Super Smash Bros. Brawl

Meta Knight (SSBB)/Up smash: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:MetaKnightUSmashSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's up smash.]]
==Overview==
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=90
|bk=0
|ks=100
|fkv=80
|r=300000
|bn=0
|xpos=0.0
|ypos=360000
|zpos=-48000
|rawflags=00100010100000110000011000100010
}}
{{BrawlHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=115
|bk=30
|ks=100
|fkv=40
|r=378000
|bn=0
|xpos=0.0
|ypos=1020000
|zpos=-672000
|rawflags=00100010100000110000011000100010
}}
{{BrawlHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=115
|bk=30
|ks=100
|fkv=40
|r=378000
|bn=0
|xpos=0.0
|ypos=1020000
|zpos=576000
|rawflags=00100010100000110000011000100010
}}
{{BrawlHitboxTableRow
|id=3
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=90
|bk=30
|ks=100
|fkv=0
|r=378000
|bn=0
|xpos=0.0
|ypos=1320000
|zpos=-48000
|rawflags=00100010100000110000011000100010
}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=90
|bk=0
|ks=100
|fkv=90
|r=300000
|bn=0
|xpos=0.0
|ypos=420000
|zpos=-48000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=115
|bk=20
|ks=100
|fkv=30
|r=378000
|bn=0
|xpos=0.0
|ypos=1020000
|zpos=-672000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=115
|bk=20
|ks=100
|fkv=30
|r=378000
|bn=0
|xpos=0.0
|ypos=1020000
|zpos=576000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=3
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=90
|bk=20
|ks=100
|fkv=0
|r=378000
|bn=0
|xpos=0.0
|ypos=1440000
|zpos=-48000
|rawflags=00100010100000110000011001000010
}}
{{HitboxTableTitle|Hit 3|24}}
{{BrawlHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBB|4.0}}
|angle=90
|bk=62
|ks=145
|fkv=0
|r=390000
|bn=0
|xpos=0.0
|ypos=780000
|zpos=-48000
|rawflags=00100010100000110000011010000010
}}
{{BrawlHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBB|4.0}}
|angle=70
|bk=62
|ks=145
|fkv=0
|r=450000
|bn=0
|xpos=0.0
|ypos=1020000
|zpos=-672000
|rawflags=00100010100000110000011010000010
}}
{{BrawlHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBB|4.0}}
|angle=70
|bk=62
|ks=145
|fkv=0
|r=450000
|bn=0
|xpos=0.0
|ypos=1020000
|zpos=576000
|rawflags=00100010100000110000011010000010
}}
{{BrawlHitboxTableRow
|id=3
|damage={{ChargedSmashDmgSSBB|4.0}}
|angle=90
|bk=62
|ks=145
|fkv=0
|r=450000
|bn=0
|xpos=0.0
|ypos=1440000
|zpos=-48000
|rawflags=00100010100000110000011010000010
}}
|}
==Timing==
{|class="wikitable"
!Charges between
|3-4
|-
!Hit 1
|8
|-
!Hit 2
|12
|-
!Hit 3
|17
|-
!Animation length
|49
|}


==Overview==
{{FrameStripStart}}
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|right|250px|Top: first hit, middle: second hit, bottom: third hit.]]
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=32}}
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less range, damage, and knockback. The move has low knockback and is usually not considered a reliable KO move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.
{{FrameStripEnd}}


{{technical data}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y}}


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}

Latest revision as of 20:24, May 19, 2024

Hitbox visualization showing Meta Knight's up smash.

Overview[edit]

Meta Knight slashes above himself three times, in a similar manner to Link's up smash, but with much faster startup and ending lag and less range, damage, and knockback. The move has low knockback and is usually not considered a reliable KO move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly approaching from the ground, SDI makes the move much less effective and more punishable. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3.0% 0 AngleIcon90.png 0 100 80 5.0 0 0.0 6.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3.0% 0 AngleIcon115.png 30 100 40 6.3 0 0.0 17.0 -11.2 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3.0% 0 AngleIcon115.png 30 100 40 6.3 0 0.0 17.0 9.6 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 3.0% 0 AngleIcon90.png 30 100 0 6.3 0 0.0 22.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 2
0 0 2.0% 0 AngleIcon90.png 0 100 90 5.0 0 0.0 7.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 2.0% 0 AngleIcon115.png 20 100 30 6.3 0 0.0 17.0 -11.2 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 2.0% 0 AngleIcon115.png 20 100 30 6.3 0 0.0 17.0 9.6 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 2.0% 0 AngleIcon90.png 20 100 0 6.3 0 0.0 24.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 3
0 0 4.0% 0 AngleIcon90.png 62 145 0 6.5 0 0.0 13.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 4.0% 0 AngleIcon70.png 62 145 0 7.5 0 0.0 17.0 -11.2 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 4.0% 0 AngleIcon70.png 62 145 0 7.5 0 0.0 17.0 9.6 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 4.0% 0 AngleIcon90.png 62 145 0 7.5 0 0.0 24.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing[edit]

Charges between 3-4
Hit 1 8
Hit 2 12
Hit 3 17
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox