Super Smash Bros. series

Wind: Difference between revisions

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(Proper magnitudes for Brawl. Surely the Fan Thing has a non-flat angle, but testing that will take a bit. Yes, I know there is a broken image. I can't do much about that)
 
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{{incomplete|Anything missing as pointed out in wiki code. Also need to factor in SSB4.}}
:''This page is for wind as used by stages. For wind as used by other game elements, see [[Windbox]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
:''For other instances of the term, see [[Wind (disambiguation)]].''
[[File:GGreensMelee.jpg|thumb|[[Peach]]'s hair being blown by Whispy Woods.]]
'''Wind''' (applied to '''push''' and '''pull''') is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]]. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.
'''Wind''' is an aesthetic and physical element that is used for stages in all five ''Super Smash Bros.'' games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap.


Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in [[Spirit Battle]]s, and some [[spirit]]s will reduce or eliminate the wind's impact.


==Pushing attacks==
Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.
'''Pushing''' is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing, and as such, is affected by the [[damage ratio]].
Stages that include winds are:
{| class="wikitable sortable"
!Stage
!Hazard
!Description
!data-sort-type="number"|{{rollover|Strength|In units per frame|?}}
!Games
|-
|{{SSB|Dream Land}}
|[[Whispy Woods]]
|Whispy occasionally blows either to the left or right
|data-sort-value="0.2"|{{rollover|6 - 0.0006d|"d" is distance from Whispy. Smash 64 units are roughly 30 times bigger than later games, being equivalent to 0.2 - 0.00002d|?}} {{GameIcon|SSB}}<br>0.2 {{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Green Greens]]
|Whispy Woods
|Whispy occasionally blows either to the left or right. In ''Brawl'' he blows at an angle of 10 {{angleIcon|10|s=16}}
|0.24 {{GameIcon|SSBM}}<br>{{rollover|0.24|x: 0.236354, y: 0.041675|?}} {{GameIcon|SSBB}}<br>0.48 {{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|[[Mushroom Kingdom U]]
|Water geysers
|Pushes characters touching the geysers upward
|1.0 <!--SSB4-U SSBU-->
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Paper Mario]]
|{{iw|mariowiki|Fan}} [[mariowiki:Sticker (Paper Mario: Sticker Star)#Things|Thing]] in Hither Thither Hill
|Appears after a while and blows fairly strong wind to the right, covering the entire stage
|0.5 {{GameIcon|SSB4-3}}<br>0.467252{{GameIcon|SSBU}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|[[PictoChat]]
|Gusty Gus
|Blows to the left, covering most of the stage. Has an angle of 195 {{angleIcon|195|s=16}}
|{{rollover|0.5|x: -0.482962817, y: -0.12940979|?}}
|{{GameIcon|SSBB}}
|-
|rowspan=2|[[PictoChat 2]]
|Gusty Gus 2
|Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time
|data-sort-value="4.0"|Bottom: 4.0<br>Middle: 2.0, 4.0<br>Top: 2.0, 3.2<!--SSB4-3 SSBU-->
|rowspan=2|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|Tap
|Pushes characters directly below the tap downward
|1.5 <!--SSB4-3 SSBU-->
|-
|[[Pokémon Stadium 2]]
|Flying transformation
|Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground
|0.45
|{{GameIcon|SSBU}}
|-
|[[Skyloft]]
|Waterfall
|Pushes characters downward where the waterfall touches characters, usually gimping them
|0.9 {{GameIcon|SSB4-U}}<br>0.45 {{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Wuhu Island]]
|Fountain
|Water pushes characters upward, moderately strongly
|data-sort-value="1.4"|Bottom: 1.4<br>Top: 1.2
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|rowspan=9|[[The Subspace Emissary]]
|[[The Battlefield Fortress]]: Battles with a Subspace Army in room 3
|Pushes characters to the left towards a cliff
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.09<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.12<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.15<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.24<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.33
|rowspan=9|{{GameIcon|SSBB}}
|-
|[[The Wilds (Part I)]]: Certain areas in room 1
|Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 {{angleIcon|210|s=16}}
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.1|x: -0.0866025388, y: -0.05|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.2|x: -0.173205078, y: -0.1|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.216506347, y: -0.125|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.242487118, y: -0.14|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.268467903, y: -0.155|?}}
|-
|[[The Wilds (Part II)]]: Certain areas in room 2
|Pushes characters to the side, indicated by sand carried by the wind
|data-sort-value="0.31"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.1<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.2<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.25<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.28<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.31
|-
|[[The Swamp]]: Above certain pits
|Either push straight up or straight down
|data-sort-value="1.6"|Up:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.82<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.9<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]1.0<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]1.6<br><!--
-->Down:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]0.41<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.45<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.5<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.56<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.66<br><!--
-->Secret door:<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]][[File:NormalDifficulty.png|16px|Normal|link=]][[File:HardDifficulty.png|16px|Hard|link=]]1.6<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]1.3<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.8
|-
|[[The Research Facility (Part II)]]: One of Ridley's attacks
|Pushes characters back. Strength increases when Ridley is at low health
|data-sort-value="0.33"|[[File:EasyDifficulty.png|16px|Easy|link=]]0.18, 0.195 (low health)<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]0.21, 0.24<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]0.24, 0.255<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]0.27, 0.285<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]0.315, 0.33
|-
|[[The Glacial Peak]]: Near the top of the mountain
|Pushes characters to the side and downwards. Has an angle of 210 {{angleIcon|210|s=16}}
|data-sort-value="0.42"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.24|x: -0.207846105, y: -0.12|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.27|x: -0.233826876, y: -0.135|?}}5<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.3|x: -0.259807646, y: -0.15|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.36|x: -0.311769187, y: -0.18|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.42|x: -0.363730669, y: -0.21|?}}
|-
|[[Battleship Halberd Exterior]]: The exterior of the Halberd
|Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 {{angleIcon|200|s=16}} (right side) and 340 {{AngleIcon|340|s=16}} (left side)
|data-sort-value="0.31"|Right side (backward):<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.08|x: -0.0751754045, y: -0.0273615979|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.16|x: -0.150350809, y: -0.0547231957|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: -0.234923139, y: -0.0855050012|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: -0.263113916, y: -0.0957655981|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: -0.291304708, y: -0.106026202|?}}<br><!--
-->Left side (forward):<br><!--
-->[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.19|x: 0.178541571, y: -0.0649838895|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.22|x: 0.206732363, y: -0.0752445087|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.25|x: 0.234923124, y: -0.0855051205|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.28|x: 0.263113886, y: -0.0957657397|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.31|x: 0.291304678, y: -0.106026351|?}}
|-
|[[The Subspace Bomb Factory (Part II)]]: During Meta Ridley fight
|Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded
|0.293925017
|-
|[[The Great Maze]]: Repeats of the above areas. New room to the left of the top-left rest area
|Wind in new section pushes to the side and downwards. Has an angle of 240 {{angleIcon|240|s=16}}
|data-sort-value="0.4"|[[File:EasyDifficulty.png|16px|Easy|link=]]{{rollover|0.14|x: -0.07, y: -0.121243544|?}}<br><!--
-->[[File:NormalDifficulty.png|16px|Normal|link=]]{{rollover|0.17|x: -0.085, y: -0.147224307|?}}<br><!--
-->[[File:HardDifficulty.png|16px|Hard|link=]]{{rollover|0.2|x: -0.1, y: -0.173205063|?}}<br><!--
-->[[File:VeryHardDifficulty.png|16px|Very Hard|link=]]{{rollover|0.3|x: -0.15, y: -0.259807587|?}}<br><!--
-->[[File:IntenseDifficulty.png|16px|Intense|link=]]{{rollover|0.4|x: -0.2, y: -0.346410125|?}}
|-
|[[Stage Builder|Custom stages]]
|Wind
|Strength, direction and area can be edited by the player
|0.0 to 2.0
|{{GameIcon|SSBU}}
|}


Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]ed.
Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.
 
[[Category:Stage hazards]]
Sources of pushing include:
 
'''Characters:'''
*[[F.L.U.D.D.]]
*[[Water Gun]] when charged up.
*[[Hydro Pump]]
*{{SSBB|Ness}}'s [[PSI Magnet]], upon ending the move.
*{{SSBB|Link}}'s [[Gale Boomerang]] at the edge of its [[range]].
*{{SSBB|Toon Link}}'s [[down aerial]], when it pierces the ground.
*[[Mr. Game & Watch]]'s [[up aerial]]
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body)
*[[Sheik]]'s [[Vanish]] upon reappearing(excluding Smash 4).
*{{SSBB|Pit}}'s [[Wings of Icarus]] just as the move is initiated.
*The firefighters on either side of {{SSBB|Mr. Game & Watch}}'s [[Fire]], while he is being launched into the air. Above the hitbox of his up aerial is also a pushing attack.
*The end of [[Fox]]'s and [[Falco]]'s rapid jab.
*The end of Pit's [[Angel Ring]].
*The water of [[Pacman]]'s [[Fire Hydrant]].
*{{SSB4|Pit}}/{{SSB4|Dark Pit}}'s Breezy Flight, a custom variant of their [[Power of Flight]]
*{{SSB4|Donkey Kong}}'s Storm Punch, a custom variant of his [[Giant Punch]]
* {{SSB4|Marth}} and {{SSB4|Lucina}}'s Storm Thurst. A custom variant of their [[Shield Breaker]]
* Gust Cape/Breezy Sheet. Variants of Mario and Dr Mario's [[Cape]]
*{{SSB4|Bowser Jr.}}'s Air Cannon, a custom variant of his [[Clown Cannon]].
*{{SSB4|Ike}}'s Tempest, a custom variant of his [[Eruption]].
*All hits but the final hit on {{SSB4|Luigi}}'s Mach Cyclone and {{SSB4|Dr. Mario}}'s Soaring Tornado, custom variants of their [[Luigi Cyclone]] and [[Dr. Tornado]] respectively.
*The vortex of {{SSB4|Bowser}}'s Turbulent Bomb, a custom variant of his [[Bowser Bomb]].
'''Items:'''
*[[Gust Bellows]]
'''Pokémon:'''
*[[Kyogre]]'s Hydro Pump
*[[Latios]] and [[Latias]] move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.
'''Others:'''
*Certain [[boss]] attacks.
*[[Borboras]]
*[[Master Hand]] (''Smash 4'' only)
 
<!-- There are probably more. -->
 
==Pulling attacks==
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) causes [[character]]s, as well as certain [[item]]s, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from [[ledge]]s are not affected by this. It is fairly easy to fight the vacuum's pull.
 
When [[Ganondorf]]'s up tilt is used on a [[Rolling Crate]], the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from {{SSBB|Ike}}'s [[Great Aether]] and {{SSBB|Link}} and {{SSBB|Toon Link}}'s [[Triforce Slash]].
 
Sources of pulling include:
 
'''Characters:'''
*{{SSBB|Ganondorf}}'s [[up tilt]].
*[[Kirby]] and [[King Dedede]]'s [[Inhale]].
*[[Zero Laser]].
*[[Wario-Man]]'s up smash.
*[[Power Suit Samus]].
*[[Waddle Dee Army]].
*[[Aura Storm]]
*[[Link]]'s [[Gale Boomerang]] on the way back to Link.
*The vortex of {{SSB4|Sheik}}'s [[Burst Grenade]] explosion.
*[[Konga Beat]] (weaker shockwaves)
*{{SSBB|King Dedede}} when using [[Waddle Dee Army]].
*[[Cook Kirby]]
*The suction portion of [[Poltergust 5000]]
*The "catch" portion of {{SSB4|Rosalina & Luma}}'s Catch and Release, a custom variant of her [[Gravitational Pull]].
*Ness's PSI Vacuum, a custom variant of his [[PSI Magnet]]
'''Pokémon:'''
*[[Deoxys]]'s Hyper Beam.
*Latios and Latias
'''Others:'''
*Certain boss attacks, such as [[Galleom]]'s spinning attack or [[Master Hand]]'s Drill.
*[[Unira]]
<!--Possibly incomplete-->
 
Items affected by both pushing{{fact}} and pulling are:
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[R.O.B]]'s [[Gyro]]
 
==Subspace Emissary stages with wind==
*[[The Wilds (Part II)]]
*Portions of [[Ridley]] Battle
*[[Meta Ridley]] battle
*[[Battleship Halberd Exterior]]
<!--could be more-->
 
==Stages in ''Brawl'' with wind==
*[[Pirate Ship]]
*[[Pokémon Stadium 2]] (Flying)
*[[Spear Pillar]]
*[[Summit]]
*[[PictoChat]]
 
==Stages in ''Smash 4'' with wind==
;3DS
*[[Paper Mario]] (first area only)
;Wii U
 
[[Category:Game physics]]

Latest revision as of 10:37, July 31, 2022

This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).
Peach's hair being blown by Whispy Woods.

Wind is an aesthetic and physical element that is used for stages in all five Super Smash Bros. games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Strong winds can also appear as a hazard in Spirit Battles, and some spirits will reduce or eliminate the wind's impact.

Unlike other effects like gravity changes, wind does not have a universal effect, and wind zones are defined for each source of wind, taking up a given area on a stage, similarly to a hitbox, although wind zones are typically rectangular rather than spherical.

