Farore's Wind: Difference between revisions
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{{ArticleIcons|melee= | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Farore's Wind | |name=Farore's Wind | ||
|image=[[File: | |image=[[File:Zelda Up B SSBU.gif|300px]] | ||
|caption=Farore's Wind in '' | |caption=Farore's Wind in ''Ultimate''. | ||
|user=[[Princess Zelda|Zelda]] | |user=[[Princess Zelda|Zelda]] | ||
|universe={{uv|The Legend of Zelda}} | |universe={{uv|The Legend of Zelda}} | ||
Line 10: | Line 10: | ||
|interwikipage=Farore's Wind | |interwikipage=Farore's Wind | ||
}} | }} | ||
'''Farore's Wind''' ({{ja|ファロレの風|Farore no Kaze}}, ''Farore's Wind'') is [[Princess Zelda|Zelda]]'s [[up special move]]. | |||
==Overview== | |||
A yellow ribbon of magic spins around Zelda, damaging nearby opponents and causing her to disappear. She then reappears in the direction held on the [[control stick]] (or directly above her original location if the control stick is not moved). After reappearing, Zelda becomes [[helpless]]. | |||
===In ''[[Super Smash Bros. Brawl]]''=== | |||
[[File:Farores Wind.png|thumb|Farore's Wind in ''Brawl''.]] | |||
In ''[[Super Smash Bros. Brawl]]'', {{SSBB|Zelda}} teleports a slightly shorter distance than [[Zelda (SSBM)|she did]] in ''[[Melee]]'', but also creates a small explosion (similar to the one made by the initial part of [[Sheik]]'s [[Vanish]]) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to [[edge sweetspot|sweet-spot the ledge]] with. | In ''[[Super Smash Bros. Brawl]]'', {{SSBB|Zelda}} teleports a slightly shorter distance than [[Zelda (SSBM)|she did]] in ''[[Melee]]'', but also creates a small explosion (similar to the one made by the initial part of [[Sheik]]'s [[Vanish]]) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to [[edge sweetspot|sweet-spot the ledge]] with. | ||
{{clr}} | |||
In ''[[Super Smash Bros. 4]]'', the explosion when Zelda reappears is much more powerful. The move has | ===In ''[[Super Smash Bros. 4]]''=== | ||
[[File:SSB4 - Zelda Screen-13.PNG|thumb|Farore's Wind in ''SSB4''.]] | |||
In ''[[Super Smash Bros. 4]]'', the explosion when Zelda reappears is much more powerful. The first hit also sends the target vertically into the second hit, a technique nicknamed "the Elevator", which is able to KO at medium percentages depending on the character (about 70% on average) if sweetspotted. The move has changed a little aesthetically, with the ribbon appearing less realistic. It is now much easier to sweetspot the ledge with. | |||
===In ''[[Super Smash Bros. Ultimate]]''=== | |||
In ''Super Smash Bros. Ultimate'', Farore's Wind has less startup and ending lag. When Zelda performs this move, she travels faster, making it more difficult to angle and travels a shorter distance. After reappearing, Zelda can drift sooner in air. Farore's Wind has less base knockback, difficult to KO opponents while the move on air deals higher knockback. | |||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmchar=Zelda | |||
|ssbmdesc=After spinning once, warp in the direction that you tilt {{Button|GCN|Control Stick}}. | |||
|ssbbchar=Zelda | |||
|ssbbdesc=Spin in midair and teleport far off in the direction you tilt the Control Stick. | |||
|ssb4-3char=Zelda | |||
|ssb4-3desc=Warp in the direction of your choosing. | |||
|ssbuchar=Zelda | |||
|ssbudesc=Teleports herself in any direction. Deals damage when disappearing and reappearing. | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | |||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the | {{CustomSet|Zelda|Up|name1=Farore's Wind|desc1=Teleport in any direction. Deals damage when disappearing and reappearing.|name2=Farore's Squall|desc2=Teleporting doesn't deal damage, but a gust of wind will push foes away.|name3=Farore's Windfall|desc3=Will only teleport upward, but foes hit when reappearing are meteor smashed.}} | ||
# '''Farore's Squall''': | # '''Farore's Wind''': Default. | ||
# '''Farore's Windfall''': Can only teleport straight up, but deals meteor damage on reappearance. | # '''Farore's Squall''': Is slower to teleport, does no damage but has more range, and pushes enemies away at the beginning and end. It has frame 1 wind box, allowing Zelda to DI and buffer Farore's Squall correctly to escape almost any multi-hit attacks and combos. Travels higher if used after a jump. | ||
# '''Farore's Windfall''': Can only teleport straight up, but deals meteor damage on reappearance. Due to the reappearing hitbox's new properties, it is far weaker overall, now KOing starting around 420%, where Farore's Wind could KO under 60%. Heavily inferior to Wind/Squall with almost no benefits aside from speed. | |||
==Origin== | ==Origin== | ||
[[File:Farores Wind Origin.gif |thumb|left|175px|Link using Farore's Wind in ''Ocarina of Time''.]] | |||
The original Farore's Wind is a spell from ''[[The Legend of Zelda: Ocarina of Time]]''. [[Link]] can use it to mark a place in a Dungeon and then return to that warp point at a later time. It is the spell which is representative of Farore, the Goddess of Courage. Like [[Din's Fire]], Farore's Wind's function in the ''Smash Bros.'' series is completely different to how it originally worked. | |||
Link does not have this move in any ''Super Smash Bros.'' games, despite him being the one to use it in ''Ocarina of Time''. Years later, Zelda herself would be able to use the move in the spinoff ''Zelda'' games such as ''{{s|zeldawiki|Hyrule Warriors}}''. | |||
'' | |||
{{clrl}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
FaroresWindMelee.png|Farore's Wind in ''Melee''. | FaroresWindMelee.png|Farore's Wind in ''Melee''. | ||
Farore%27s_Wind_SSB4.jpeg|Farore's Wind in {{forwiiu}}. | |||
Zelda SSBU Skill Preview Up Special.png|Farore's Wind as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ファロレの風|Farore no Kaze}} | |||
|en=Farore's Wind | |||
|fr=Vent de Farore | |||
|es=Viento de Farore | |||
|de=Farores Donnersturm | |||
|it=Vento di Farore | |||
|nl=Farores Wind | |||
|ru={{rollover|Ветер Фароре|Veter Farore|?}} | |||
|ko={{rollover|펠의 바람|Perui Baram|?}} | |||
|zh_cn={{rollover|花柔之风|Huāróu Zhī Fēng|?}} | |||
|zh_tw={{rollover|花柔之風|Huāróu Zhī Fēng|?}} | |||
}} | |||
==See also== | |||
Similar variations include: | |||
*[[Teleport]] | |||
*[[Vanish]] | |||
*[[Dimensional Cape]] | |||
*[[Shadow Sneak]] | |||
*[[Warp]] | |||
{{Special Moves|char=Zelda}} | {{Special Moves|char=Zelda}} | ||
{{Zelda universe}} | |||
[[Category:The Legend of Zelda universe]] | [[Category:The Legend of Zelda universe]] | ||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Zelda]] | [[Category:Zelda]] | ||
[[Category:Zelda (SSBM)]] | |||
[[Category:Zelda (SSBB)]] | |||
[[Category:Zelda (SSB4)]] | |||
[[Category:Zelda (SSBU)]] | |||
[[es:Viento de Farore]] |
Latest revision as of 17:32, August 25, 2024
Farore's Wind | |
---|---|
Farore's Wind in Ultimate. | |
User | Zelda |
Universe | The Legend of Zelda |
Article on Zelda Wiki | Farore's Wind |
Farore's Wind (ファロレの風, Farore's Wind) is Zelda's up special move.
Overview[edit]
A yellow ribbon of magic spins around Zelda, damaging nearby opponents and causing her to disappear. She then reappears in the direction held on the control stick (or directly above her original location if the control stick is not moved). After reappearing, Zelda becomes helpless.
In Super Smash Bros. Brawl[edit]
In Super Smash Bros. Brawl, Zelda teleports a slightly shorter distance than she did in Melee, but also creates a small explosion (similar to the one made by the initial part of Sheik's Vanish) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to sweet-spot the ledge with.
In Super Smash Bros. 4[edit]
In Super Smash Bros. 4, the explosion when Zelda reappears is much more powerful. The first hit also sends the target vertically into the second hit, a technique nicknamed "the Elevator", which is able to KO at medium percentages depending on the character (about 70% on average) if sweetspotted. The move has changed a little aesthetically, with the ribbon appearing less realistic. It is now much easier to sweetspot the ledge with.
In Super Smash Bros. Ultimate[edit]
In Super Smash Bros. Ultimate, Farore's Wind has less startup and ending lag. When Zelda performs this move, she travels faster, making it more difficult to angle and travels a shorter distance. After reappearing, Zelda can drift sooner in air. Farore's Wind has less base knockback, difficult to KO opponents while the move on air deals higher knockback.
Instructional quotes[edit]
instruction booklet | After spinning once, warp in the direction that you tilt . | |
instruction booklet | Spin in midair and teleport far off in the direction you tilt the Control Stick. | |
case foldout | Warp in the direction of your choosing. | |
Move List | Teleports herself in any direction. Deals damage when disappearing and reappearing. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Farore's Wind | 2. Farore's Squall | 3. Farore's Windfall |
---|---|---|
"Teleport in any direction. Deals damage when disappearing and reappearing." | "Teleporting doesn't deal damage, but a gust of wind will push foes away." | "Will only teleport upward, but foes hit when reappearing are meteor smashed." |
- Farore's Wind: Default.
- Farore's Squall: Is slower to teleport, does no damage but has more range, and pushes enemies away at the beginning and end. It has frame 1 wind box, allowing Zelda to DI and buffer Farore's Squall correctly to escape almost any multi-hit attacks and combos. Travels higher if used after a jump.
- Farore's Windfall: Can only teleport straight up, but deals meteor damage on reappearance. Due to the reappearing hitbox's new properties, it is far weaker overall, now KOing starting around 420%, where Farore's Wind could KO under 60%. Heavily inferior to Wind/Squall with almost no benefits aside from speed.
Origin[edit]
The original Farore's Wind is a spell from The Legend of Zelda: Ocarina of Time. Link can use it to mark a place in a Dungeon and then return to that warp point at a later time. It is the spell which is representative of Farore, the Goddess of Courage. Like Din's Fire, Farore's Wind's function in the Smash Bros. series is completely different to how it originally worked.
Link does not have this move in any Super Smash Bros. games, despite him being the one to use it in Ocarina of Time. Years later, Zelda herself would be able to use the move in the spinoff Zelda games such as Hyrule Warriors.
Gallery[edit]
Farore's Wind in Super Smash Bros. for Wii U.
Farore's Wind as shown by the Move List in Ultimate.
Names in other languages[edit]
See also[edit]
Similar variations include: