Super Smash Bros. Brawl

Meta Knight (SSBB)/Back aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:MetaKnightBAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's back aerial.]]
==Overview==
{{SSBB|Meta Knight}} slashes behind himself three times, in a similar manner to his {{mvsub|Meta Knight|SSBB|forward aerial}}. In comparison to his forward aerial, the slashes are slower and more laggy, but the third [[slash]] has more [[knockback]] to the point where it is a more reliable [[KO]] move. Despite having sizable [[ending lag]] and [[landing lag]], the move also has almost no [[startup lag]] (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as {{mvsub|Meta Knight|SSBB|forward tilt}}s and grabs at lower percentages to rack up damage, or the back [[slash]] of a {{mvsub|Meta Knight|SSBB|down smash}} at higher percentages for a KO setup. Overall, the move has many uses competitively, even though it is often an inferior option to Meta Knight's other aerials.
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
|id=0
|damage=3%
|angle=80
|bk=0
|ks=100
|fkv=48
|r=300000
|bn=0
|ypos=168000
|zpos=-480000
|rawflags=00100010100000110000011000000010
}}
{{BrawlHitboxTableRow
|id=1
|damage=3%
|angle=80
|bk=0
|ks=100
|fkv=35
|r=390000
|bn=0
|ypos=432000
|zpos=-720000
|rawflags=00100010100000110000011000000010
}}
{{BrawlHitboxTableRow
|id=2
|damage=3%
|angle=80
|bk=0
|ks=100
|fkv=20
|r=300000
|bn=0
|ypos=696000
|zpos=-480000
|rawflags=00100010100000110000011000000010
}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
|id=0
|damage=3%
|angle=80
|bk=0
|ks=100
|fkv=48
|r=300000
|bn=0
|ypos=120000
|zpos=-480000
|rawflags=00100010100000110000011000000010
}}
{{BrawlHitboxTableRow
|id=1
|damage=3%
|angle=80
|bk=0
|ks=100
|fkv=35
|r=390000
|bn=0
|ypos=384000
|zpos=-720000
|rawflags=00100010100000110000011000000010
}}
{{BrawlHitboxTableRow
|id=2
|damage=3%
|angle=80
|bk=0
|ks=100
|fkv=20
|r=300000
|bn=0
|ypos=648000
|zpos=-480000
|rawflags=00100010100000110000011000000010
}}
{{HitboxTableTitle|Hit 3|24}}
{{BrawlHitboxTableRow
|id=0
|damage=4%
|angle=361
|bk=30
|ks=175
|fkv=0
|r=300000
|bn=0
|ypos=168000
|zpos=-480000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=1
|damage=4%
|angle=361
|bk=30
|ks=175
|fkv=0
|r=420000
|bn=0
|ypos=432000
|zpos=-720000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=2
|damage=4%
|angle=361
|bk=30
|ks=175
|fkv=0
|r=300000
|bn=0
|ypos=696000
|zpos=480000
|rawflags=00100010100000110000011001000010
}}
|}


==Overview==
==Timing==
[[File:Meta Knight Back Aerial Hitbox Brawl.png|thumb|right|250px|The back aerial hitboxes. Top: The first hit. Middle: second hit. Bottom: Final hit.]]
===Attack===
Meta Knight slashes behind himself three times, in a similar manner to his {{mvsub|Meta Knight|SSBB|forward aerial}}. In comparison to his forward aerial, the slashes are slower and more laggy, but the third slash has more knockback to the point where it is a more reliable KO move. Despite having sizable [[ending lag]] and [[landing lag]], the move also has almost no [[startup lag]] (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as {{mvsub|Meta Knight|SSBB|forward tilt}}s and grabs at lower percentages to rack up damage, or the back slash of a {{mvsub|Meta Knight|SSBB|down smash}} at higher percentages for a KO setup.
{|class="wikitable"
!Initial autocancel
|1-6
|-
!Hit 1
|7-8
|-
!Hit 2
|13-14
|-
!Hit 3
|20-21
|-
!Ending autocancel
|33-
|-
!Animation length
|47
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Autocancel|c=15}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|12
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}


{{technical data}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}

Latest revision as of 20:27, May 19, 2024

Hitbox visualization showing Meta Knight's back aerial.

Overview[edit]

Meta Knight slashes behind himself three times, in a similar manner to his forward aerial. In comparison to his forward aerial, the slashes are slower and more laggy, but the third slash has more knockback to the point where it is a more reliable KO move. Despite having sizable ending lag and landing lag, the move also has almost no startup lag (7 frames; only one frame slower than forward air's startup). The first two slashes are very useful for setting up other moves, such as forward tilts and grabs at lower percentages to rack up damage, or the back slash of a down smash at higher percentages for a KO setup. Overall, the move has many uses competitively, even though it is often an inferior option to Meta Knight's other aerials.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0 AngleIcon80.png 0 100 48 5.0 0 0.0 2.8 -8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3% 0 AngleIcon80.png 0 100 35 6.5 0 0.0 7.2 -12.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3% 0 AngleIcon80.png 0 100 20 5.0 0 0.0 11.6 -8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 2
0 0 3% 0 AngleIcon80.png 0 100 48 5.0 0 0.0 2.0 -8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3% 0 AngleIcon80.png 0 100 35 6.5 0 0.0 6.4 -12.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3% 0 AngleIcon80.png 0 100 20 5.0 0 0.0 10.8 -8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 3
0 0 4% 0 Sakurai angle 30 175 0 5.0 0 0.0 2.8 -8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 4% 0 Sakurai angle 30 175 0 7.0 0 0.0 7.2 -12.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 4% 0 Sakurai angle 30 175 0 5.0 0 0.0 11.6 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-6
Hit 1 7-8
Hit 2 13-14
Hit 3 20-21
Ending autocancel 33-
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel