Bowser Jr. (SSB4)/Forward throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MHStarCraft (talk | contribs) No edit summary Tag: Mobile edit |
SuperSqank (talk | contribs) No edit summary |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:BowserJrThrowForward.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s forward throw.]] | |||
==Overview== | |||
Bowser Jr. uppercuts the opponent once with a robotic boxing glove that comes out from the [[Junior Clown Car]], launching them forwards. Despite there being only one punch, the opponent is damaged twice- 3% during the punch and 6% during the launch, totaling 9%. It is generally used for spacing, or as a weak kill throw when Bowser Jr. isn't in the position for back throw to kill. The low knockback at early percents may also allow a tech chase situation. | |||
==Throw and Hitbox Data== | |||
===Hitbox=== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=30 | |||
|r=5.6 | |||
|bn=1051 | |||
|xpos=7.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|trip=0 | |||
|type=Hand | |||
|effect=Normal | |||
|ff=1.5 | |||
|clang=f | |||
|rebound=f | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
|} | |||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=6% | |||
|angle=45 | |||
|af=3 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=t | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{SSB4WeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | |||
{{SSB4WeightBasedFrameRow|Hitbox (start)|14|59}} | |||
{{SSB4WeightBasedFrameRow|Hitbox (end)/Throw|16|59}} | |||
{{SSB4WeightBasedFrameRow|Interruptible|36|59}} | |||
{{SSB4WeightBasedFrameRow|Animation length|59|59}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=32}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=24}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=3|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=27}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=48}} | |||
{{FrameStripEnd}} | |||
== | {{FrameIconLegend|lag=y|throw=y|hitbox=y|vulnerable=y|invincible=y|interruptible=y}} | ||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} | ||
[[Category:Bowser Jr. (SSB4)]] | [[Category:Bowser Jr. (SSB4)]] | ||
[[Category:Forward throws (SSB4)]] | [[Category:Forward throws (SSB4)]] | ||
[[Category:Normal attacks (SSB4)]] | [[Category:Normal attacks (SSB4)]] |
Latest revision as of 07:50, May 12, 2021
Overview[edit]
Bowser Jr. uppercuts the opponent once with a robotic boxing glove that comes out from the Junior Clown Car, launching them forwards. Despite there being only one punch, the opponent is damaged twice- 3% during the punch and 6% during the launch, totaling 9%. It is generally used for spacing, or as a weak kill throw when Bowser Jr. isn't in the position for back throw to kill. The low knockback at early percents may also allow a tech chase situation.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | Forwards | 60 | 70 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Hitbox (start) | 12.14 | 12.48 | 12.54 | 12.66 | 12.78 | 12.83 | 12.89 | 12.95 | 13.07 | 13.13 | 13.36 | 13.42 | 13.48 | 13.59 | 13.65 | 13.71 | 13.77 | 13.83 | 13.88 | 13.94 | 14 | 14.12 | 14.17 | 14.23 | 14.35 | 14.41 | 14.47 | 14.76 | 14.93 | 15.11 | 15.28 | 15.75 |
Hitbox (end)/Throw | 13.85 | 14.25 | 14.32 | 14.45 | 14.59 | 14.66 | 14.72 | 14.79 | 14.92 | 14.99 | 15.26 | 15.33 | 15.39 | 15.53 | 15.6 | 15.66 | 15.73 | 15.8 | 15.87 | 15.93 | 16 | 16.13 | 16.2 | 16.27 | 16.4 | 16.47 | 16.54 | 16.87 | 17.08 | 17.28 | 17.48 | 18.02 |
Interruptible | 30.98 | 31.92 | 32.08 | 32.39 | 32.71 | 32.86 | 33.02 | 33.18 | 33.49 | 33.65 | 34.27 | 34.43 | 34.59 | 34.9 | 35.06 | 35.22 | 35.37 | 35.53 | 35.69 | 35.84 | 36 | 36.31 | 36.47 | 36.63 | 36.94 | 37.1 | 37.26 | 38.04 | 38.51 | 38.98 | 39.45 | 40.71 |
Animation length | 50.68 | 52.24 | 52.5 | 53.02 | 53.54 | 53.8 | 54.06 | 54.32 | 54.84 | 55.1 | 56.14 | 56.4 | 56.66 | 57.18 | 57.44 | 57.7 | 57.96 | 58.22 | 58.48 | 58.74 | 59 | 59.52 | 59.78 | 60.04 | 60.56 | 60.82 | 61.08 | 62.38 | 63.16 | 63.94 | 64.72 | 66.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|