stabs forwards with Areadbhar. Yes
Captain Falcon Super Smash Bros. Throws a flaming side kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Leans into a forward elbow thrust.
Super Smash Bros. Ultimate Assumes a wide stance and slams his forearm forwards.
Yes
Charizard Performs a powerful swinging headbutt. No
Chrom A two-handed, downward slash. No
Cloud Performs a series of three fast slashes with the Buster Sword. No
Corrin Transforms his arm into a draconic spear hand and performs a long-ranged forward stab. Yes
Daisy Swings upwards and inwards with either a golf club, tennis racket, or frying pan. Yes
Dark Pit Performs a simple two-hitting combo of slashes. No
Dark Samus Thrusts her arm cannon forwards alongside a burst of phazon. Yes
Diddy Kong Throws a pair of spinning backhands, one immediately after the other. No
Donkey Kong Super Smash Bros. Reels his hand back and thrusts it forward.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Leans forwards and claps his hands together.
Super Smash Bros. Yes
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate No
Dr. Mario Thrusts his palm forwards and unleashes an electric explosion. Yes
Duck Hunt The unseen gunman fires off three consecutive shots of increasing distance from the dog and duck, who comically try to dodge them. No
Falco Super Smash Bros. Melee Throws a jumping cartwheel kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swipes downwards with both wings.
No
Fox Super Smash Bros. Jumps forwards while performing a spinning dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a jumping cartwheel kick.
No
Ganondorf Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Leans into a forward elbow thrust.
Super Smash Bros. Ultimate Pulls out the SpaceWorld 2000 sword and slams it onto the ground in front of himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Yes
Super Smash Bros. Ultimate No
Greninja Performs an inward reverse-grip slash with a water blade. No
Hero Attacks with a two-handed, downward sword slash. No
Ice Climbers Slam their hammers on the ground. No
Ike Lifts Ragnell over himself and slams it onto the ground. No
Incineroar Performs an Enzuigiri. No
Inkling Swings an Inkbrush forwards. No
Isabelle Cracks a party popper, causing an explosion of confetti in front of herself. No
Ivysaur Plants its vines onto the ground and uses them to vault itself forwards for a full-body tackle. Yes
Jigglypuff Throws a jumping-forward side kick. No
Joker Swings his knife downwards in front of himself while leaning forwards. If active, Arsene swings both his arms downwards in an X-shaped slash. No
Kazuya Throws a powerful punch in his demon form. No
Ken Performs an inwards roundhouse kick. No
King Dedede Lifts his hammer up and slams it onto the ground in front of himself. No
King K. Rool Dons a boxing glove and punches straight forwards with it. Yes
Kirby Throws a jumping-forward side kick. Super Smash Bros. No
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Yes
Link Super Smash Bros. Swings the Master Sword straight downwards to the ground.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring the A button to be pressed again.
No
Little Mac Throws a cross, a downwards body blow, or a wide-angled uppercut, depending on the angle. Yes
Lucario Leans forwards and performs a double palm thrust, blasting aura outwards alongside it. No
Lucas Swings inwards with a stick. It can reflect projectiles if timed correctly. No
Lucina Swings Parallel Falchion straight downwards in a wide arc from behind her onto the ground in front of her. No
Luigi Super Smash Bros. Throws an enormous punch, inflating his fist.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight horizontal spearhand.
Yes
Mario Super Smash Bros. Throws an enormous punch, inflating his fist.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Unleashes a fiery explosion via a palm thrust.
