Ness (SSBM)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Ness Forward Smash Hitbox Melee.gif|thumb|Hitbox of Ness' forward smash.]] | [[File:Ness Forward Smash Hitbox Melee.gif|thumb|Hitbox of Ness' forward smash.]] | ||
Ness brings out a baseball bat and swings it. This attack deals high knockback and damage | Ness brings out a baseball bat and swings it. This attack deals high knockback and the most damage of any single-hit forward smash when tipped but is among the weakest at its innermost point. The attack is unique among forward smashes in that it can [[reflect]] projectiles when timed correctly. The move does more damage the further away the opponent is, with a reasonably fast hitbox; the reflection aspect mostly goes unused in competitive play due to the lag afterwards as well as the reflector's low range and short duration. While it is often recognized as the worst reflector in the game, it is also considered one of the best forward smashes in the game due to its decent speed, good range, high disjoint, and high power in all but the sourest of hits. It sees frequent use in competitive play, for a move of its class, for its subtle rear-back and its ability to whiff-punish, especially during a [[pivot]]. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 19:34, October 17, 2024
Overview[edit]
Ness brings out a baseball bat and swings it. This attack deals high knockback and the most damage of any single-hit forward smash when tipped but is among the weakest at its innermost point. The attack is unique among forward smashes in that it can reflect projectiles when timed correctly. The move does more damage the further away the opponent is, with a reasonably fast hitbox; the reflection aspect mostly goes unused in competitive play due to the lag afterwards as well as the reflector's low range and short duration. While it is often recognized as the worst reflector in the game, it is also considered one of the best forward smashes in the game due to its decent speed, good range, high disjoint, and high power in all but the sourest of hits. It sees frequent use in competitive play, for a move of its class, for its subtle rear-back and its ability to whiff-punish, especially during a pivot.
Hitboxes[edit]
Timing[edit]
Charges between | 10-11 |
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Hitbox | 16-17 |
Reflects | 16-17 |
Animation length | 49 |
Interruptible | 50 |
Lag time |
Charge interval |
Hitbox |
Reflect |
Properties[edit]
Reflection radius | 6.5 |
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Reflection damage | 1.5x |
Reflection speed | 1.0x |
Max reflectable damage | 50 |
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