Ness (SSBM)/Up smash
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Application[edit]
While being relatively slow and easy to Crouch cancel, up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the Yo-yo glitch which is commonly done from tech chase, from jab reset, and sometimes from shield poke.
Hitboxes[edit]
Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox.
Timing[edit]
Startup Hitboxes | 12-14 |
---|---|
Charges between | 13-14 |
Attack Hitboxes | 15-31 |
Interruptible | 49 |
Animation length | 49 |
Lag | |||||||||||||||||||||||||||||||||||||||||||||||||
Hitboxes |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|