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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Luigi
|name = Luigi
|image       = [[Image:Luigi SSBB.jpg|250px]]
|image = {{tabber|title1=Luigi (PM)|content1=[[File:Luigi SSBB.jpg|250px]]|title2=Luigi (P+)|content2=[[File:PPlus Luigi.png|250x250px]]|title3=Mr. L (PM)|content3=[[File:PMLuigiAlt.png|250x250px]]|title4=Mr. L (P+)|content4=[[File:PPlus Mr. L.png|250x250px]]|title5=Casino Luigi (P+)|content5=[[File:PPlus Casino Luigi.png|250x250px]]}}
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|altcostume   = {{s|supermariowiki|Mr. L}}
|altcostume = {{s|mariowiki|Mr. L}}, Casino Luigi, Space Land Luigi (''[[Project+]]'')
|moveset1     = Luigi (SSBM)
|moveset1 = Luigi (SSBM)
|tier        = Lower-Mid
|ranking      = 34
}}
}}
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''.<!--tier position paragraph-->
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''. He is ranked 26th on the [[Project M#Tier list|official]] [[tier list]] in the top of the C tier, a much lower position than his ''Melee'' placement, where he was 12th out of 26, however barely higher compared to his ''Brawl'' placement, being 28th out of 38, respectively. However, in the official [[Project +]] tier list, he places much lower, being 40th out of 42, landing in the top of D tier.


==Attributes==
==Attributes==
[[Image:PMLuigiAlt.png|thumb|Luigi's official alternate costume.]]
Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent.


Luigi's moveset boasts a powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent. His neutral aerial is an extremely long lasting [[sex kick]].  
Luigi suffers, however, in [[recovery]] and his speed in some areas, especially with his long wavedash being born from his very low traction at a cost. His low ground speed can be covered by substituting wavedashing for normal [[dash]]ing, but his low aerial and falling speeds can hinder usage of his otherwise good aerials. Off stage, Luigi must deal with a fairly predictable and easy to [[edge hog]] return. Additionally, his floatiness makes him among the easiest characters to KO vertically (easier to KO than the floatier {{PM|Samus}} due to her extra weight), making attacks with high vertical power (such as {{PM|Fox}}'s up smash) deadly against Luigi; as such, he has relatively poor vertical endurance and players must know to cope with and avoid said attacks.


Luigi suffers, however, in [[recovery]] and his speed in some areas, especially with his long wavedash being born from his very low traction at a cost. His low ground speed can be covered by substituting wavedashing for normal [[dash]]ing, but his low aerial and falling speeds can hinder usage of his otherwise good aerials. Off stage, Luigi must deal with a fairly predictable and easy to [[edge hog]] return.  
==Changes from ''Melee'' to PM==
===Aesthetics===
*{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}}
*{{change|Luigi has a down [[Smash Taunt]] based on his dancing [[victory pose]] from ''Smash 64''.}}
*{{change|Luigi now has two [[helplessness|helpless]] animations: one for air dodging, and the other for [[Super Jump Punch]], taken from ''Brawl'' respectively.}}


===Changes from ''Melee'' to PM===
===Ground Attacks===
*{{buff|Down tilt inflicts considerably more damage (9% → 15%) and acts like a [[Mr. Saturn]], dealing weak set knockback with high [[hitstun]] and playing the "Pwaaah" sound effect. Additionally it has less ending lag (IASA 34 → 31).}}
*{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}}
*{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}}
*{{buff|Down tilt inflicts considerably more damage (now being one of the strongest down tilts) and acts like a [[Mr. Saturn]], dealing weak set knockback with high [[hitstun]] and playing the "Pwaaah" sound effect.}}
*{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}}
 
===Aerial Attacks===
*{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}}
*{{buff|Back air has less ending lag (IASA 29 → 26) and autocancels earlier (frame 19 → 17).}}
*{{nerf|Back air has a shorter duration (6-17 → 6-16).}}
*{{buff|Up air has a more vertical launch angle (55° → 70°), improving it's combo ability.}}
 
===Grabs, throws, and other===
*{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}}
*{{buff|Back throw deals more damage (10% → 12%).}}
*{{buff|Down taunt is no longer a [[meteor smash]], but a [[spike]].}}
 
===Special Moves===
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}}
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}}
*{{buff|[[Green Missile]] misfire mechanics changed. One in every six uses of the attack is guaranteed to be a misfire, and after a misfire is performed the next misfire will be guaranteed to appear in one of the six subsequent uses of the move (for example: at the beginning of the match the fourth of the six uses of the move is the misfire; after the misfire is used, the next misfire will occur in the second of the next six uses of the move). This means that if 5 missiles are used without a misfire then the sixth will be guaranteed to misfire. If the attack will misfire, Luigi flashes green during the startup and charging frames, allowing players to see when a misfire will occur. While charging a missile that will misfire, the player can hold the shield button as the missile is released to use a normal missile, with the misfire being "stored" for the next use of the attack. The attack's charge can also be held indefinitely like in ''Brawl''.}}
*{{change|Luigi's Fireball and [[Super Jump Punch]] now use a unique green fire element when they hit characters.}}
*{{buff|Better [[air speed]] when helpless after a [[Super Jump Punch]], allowing Luigi to recover efficiently with the move like in ''Brawl''.}}
*{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}}
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair it gives better height (between that of ''Melee'' and ''Brawl''). Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}}
**{{change|Green Missile displays additional green flames coming from Luigi's back.}}
*{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}}
*{{change|Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.}}
*{{nerf|Super Jump Punch gives slightly less vertical distance.}}
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}}
*{{change|Luigi now has two [[helplessness]] animations: one for air dodging, and the other for [[Super Jump Punch]], taken from ''Melee'' and ''Brawl'' respectively.}}
 
