Super Smash Bros. 4

Bowser Jr. (SSB4)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} ==Overview== A large tongue comes out of the Junior Clown Car's mouth, licking the opponent. The attack hits three times: 1%, 2%, and 5%, f...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BowserJrDTilt.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down tilt.]]


==Overview==
==Overview==
A large tongue comes out of the [[Junior Clown Car|Junior Clown Car's]] mouth, licking the opponent. The attack hits three times: 1%, 2%, and 5%, for a total of 8% if all hits connect. The attack has low knockback, launching the opponent forwards.
A large tongue comes out of the [[Junior Clown Car|Junior Clown Car's]] mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low [[knockback]], launching the opponent forwards. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a [[Bowser Jr. (SSB4)/Dash attack|dash attack]], or interfere with an opponent attempting to grab an edge due to its undulating [[hitbox]].


{{technical data}}
==Hitbox Data==
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=1.5%
|angle=94
|bk=0
|ks=100
|fkv=30
|r=3.0
|bn=1040
|xpos=9.0
|ypos=0.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=1.5%
|angle=45
|bk=0
|ks=100
|fkv=30
|r=2.8
|bn=1040
|xpos=3.0
|ypos=1.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hit 2|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=1.5%
|angle=94
|bk=0
|ks=100
|fkv=30
|r=3.0
|bn=1040
|xpos=9.0
|ypos=0.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=1.5%
|angle=55
|bk=0
|ks=100
|fkv=30
|r=2.8
|bn=1040
|xpos=3.0
|ypos=1.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=1.5%
|angle=45
|bk=20
|ks=150
|fkv=0
|r=4.0
|bn=1040
|xpos=9.5
|ypos=0.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0.4
|sfx=Punch
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=1.5%
|angle=45
|bk=20
|ks=150
|fkv=0
|r=2.8
|bn=1040
|xpos=3.0
|ypos=1.0
|zpos=0.0
|type=Weapon
|SDI=1.0
|trip=0.4
|sfx=Punch
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Hit 1
|4-6
|-
!Hit 2
|12-14
|-
!Hit 3
|23-25
|-
!Interruptible
|41
|-
!Animation length
|44
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
==References==
[http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104 Master Core Alpha]


{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}

Latest revision as of 12:36, April 21, 2021

Hitbox visualization showing Bowser Jr.'s down tilt.

Overview[edit]

A large tongue comes out of the Junior Clown Car's mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low knockback, launching the opponent forwards. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox.

Hitbox Data[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 1.5% 0 AngleIcon94.png 0 100 30 3.0 1040 9.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon45.png 0 100 30 2.8 1040 3.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Hit 2
0 0 1.5% 0 AngleIcon94.png 0 100 30 3.0 1040 9.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon55.png 0 100 30 2.8 1040 3.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Late hit
0 0 1.5% 0 AngleIcon45.png 20 150 0 4.0 1040 9.5 0.0 0.0 1.0x 1.0x 0.4% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon45.png 20 150 0 2.8 1040 3.0 1.0 0.0 1.0x 1.0x 0.4% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Hit 1 4-6
Hit 2 12-14
Hit 3 23-25
Interruptible 41
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

References[edit]

Master Core Alpha