Stages that include winds are:

Stage Hazard Description Strength Games
Dream Land Whispy Woods Whispy occasionally blows either to the left or right 6 - 0.0006d Super Smash Bros.
0.2 Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Green Greens Whispy Woods Whispy occasionally blows either to the left or right. In Brawl he blows at an angle of 10 AngleIcon10.png 0.24 Super Smash Bros. Melee
0.24 Super Smash Bros. Brawl
0.48 Super Smash Bros. Ultimate
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Mushroom Kingdom U Water geysers Pushes characters touching the geysers upward 1.0 Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Paper Mario Fan Thing in Hither Thither Hill Appears after a while and blows fairly strong wind to the right, covering the entire stage 0.5 Super Smash Bros. for Nintendo 3DS
0.467252Super Smash Bros. Ultimate
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
PictoChat Gusty Gus Blows to the left, covering most of the stage. Has an angle of 195 AngleIcon195.png 0.5 Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Blows upward, generating wind above his mouth. Very strong, although varies in size and strength over time Bottom: 4.0
Middle: 2.0, 4.0
Top: 2.0, 3.2
Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Tap Pushes characters directly below the tap downward 1.5
Pokémon Stadium 2 Flying transformation Pushes characters directly above the stage upward somewhat, only reaching a certain height above the ground 0.45 Super Smash Bros. Ultimate
Skyloft Waterfall Pushes characters downward where the waterfall touches characters, usually gimping them 0.9 Super Smash Bros. for Wii U
0.45 Super Smash Bros. Ultimate
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
Wuhu Island Fountain Water pushes characters upward, moderately strongly Bottom: 1.4
Top: 1.2
Super Smash Bros. for Wii USuper Smash Bros. Ultimate
The Subspace Emissary The Battlefield Fortress: Battles with a Subspace Army in room 3 Pushes characters to the left towards a cliff Easy0.09
Normal0.12
Hard0.15
Very Hard0.24
Intense0.33
Super Smash Bros. Brawl
The Wilds (Part I): Certain areas in room 1 Pushes characters to the side, indicated by sand carried by the wind. Has an angle of 210 AngleIcon210.png Easy0.1
Normal0.2
Hard0.25
Very Hard0.28
Intense0.31
The Wilds (Part II): Certain areas in room 2 Pushes characters to the side, indicated by sand carried by the wind Easy0.1
Normal0.2
Hard0.25
Very Hard0.28
Intense0.31
The Swamp: Above certain pits Either push straight up or straight down Up:
Easy0.82
Normal0.9
Hard1.0
Very Hard1.3
Intense1.6
Down:
Easy0.41
Normal0.45
Hard0.5
Very Hard0.56
Intense0.66
Secret door:
EasyNormalHard1.6
Very Hard1.3
Intense0.8
The Research Facility (Part II): One of Ridley's attacks Pushes characters back. Strength increases when Ridley is at low health Easy0.18, 0.195 (low health)
Normal0.21, 0.24
Hard0.24, 0.255
Very Hard0.27, 0.285
Intense0.315, 0.33
The Glacial Peak: Near the top of the mountain Pushes characters to the side and downwards. Has an angle of 210 AngleIcon210.png Easy0.24
Normal0.275
Hard0.3
Very Hard0.36
Intense0.42
Battleship Halberd Exterior: The exterior of the Halberd Pushes characters in the opposite direction the Halberd is moving, representing drag. Has angles of 200 AngleIcon200.png (right side) and 340 AngleIcon340.png (left side) Right side (backward):
Easy0.08
Normal0.16
Hard0.25
Very Hard0.28
Intense0.31
Left side (forward):
Easy0.19
Normal0.22
Hard0.25
Very Hard0.28
Intense0.31
The Subspace Bomb Factory (Part II): During Meta Ridley fight Pushes characters to the back of the Falcon Flyer, representing drag. Applied every 8 frames while grounded 0.293925017
The Great Maze: Repeats of the above areas. New room to the left of the top-left rest area Wind in new section pushes to the side and downwards. Has an angle of 240 AngleIcon240.png Easy0.14
Normal0.17
Hard0.2
Very Hard0.3
Intense0.4
Custom stages Wind Strength, direction and area can be edited by the player 0.0 to 2.0 Super Smash Bros. Ultimate

Only one source of wind can affect a character at a time. If multiple wind zones overlap a character, only the wind of the zone with the higher priority will push the character. Stage wind always takes priority over strong winds from Spirit Battles, and thus can serve as temporary refuges from strong wind, such as in the Whispy Woods and Fox Luigi Spirit Battles.