*{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}}
==Changes from PM to P+==
*{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}}
===Aesthetics===
*{{change|Green Missile displays additional green flames coming from Luigi's back.}}
*{{change|Luigi's Mr. L costume is completely repolished and optimized, complete with new recolors.}}
*{{change|Luigi's Fireball and Super Jump Punch now use a unique green fire element when it hits a character.}}
 
*{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}}
===Dash Attack===
*{{buff|Hitboxes modified to link slightly better}}
*{{buff|Overall distance increased marginally}}
 
===Up Smash===
*{{nerf|Head Intangibility reduced 9-13 > 9-11}}
 
===Neutral Air===
*{{nerf|Damage 15 > 12, KB compensated}}
*{{nerf|Late Hit size 4.3 > 3.1}}
 
===Forward Air===
*{{nerf|Damage 12 > 14, KB compensated}}
*{{buff|Landing Lag 25 > 21 (12 > 10 L-Cancelled)}}
 
===Back Throw===
*{{buff|BKB 80 > 85, KBG 65 > 75}}
 
===Down Special (Luigi Cyclone)===
*{{change|Variable that indicates use pushed back from frame 2 > 10}}
 
===Side Special (Green Missile)===
*{{buff|Can now edge cancel}}
 
===Up Special (Super Jump Punch)===
*{{nerf|Grounded version has reduced aerial drift}}
*{{change|Aerial SFX matches grounded}}
 
===Other===
*{{buff|Kick taunt angle 281 > 290, active frames 1 > 3}}


==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}}
*{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}}
*{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}}
*{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}}


===v2.5b===
===v2.5b===
*{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}}
*{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}}
*{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}}
*{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}}


===v2.6b===
===v2.6b===
*{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}}
*{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}}
*{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}}
*{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}}


===v3.0===
===v3.0===
*{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}}
*{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}}
*{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}}
*{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}}
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*{{nerf|Fire Jump Punch has more landing lag.}}
*{{nerf|Fire Jump Punch has more landing lag.}}
*{{nerf|Aerial version of Luigi Cyclone has more endlag.}}
*{{nerf|Aerial version of Luigi Cyclone has more endlag.}}
*{{change|Luigi's Fire based attacks (Fireball, Fire Jump Punch, and Green Missle) now use a unique green fire effect when they hit a character.}}
*{{change|Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green Missile) now use a unique green fire effect when they hit a character. This is Effect 15 for moveset editing purposes.}}
*{{change|Luigi has a custom KO scream only when getting [[Screen KO]]'d.}}
**{{nerf|They are no longer considered Fire-element moves, meaning they can't instantly detonate [[Blast Box]]es.}}
*{{change|Luigi uses a previously unused KO scream from ''Brawl'', which only applies when getting [[Screen KO]]'d.}}
 
===v3.6===
*{{nerf|Ledge grab box lowered.}}<ref>Not featured in the beta version.</ref>
*{{buff|Green Missile misfire damage|25%|27%}}
*{{nerf|Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.}}
*{{nerf|Luigi Cyclone's stats effectively match ''Melee''{{'}}s version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.}}
*{{change|Luigi has a new Smash Taunt, based off one of his winning animations from the original ''Super Smash Bros.''}}
<references/>


==Moveset==
==Moveset==
Up to date as of version 3.5.
Up to date as of version 3.6.


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
|-
|-
!Neutral attack
! colspan="2" rowspan="3" | Neutral attack
| || 3% (hit 1), 2% (hit 2), 5% (hit 3) (10% total)|| Punches twice and ends with a butt-bump forward with the left side. A quick three-hit attack that does little knockback.
| rowspan=3 | || 2% || rowspan=3| Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback. The first two hits are based on the Punch + Punch + Kick combo from ''Super Mario 64''.
|-
|-
!Forward tilt
| 3%
| || 11% (foot), 10% (body) || Kicks straight forward in a back-turning roundhouse kick. Can be [[Angling|angled]].
|-
|-
!Up tilt
| 5%
| || 9% || Does a wide reached pity hit in the form of a overhead claw/smack, with his hand in the form of a cat's paw. Not much range, but covers a wider area than Mario's up tilt. One of Luigi's standard combo tools.
|-
|-
!Down tilt
! colspan=2 | Forward tilt
| || 15% || A quick, short-ranged kick. Little range and knockback, but high hitstun and damage. Causes a [[Mr. Saturn]] sound effect upon connecting. The second strongest down tilt in the game, losing only to Bowser's. Easily a decent combo starter with solid reward on hit.
| || 10% (body), 11% (foot) || Kicks straight forward in a back-turning roundhouse kick. Can be [[Angling|angled]].
|-
! colspan=2 | Up tilt
| || 9% || Swipes his hand above his head with his fist. Not much range, but covers a wider area than Mario's up tilt. One of Luigi's standard combo tools.
|-
! colspan=2 | Down tilt
| || 15% || A quick, short-ranged kick. Little range and knockback, but high [[hitstun]] and damage. Causes a [[Mr. Saturn]] sound effect upon connecting. The second strongest down tilt in the game, losing only to Bowser's. Easily a decent combo starter with solid reward on hit.
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
! colspan=2 | Dash attack
| || 3% (hits 1-7) (21% total) || Does a frenzy of flailing fists that end with him leaning forward with both fists in front of himself to a stop. All the small hits can chain into one another. Very poor compared to other dash attacks, and also one of Luigi's worst moves, though it's one of the most damaging. The final blow has enough hitstun to followup with very quick actions.
| || 3% (hits 1-7) || Dashes forward and attacks his opponent with a flurry of punches. All seven hits can chain into one another. Very poor compared to other dash attacks, and also one of Luigi's worst moves, though it's one of the most damaging. The final blow has enough hitstun to follow up with very quick actions.
|-
|-
!Forward smash
! rowspan="3" | Forward smash || ↗
| || {{ChargedSmashDmgSSBM|14}} (high), {{ChargedSmashDmgSSBM|13}} (mid), {{ChargedSmashDmgSSBB|12}} (low) || A long reach open-handed stab forward step with good knockback. Deals low damage, but has a high knockback growth that makes it an excellent finisher. Can be angled; inflicts more damage if angled upwards.
| rowspan="3" | || {{ChargedSmashDmgSSBM|14}} || rowspan="3" | Bends his elbow before thrusting his arm out, performing a spear-hand thrust. Deals low damage, but has high knockback growth, making it an excellent finisher. This move can be angled up or down; inflicting more damage angled upwards.
|-
|-
!Up smash
!
| || {{ChargedSmashDmgSSBM|17}} ||  Headbutts upward and forward in one huge step. Can hit behind Luigi. Excellent finisher at around 110%.
|{{ChargedSmashDmgSSBM|13}}
|-
|-
!Down smash
!
| || {{ChargedSmashDmgSSBM|17}} || A sweep on both sides of Luigi. Does great vertical knockback and has good range. Can easily lead into combos at low percentages if used after a wavedash. Luigi starts off via a low-profile by swinging his left leg inward in a full turning sweep as opposed to his brother's actual breakdance sweep.
|{{ChargedSmashDmgSSBB|12}}
|-
|-
!Neutral aerial
! colspan=2 | Up smash
| || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages.
| || {{ChargedSmashDmgSSBM|17}} || Luigi performs an upwards headbutt. This move can hit enemies behind Luigi. An excellent finishing move at around 110%. Luigi's head is [[intangible]] while the hitboxes are out.
|-
|-
!Forward aerial
! colspan=2 | Down smash
| || 12% || A karate style left-handed chop with Luigi quickly reeling back afterwards. High horizontal knockback with very fast startup and recovery, and is one of his primary KOing aerial attacks. It is also a good option when wavelanding.
| || {{ChargedSmashDmgSSBM|17}} || Luigi performs a low break-dancing sweepkick that hits on both sides. Does great vertical knockback and has good range. Can easily lead into combos at low percentages if used after a [[wavedash]]. Luigi starts off via a low-profile by swinging his left leg inward in a full turning sweep as opposed to his brother's actual break-dance sweep.
|-
|-
!Back aerial
! colspan=2 | Neutral aerial
| || 11% || Kicks backwards with both feet with long range.Commonly used in a [[short hop]] to then perform a quick waveland. Useful gimping tool and also a solid aerial combo tool as well. Uses its ''Melee'' animation.
| || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages. This attack is similar to the Jump Kick from ''Super Mario 64''.
|-
|-
!Up aerial
! colspan=2 | Forward aerial
| || 13% || Kicks upwards in a back-somersault. A midair juggle combo tool.
| || 12% || Luigi does a quick karate chop forward. High horizontal knockback with very fast startup and recovery, and is one of Luigi's primary aerial finishers. It is also a good option when wavelanding.
|-
|-
!Down aerial
! colspan=2 | Back aerial
| || 16% || A single hit drilling kick with only a single spinning motion, with a small wind surrounding him briefly. This move meteor smashes at the upper hitbox (located at his waist) with strong knockback. If sourspotted, it results in powerful horizontal knockback, making it a great edgeguarding attack.
| || 11% || Luigi kicks backwards with both feet. Commonly used in a [[short hop]] to perform a quick waveland. A useful [[gimping]] tool and also a solid aerial combo tool as well. This move uses its ''Melee'' animation.
|-
! colspan=2 | Up aerial
| || 13% || Luigi does an aerial flipkick, hitting foes above him. A useful [[juggle|juggling]] tool in midair.
|-
! colspan=2 | Down aerial
| || 16% || Luigi does a quick spin kick aimed downwards. This move [[meteor smash]]es enemies who come in contact with the sweetspot (being the upper hitbox located at Luigi's waist) with strong knockback. If sourspotted, it results in powerful horizontal knockback, making it a great [[edgeguarding]] attack.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
! colspan=2 | Grab
| || &mdash; || Grabs the opponent with both hands.
| || &mdash; ||
|-
|-
!Pummel
! colspan=2 | Pummel
| || 3% || Luigi hits the opponent with a headbutt. A very slow pummel, but can be quickly used again after hitting the foe.
| || 3% || Headbutts opponent. A very slow pummel, but can be quickly used again after hitting the foe.
|-
|-
!Forward throw
! colspan=2 | Forward throw
| || 8% || Throws the opponent forward in a single turning fling.