Yes
Marth Swings Falchion straight downwards in a wide arc from behind him onto the ground in front of him. No
Mega Man The Charge Shot; grips his Mega Buster, then charges and fires a shot from it. Its range and damage increases with the charge. No
Meta Knight Draws Galaxia in, then performs a near-instantaneous outward slash with it. No
Mewtwo Unleashes a blast of darkness from its outstretched palms. Super Smash Bros. MeleeSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Mii Brawler Unleashes a powerful straight punch. Yes
Mii Gunner Rapidly fires a stream of shots from the arm cannon. No
Mii Swordfighter Slashes downwards and inwards with their sword. No
Min Min Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out. Yes
Mr. Game & Watch Forcefully swings a flaming torch forwards; based on the Game & Watch minigame Fire Attack. No
Mythra Forcefully swings the Aegis Sword downwards into the ground. No
Ness Swings inwards with a baseball bat. It can reflect projectiles if timed correctly. No
Olimar Commands his leading Pikmin to perform a spinning, leaping full-body tackle. The damage and knockback depends on the Pikmin commanded. No
Pac-Man Swings his palm forwards, summoning Blinky to perform a tackle. No
Palutena Summons a pair of ethereal wings and claps them together in front of herself. No
Peach Swings upwards and inwards with either a golf club, tennis racket, or frying pan. Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Pichu Unleashes a multi-hitting electric spark from its cheeks. No
Pikachu Unleashes an electric spark from its cheeks. No
Piranha Plant Transforms its head into that of a Prickly Piranha Plant and performs an inward-swinging headbutt. No
Pit Performs a simple two-hitting combo of slashes. No
Pyra Forcefully swings the Aegis Sword downwards into the ground. No
R.O.B. Fires a laser blast from his eyes. Yes
Richter Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer. Yes
Ridley Leans forwards and exhales an exploding ball of plasma in his open mouth. No
Robin Slashes upwards, ending with their blade in a forwards position. No
Rosalina & Luma Rosalina: Leans forwards and unleashes a small galactic blast from her wand.
Luma: Delivers a strong straight punch.
Yes
Roy Super Smash Bros. Melee Swings the Binding Blade straight downwards in a wide arc from behind him onto the ground in front of him.
Super Smash Bros. 4Super Smash Bros. Ultimate A two-handed, downward slash with the Binding Blade.
No
Ryu Steps forwards and performs the Joudan Sokutogeri, a powerful lunging side kick. No
Samus Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrusts her arm cannon forwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Thrusts her arm cannon forwards alongside a burst of flame.
Yes
Sephiroth Performs a two-handed upward slash with Masamune while keeping it horizontal. No
Sheik Performs two quick jumping kicks, moving slightly forwards. No
Shulk Stabs forwards with the Monado, then opens up its physical blade to stab a second time with the light beam hidden within it. Yes
Simon Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer. Yes
Snake Takes out an RPG-7, aims it at the ground in front of himself, and then detonates a rocket at his feet. No
Sonic Performs the Windup Punch from Sonic the Fighters, in which he rears back and then delivers a powerful straight punch. Yes
Sora A strong, horizontal swing of the Keyblade. No
Squirtle Super Smash Bros. Brawl Retreats into its shell and performs a jumping tackle.
Super Smash Bros. Ultimate Swings its head inwards while spitting a jet of water to strengthen the blow.
Yes
Steve A sweeping sword attack based off the sweep attack exclusive to the Java Edition of Minecraft. No
Terry A spinning kick where he slightly reels back beforehand. No
Toon Link Super Smash Bros. BrawlSuper Smash Bros. 4 Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.
Super Smash Bros. Ultimate Leans forwards and slashes upwards in reverse grip.
No
Villager Leans forwards while holding a large bowling ball, then drops it to strike the area beneath. No
Wario Super Smash Bros. Brawl Performs the Dash Attack, in which he bashes the area just in front of himself with his shoulder.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a dramatic fist-inflating backhanded punch.
No
Wii Fit Trainer Steps forwards, assuming the warrior pose to strike with a spearhand. No
Wolf Super Smash Bros. Brawl Charges forwards amidst a claw thrust, then abruptly stops while twisting his claws.
Super Smash Bros. Ultimate Plants his feet and performs a forward palm thrust.
No
Yoshi Rears his head back and then performs a powerful forwards headbutt. Yes
Young Link Swings the Kokiri Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button. No
Zelda Leans forwards and unleashes a sparkling burst of magic, striking many times. No
Zero Suit Samus Super Smash Bros. Brawl Swings her plasma whip forwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws a spinning side kick and immediately follows it up with a straight one.
Super Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes

Notable forward smashes[edit]

  • King Dedede's forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for Lucario's with full Aura and Hero's if he scores a critical hit. It is also one of the only that possesses a Windbox, shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in Ultimate, losing to only Mr. Game & Watch's 9, Ganondorf's Aerial Reverse Warlock Punch, and Roy/Chrom's Flare Blade. However, alongside Snake's, it is also one of only two forward smashes that only activates upon or after frame 40.
    • Although, Link has the most powerful smash (in damage) when charged, with two slashes.
  • From Super Smash Bros. Melee onwards, Link, Young Link, and Toon Link (except the latter in Ultimate) possess the only forward smashes that are natural combos.
    • Furthermore, the first hit of Link's forward smash in Ultimate is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
  • Mega Man, Olimar, and Villager's forward smashes, as well as Link's aforementioned Ultimate sword beam, are the only four forward smashes which are projectiles. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. Mii Gunner's forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
  • Ness's forward smash is able to reflect projectiles. This property is shared with Lucas's very similar forward smash, as well. These two, along with Min Min's up smash and Kazuya's Left Splits Kick, are the only non-special attacks with this property.
  • Mr. Game & Watch's forward smash is notable for its disjointed range, high power when sweetspotted, and very low ending lag.
    • In Melee and Brawl, it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in Smash 4 and Ultimate, its strong power remained intact while also still having relatively low ending lag.
    • Additionally, in Ultimate it can be combo'd into from his down smash bury, making it one of his best KO options.
  • For her forward smash, Peach is capable of using three different weapons, each of which has different properties. In Melee and Brawl, it is entirely random which of the three is used for the attack. In Smash 4, the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In Ultimate, it was changed again to be angle-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). Daisy, as her Echo Fighter, inherits those properties for her forward smash.
  • Little Mac's forward smash is notable for having substantially different animations and functions when angled, unlike most angleable smash attacks. The up-angled variation is a powerful uppercut that acts as an anti-air and strong vertical finisher, the neutral-angled variation is a straight cross that inflicts exceptionally high knockback, and the down-angled variation is a low hook that inflicts low knockback but very high shield damage. Traits common to all three variation are relatively low startup and ending lag. Like Little Mac's other smash attacks, it also has super armor frames during the startup; in Ultimate, Special Zoom will activate if Little Mac is hit during the armor frames.
  • Wolf's forward smash is by far the longest reaching forward smash in Brawl, covering nearly 1/2 of Final Destination. Furthermore, due to its range, it hits twice because of the initial hit's low angle and deceptively fast startup (frame 10).
    • In Ultimate, Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in Brawl), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.
  • Pit's forward smash in Brawl is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.
  • In Brawl, Wario's forward smash has both transcendent priority and super armor, a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
    • The only other forward smashes to possess super armor are Squirtle's in Brawl and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
  • Palutena's forward smash has a reasonably powerful windbox just beyond the reach of the main portion of the attack, allowing it potential usage for niche edge-guards and gimps.
  • While charging a forward smash, Corrin holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
  • The pattern of the gunshots in Duck Hunt's forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
  • In Ultimate, Sonic's forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
  • Ganondorf's forward smash in Ultimate, nicknamed "Doriyah" after the grunt he makes while performing it, is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by Bowser and surpassed only by King Dedede, max aura Lucario, Hero with a crit, and Kazuya. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.
  • Wii Fit Trainer's forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
  • Min Min's forward smash is extremely atypical for a number of reasons:
    • Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
    • It is the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
    • It has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
    • Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
    • As of update 11.0.0, it is the only smash attack in the series that has a different maximum charge time instead of the default, being able to be held for only 30 frames instead of the standard 120 frames.
    • The move deals more damage in the middle of its trajectory than when it first starts moving and when fully extended.
  • Pyra's forward smash, named Flare Smash, is spotlighted in her debut as a counterpart to Mythra's Foresight character ability as well as in the Move List. Despite this, it has no unique traits, although it is one of the most powerful and longest ranged forward smashes in the game.

Gallery[edit]

See also[edit]