| || 8% || Throws the opponent forward in a single turning fling.
|-
|-
!Back throw
! colspan=2 | Back throw
| || 12% || The opponent is hurled backwards with three quick spins in a giant swing throw. One of his more stronger throw attacks and can hit nearby opponents with the grabbed target.
| || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his stronger throws and can hit nearby opponents with the grabbed target. This attack is similar to how Mario throws Bowser during the boss battles from ''Super Mario 64''.
|-
|-
!Up throw
! colspan=2 | Up throw
| || 7% || Luigi throws his opponent in the air with full force flinging both arms outward and upward, leading into possible combos.
| || 7% || Throws his opponent upward with both hands, leading into possible combos.
|-
|-
!Down throw
! colspan=2 | Down throw
| || 7% || Luigi slams his foe downward via a takedown that causes him to somersault a bit into a small leap. The opponent is thrown onto the floor head-first and bounced up, leading into possible combos.
| || 7% || Slams his opponent on the ground. The opponent is thrown onto the floor head-first and bounces up, leading into possible combos.
|-
|-
!Floor attack (front)
! colspan=2 | Floor attack (front)
| || 6% || Luigi does a quick double-hit spin.
| || 6% || Gets up and punches behind him, then in front.
|-
|-
!Floor attack (back)
! colspan=2 | Floor attack (back)
| || 6% || Luigi does an attack similar to his down smash.
| || 6% || Gets up and does a sweep kicks in a similar fashion to his down smash.
|-
|-
!Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 5% || Does a low-ranged kick to the front and back.
| || 5% || Gets up and kicks backward and forward.
|-
|-
!Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || 8% (foot), 6% (body) || Does a half-flip kick to the opponent.
| || 6% (body), 8% (legs) || Does a somersault and kicks with both feet.
|-
|-
!Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 10% || Luigi gets up slowly and kicks the opponent.
| || 10% || Slowly gets up and kicks with one leg.
|-
|-
!Neutral special
! colspan=2 | Down taunt
| [[Fireball]] || 7% || Shoots a fireball from his fingers. Has less range than Mario's, but is not affected by gravity.
| || 4% || Does a short-ranged kick to the ground that can damage those who touch his left foot. On grounded opponents, it inflicts moderately low set knockback, making it unreliable at KOing; however, on aerial opponents, its base knockback is extremely high, and will [[spike]] opponents, making it capable of yielding early KOs should the player properly connect, though it is still unreliable due to the high startup lag and short range.
|-
|-
!Side special
! colspan=2 | Neutral special
| [[Green Missile]] || 5% (uncharged), 26% (fully charged), 25% (misfire) || Luigi fires himself like a rocket to cause [[flame]] damage. It can be charged for about 2.5 seconds, and the charge can then be held in place. If Luigi glows green, then the attack will be a misfire, which is faster and always deals 25% damage with powerful knockback. If the move is used, is not a misfire but Luigi's hand glows green, the next use will be a misfire. One-in-six uses is guaranteed to be a misfire. A great move for recovering.
| [[Fireball]] || 7% || Luigi shoots a fireball from his fingers. Has less range than Mario's, but is not affected by gravity.
|-
|-
!Up special
! colspan=2 | Side special
| [[Super Jump Punch]] || 25% (grounded sweetspot), 21% (aerial sweetspot), 1% (sourspot) || Luigi goes straight up into the air. If he does not connect with an opponent instantly, he will get one pity coin, but directly hitting the enemy results in a Fire Jump Punch, which is much stronger and has the most KO potential of all of his attacks, though it is very difficult to land.
| [[Green Missile]] || 5-26% (normal), 15-27% (misfire) || Luigi charges up and shoots forward like a missile. This move can be charged for about 2.5 seconds, and the charge can held infinitely by holding the special button. If Luigi glows green, then the attack will be a misfire, which is faster and deals 27% damage with powerful knockback. He may also store this misfire and allow Green Missile to fire normally; with the next use of Green Missile being a misfire of reduced damage depending on how many times it has been canceled, to a minimum of 15% damage. One in eight uses of this move is guaranteed to be a misfire. A great move for horizontal recovery.
|-
|-
!Down special
! colspan=2 | Up special
| [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi spins around, hitting the opponent. First hit occurs during the spin, then the other during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack. It has much better horizontal movement than [[Mario Tornado]], but gives less vertical distance.
| [[Super Jump Punch]] || 25% (clean ground), 21% (clean air), 1% (late) || Luigi performs a strong, jumping uppercut. If the attack is sweetspotted, it becomes a [[Fire Jump Punch]], which deals much more and has high KO potential. If he does not connect with the sweetspot, it deals pitiful damage and produces one coin. The damage of the sweetspot is stronger when used on the ground.
|-
|-
!Final Smash
! colspan=2 | Down special
| [[Negative Zone]] || 1% (in void) ||Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: [[flower]]ing, [[dizziness]], [[sleep]], greater launch distance (which makes a lot of Luigi's moves (such as his Fire Jump Punch) effective finishers even at low and mid percentages), and forced [[taunt]]ing.  
| [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack, being a decent vertical finisher. It has much better horizontal movement compared to [[Mario Tornado]], but gives less vertical distance. Resembles the Spin Jump from ''Super Mario World''.
|-
! colspan=2 | Final Smash
| [[Negative Zone]] || 0% || Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: [[flower]]ing, [[dizziness]], [[sleep]], greater launch distance (which makes a lot of Luigi's moves (such as his Fire Jump Punch) effective finishers even at low and mid percentages), and forced [[taunt]]ing.  
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{Sm|Blea Gelo|USA}}
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Dong|USA}}
*{{Sm|Flarp|USA}} - Ranked 3rd on the [[New England Power Rankings|Massachusetts Power Rankings]], 5th on the New England Power Rankings, and 29th on [[PMRank 2023]]. Placed 5th at [[Blacklisted 5]].
*{{Sm|Dyl|USA}}
*{{Sm|ilovebagelz|USA}} - Ranked 3rd on the Arizona ''Project M'' Power Rankings and 29th on [[PMRank 2019]].
*{{Sm|Eli|USA}}
*{{Sm|Blub|USA}} - Ranked 6th in SoCal.
*{{Sm|Sago|USA}}
*{{Sm|Shiny Zubat|USA}} - Yoshi main with a Luigi secondary. Ranked #15 on [[PMRank 2023]].
*{{Sm|Vist|USA}}
*{{Sm|XYK|USA}} - Ranked 1st on the Columbus ''Project M'' Power Rankings and was formerly ranked 43rd on [[PMRank 2017]].
*{{Sm|XYK|USA}}
*{{Sm|Nerfy|USA}} - Ranked #50 on [[PMRank 2023]]. First player from Oregon to be featured on [[PMRank]].
*{{Sm|Zael|USA}}


==Alternate costumes==
==Alternate costumes==
'''{{s|mariowiki|Mr. L}}''' (from ''{{s|mariowiki|Super Paper Mario}}'') appears as Luigi's alternate costume. When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed.
===Project M===
Luigi has an alternate costume based off of his alter ego, '''{{s|mariowiki|Mr. L}}''', from ''{{s|mariowiki|Super Paper Mario}}.'' When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed.
 
3.6 includes recolors for team battles, and a white "Fire" variant for Mr. L.
 
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Luigi Palette (PM).png|frame|center|Luigi's alternate costumes in PM]]
|colspan=12|[[File:Luigi Palette (PM).png|frame|center|Luigi's alternate costumes in PM]]
|-
|-
|[[Image:LuigiHeadSSBB.png]]
|colspan=2|[[File:LuigiHeadSSBB.png]]
|[[Image:LuigiHeadOrangeSSBB.png]]
|colspan=2|[[File:LuigiHeadOrangeSSBB.png]]
|[[Image:LuigiHeadPinkSSBB.png]]
|colspan=2|[[File:LuigiHeadPinkSSBB.png]]
|[[Image:LuigiHeadBlueSSBB.png]]
|colspan=2|[[File:LuigiHeadBlueSSBB.png]]
|[[Image:LuigiHeadWhiteSSBB.png]]
|colspan=2|[[File:LuigiHeadWhiteSSBB.png]]
|[[Image:LuigiHeadPurpleSSBB.png]]
|colspan=2|[[File:LuigiHeadPurpleSSBB.png]]
|[[Image:LuigiHeadMrLPM.png]]
|-
|colspan=2|
|colspan=2|[[File:LuigiHeadMrLPM.png]]
|colspan=2|[[File:LuigiHeadMrLRedPM.png]]
|colspan=2|[[File:LuigiHeadMrLBluePM.png]]
|colspan=2|[[File:LuigiHeadMrLWhitePM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Luigi is given a new recolor based on his appearance in ''{{s|mariowiki|Super Mario Bros.: Pīchi-hime Kyushutsu Dai Sakusen!}}'' His Mr. L costume's recolors are also touched up, with the Red Team coloration being similar to the Fire Luigi palette (shared with Fire Mario) from the NES version of ''{{s|mariowiki|Super Mario Bros. 3}}''. Luigi also gains an alternate "Casino" costume based on the casino-themed minigames from ''{{s|mariowiki|Super Mario 64 DS}}'' and ''{{s|mariowiki|New Super Mario Bros.}}'', which comes with two team-based recolors and one based on Waluigi like his default costume.
[[File:Luigi Palette (P+).png|800px|thumb|center|Luigi's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Luigi Z P+.png|160px]] [[File:SpaceLandLuigiPM.png|160px]]
'''Z-Secret Costume:''' Fake Peach: Based on Luigi's appearance in ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'' where he dresses as a stand-in for Peach.
'''R-Secret Costume:''' Space Land Luigi: Based on Luigi's appearance in ''{{s|mariowiki|Mario Party 2}}'' when participating on the {{s|mariowiki|Space Land}} board.
==Trivia==
*His ''Project+'' artwork is identical to one of his [[List of taunts (SSBB)#Luigi|Up Taunt]] poses, which, in some respects, is similar to his ''[[mariowiki:Mario & Luigi: Partners in Time|Mario & Luigi: Partners in Time]]'' artwork.


==External links==
==External links==
*[http://projectmgame.com/en/characters/luigi Project M character page]
*[https://www.reddit.com/r/SSBPM/comments/a2wik5/labbing_discord_results_luigi/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Luigi]]
[[Category:Luigi]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Latest revision as of 21:07, July 2, 2024

Luigi
in Project M and Project+
Luigi SSBB.jpg
PPlus Luigi.png
PMLuigiAlt.png
PPlus Mr. L.png
PPlus Casino Luigi.png

MarioSymbol.svg
Universe Mario
Base game appearance Brawl
Moveset inspiration Luigi (SSBM)
Alternate costume Mr. L, Casino Luigi, Space Land Luigi (Project+)
LuigiHeadSSBB.png

Luigi is a playable character in the Brawl mod Project M. His gameplay is based on his appearance in Melee. He is ranked 26th on the official tier list in the top of the C tier, a much lower position than his Melee placement, where he was 12th out of 26, however barely higher compared to his Brawl placement, being 28th out of 38, respectively. However, in the official Project + tier list, he places much lower, being 40th out of 42, landing in the top of D tier.

Attributes[edit]

Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid approach methods, and spontaneous power. With his incredibly long wavedash, Fireballs, and the mobility of Luigi Cyclone, Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can space out opponents using his fireballs, and his combo game, especially in the air, is very potent.

Luigi suffers, however, in recovery and his speed in some areas, especially with his long wavedash being born from his very low traction at a cost. His low ground speed can be covered by substituting wavedashing for normal dashing, but his low aerial and falling speeds can hinder usage of his otherwise good aerials. Off stage, Luigi must deal with a fairly predictable and easy to edge hog return. Additionally, his floatiness makes him among the easiest characters to KO vertically (easier to KO than the floatier Samus due to her extra weight), making attacks with high vertical power (such as Fox's up smash) deadly against Luigi; as such, he has relatively poor vertical endurance and players must know to cope with and avoid said attacks.

Changes from Melee to PM[edit]

Aesthetics[edit]

  • Change Side taunt will repeat, alternating directions, for as long as the side taunt button is held.
  • Change Luigi has a down Smash Taunt based on his dancing victory pose from Smash 64.
  • Change Luigi now has two helpless animations: one for air dodging, and the other for Super Jump Punch, taken from Brawl respectively.

Ground Attacks[edit]

  • Buff Down tilt inflicts considerably more damage (9% → 15%) and acts like a Mr. Saturn, dealing weak set knockback with high hitstun and playing the "Pwaaah" sound effect. Additionally it has less ending lag (IASA 34 → 31).
  • Buff Dash attack uses Melee trajectories, but hits faster and seven times (as opposed to six) like in Brawl, being better at racking up damage (also because of the different staleness).
  • Change Down smash has its Melee trajectory, but uses the Brawl animation.

Aerial Attacks[edit]

  • Change Forward air emits a Fan sound effect and uses a slash effect, like the forward smash.
  • Buff Back air has less ending lag (IASA 29 → 26) and autocancels earlier (frame 19 → 17).
  • Nerf Back air has a shorter duration (6-17 → 6-16).
  • Buff Up air has a more vertical launch angle (55° → 70°), improving it's combo ability.

Grabs, throws, and other[edit]

  • Buff Keeps horizontal momentum when grabbing opponents, making throws KO more easily when combined with wavedashing.
  • Buff Back throw deals more damage (10% → 12%).
  • Buff Down taunt is no longer a meteor smash, but a spike.

Special Moves[edit]

  • Buff Fireball travels faster and can be followed up quicker.
  • Change Luigi's Fireball and Super Jump Punch now use a unique green fire element when they hit characters.
  • Buff Green Missile retains its ability to be held indefinitely from Brawl. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.
    • Change Green Missile displays additional green flames coming from Luigi's back.
  • Change Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.
  • Buff Luigi Cyclone acts like in Melee, but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in Melee) in a manner similar to Brawl, which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.

Changes from PM to P+[edit]

Aesthetics[edit]

  • Change Luigi's Mr. L costume is completely repolished and optimized, complete with new recolors.

Dash Attack[edit]

  • Buff Hitboxes modified to link slightly better
  • Buff Overall distance increased marginally

Up Smash[edit]

  • Nerf Head Intangibility reduced 9-13 > 9-11

Neutral Air[edit]

  • Nerf Damage 15 > 12, KB compensated
  • Nerf Late Hit size 4.3 > 3.1

Forward Air[edit]

  • Nerf Damage 12 > 14, KB compensated
  • Buff Landing Lag 25 > 21 (12 > 10 L-Cancelled)

Back Throw[edit]

  • Buff BKB 80 > 85, KBG 65 > 75

Down Special (Luigi Cyclone)[edit]

  • Change Variable that indicates use pushed back from frame 2 > 10

Side Special (Green Missile)[edit]

  • Buff Can now edge cancel

Up Special (Super Jump Punch)[edit]

  • Nerf Grounded version has reduced aerial drift
  • Change Aerial SFX matches grounded

Other[edit]

  • Buff Kick taunt angle 281 > 290, active frames 1 > 3

Revisions[edit]

v2.1[edit]

  • Buff Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.
  • Nerf Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.

v2.5b[edit]

  • Change Luigi's angled forward smash animations matched to Melee's.
  • Change Luigi Cyclone's final hit duration increased to match Melee's.

v2.6b[edit]

  • Buff Super Jump Punch's vertical distance and ledge grab duration is closer to Melee Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.
  • Nerf Pivot grab had its range reduced, and the hitbox comes slightly later to better match animation.

v3.0[edit]

  • Buff Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.
  • Buff Increased the size of down taunt's hitbox to hit below ledges better.

v3.5[edit]

  • Buff Up B landing lag reduced to 40 frames from 45.
  • Buff Dash attack deals more damage total and has knockback to make it safer on hit.
  • Buff Up aerials hitboxes last longer.
  • Nerf Fire Jump Punch has more landing lag.
  • Nerf Aerial version of Luigi Cyclone has more endlag.
  • Change Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green Missile) now use a unique green fire effect when they hit a character. This is Effect 15 for moveset editing purposes.
    • Nerf They are no longer considered Fire-element moves, meaning they can't instantly detonate Blast Boxes.
  • Change Luigi uses a previously unused KO scream from Brawl, which only applies when getting Screen KO'd.

v3.6[edit]

  • Nerf Ledge grab box lowered.[1]
  • Buff Green Missile misfire damage: 25% → 27%
  • Nerf Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.
  • Nerf Luigi Cyclone's stats effectively match Melee's version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.
  • Change Luigi has a new Smash Taunt, based off one of his winning animations from the original Super Smash Bros.
  1. ^ Not featured in the beta version.

Moveset[edit]

Up to date as of version 3.6.

Name Damage Description
Neutral attack 2% Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback. The first two hits are based on the Punch + Punch + Kick combo from Super Mario 64.
3%
5%
Forward tilt 10% (body), 11% (foot) Kicks straight forward in a back-turning roundhouse kick. Can be angled.
Up tilt 9% Swipes his hand above his head with his fist. Not much range, but covers a wider area than Mario's up tilt. One of Luigi's standard combo tools.
Down tilt 15% A quick, short-ranged kick. Little range and knockback, but high hitstun and damage. Causes a Mr. Saturn sound effect upon connecting. The second strongest down tilt in the game, losing only to Bowser's. Easily a decent combo starter with solid reward on hit.
Dash attack 3% (hits 1-7) Dashes forward and attacks his opponent with a flurry of punches. All seven hits can chain into one another. Very poor compared to other dash attacks, and also one of Luigi's worst moves, though it's one of the most damaging. The final blow has enough hitstun to follow up with very quick actions.
Forward smash 14% Bends his elbow before thrusting his arm out, performing a spear-hand thrust. Deals low damage, but has high knockback growth, making it an excellent finisher. This move can be angled up or down; inflicting more damage angled upwards.
13%
12%
Up smash 17% Luigi performs an upwards headbutt. This move can hit enemies behind Luigi. An excellent finishing move at around 110%. Luigi's head is intangible while the hitboxes are out.
Down smash 17% Luigi performs a low break-dancing sweepkick that hits on both sides. Does great vertical knockback and has good range. Can easily lead into combos at low percentages if used after a wavedash. Luigi starts off via a low-profile by swinging his left leg inward in a full turning sweep as opposed to his brother's actual break-dance sweep.
Neutral aerial 15% (clean), 8% (late) A sex kick. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages. This attack is similar to the Jump Kick from Super Mario 64.
Forward aerial 12% Luigi does a quick karate chop forward. High horizontal knockback with very fast startup and recovery, and is one of Luigi's primary aerial finishers. It is also a good option when wavelanding.
Back aerial 11% Luigi kicks backwards with both feet. Commonly used in a short hop to perform a quick waveland. A useful gimping tool and also a solid aerial combo tool as well. This move uses its Melee animation.
Up aerial 13% Luigi does an aerial flipkick, hitting foes above him. A useful juggling tool in midair.
Down aerial 16% Luigi does a quick spin kick aimed downwards. This move meteor smashes enemies who come in contact with the sweetspot (being the upper hitbox located at Luigi's waist) with strong knockback. If sourspotted, it results in powerful horizontal knockback, making it a great edgeguarding attack.
Grab
Pummel 3% Headbutts opponent. A very slow pummel, but can be quickly used again after hitting the foe.
Forward throw 8% Throws the opponent forward in a single turning fling.
Back throw 12% (throw), 8% (collateral) Spins around three times and swings the opponent backwards in a giant swing throw. One of his stronger throws and can hit nearby opponents with the grabbed target. This attack is similar to how Mario throws Bowser during the boss battles from Super Mario 64.
Up throw 7% Throws his opponent upward with both hands, leading into possible combos.
Down throw 7% Slams his opponent on the ground. The opponent is thrown onto the floor head-first and bounces up, leading into possible combos.
Floor attack (front) 6% Gets up and punches behind him, then in front.
Floor attack (back) 6% Gets up and does a sweep kicks in a similar fashion to his down smash.
Floor attack (trip) 5% Gets up and kicks backward and forward.
Edge attack (fast) 6% (body), 8% (legs) Does a somersault and kicks with both feet.
Edge attack (slow) 10% Slowly gets up and kicks with one leg.
Down taunt 4% Does a short-ranged kick to the ground that can damage those who touch his left foot. On grounded opponents, it inflicts moderately low set knockback, making it unreliable at KOing; however, on aerial opponents, its base knockback is extremely high, and will spike opponents, making it capable of yielding early KOs should the player properly connect, though it is still unreliable due to the high startup lag and short range.
Neutral special Fireball 7% Luigi shoots a fireball from his fingers. Has less range than Mario's, but is not affected by gravity.
Side special Green Missile 5-26% (normal), 15-27% (misfire) Luigi charges up and shoots forward like a missile. This move can be charged for about 2.5 seconds, and the charge can held infinitely by holding the special button. If Luigi glows green, then the attack will be a misfire, which is faster and deals 27% damage with powerful knockback. He may also store this misfire and allow Green Missile to fire normally; with the next use of Green Missile being a misfire of reduced damage depending on how many times it has been canceled, to a minimum of 15% damage. One in eight uses of this move is guaranteed to be a misfire. A great move for horizontal recovery.
Up special Super Jump Punch 25% (clean ground), 21% (clean air), 1% (late) Luigi performs a strong, jumping uppercut. If the attack is sweetspotted, it becomes a Fire Jump Punch, which deals much more and has high KO potential. If he does not connect with the sweetspot, it deals pitiful damage and produces one coin. The damage of the sweetspot is stronger when used on the ground.
Down special Luigi Cyclone 8% (hit 1), 12% (hit 2) Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. Mashing the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper blast line as an attack, being a decent vertical finisher. It has much better horizontal movement compared to Mario Tornado, but gives less vertical distance. Resembles the Spin Jump from Super Mario World.
Final Smash Negative Zone 0% Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: flowering, dizziness, sleep, greater launch distance (which makes a lot of Luigi's moves (such as his Fire Jump Punch) effective finishers even at low and mid percentages), and forced taunting.

In competitive play[edit]

Notable players[edit]

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Alternate costumes[edit]

Project M[edit]

Luigi has an alternate costume based off of his alter ego, Mr. L, from Super Paper Mario. When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed.

3.6 includes recolors for team battles, and a white "Fire" variant for Mr. L.

Luigi's alternate costumes in PM
LuigiHeadSSBB.png LuigiHeadOrangeSSBB.png LuigiHeadPinkSSBB.png LuigiHeadBlueSSBB.png LuigiHeadWhiteSSBB.png LuigiHeadPurpleSSBB.png
LuigiHeadMrLPM.png LuigiHeadMrLRedPM.png LuigiHeadMrLBluePM.png LuigiHeadMrLWhitePM.png

Project+[edit]

In Project+, Luigi is given a new recolor based on his appearance in Super Mario Bros.: Pīchi-hime Kyushutsu Dai Sakusen! His Mr. L costume's recolors are also touched up, with the Red Team coloration being similar to the Fire Luigi palette (shared with Fire Mario) from the NES version of Super Mario Bros. 3. Luigi also gains an alternate "Casino" costume based on the casino-themed minigames from Super Mario 64 DS and New Super Mario Bros., which comes with two team-based recolors and one based on Waluigi like his default costume.

Luigi's alternate costumes in P+

Secret costumes:

Luigi Z P+.png SpaceLandLuigiPM.png


Z-Secret Costume: Fake Peach: Based on Luigi's appearance in Mario & Luigi: Superstar Saga where he dresses as a stand-in for Peach.

R-Secret Costume: Space Land Luigi: Based on Luigi's appearance in Mario Party 2 when participating on the Space Land board.

Trivia[edit]

External links[edit]