Grab release glitch: Difference between revisions
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[[File:Grab Release Glitch Snake Brawl.gif|thumb | {{Move|TBD|No evidence that this is a glitch. New name suggestions appreciated.}} | ||
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump. | [[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]] | ||
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump. | |||
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations. | The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations. | ||
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result | In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them. | ||
==Affected characters== | ==Affected characters== | ||
*{{SSBB|Mr. Game & Watch}} - loses | ===''[[Super Smash Bros. Brawl]]''=== | ||
*{{SSBB|Pit}} - loses | *{{SSBB|Diddy Kong}} - loses [[Monkey Flip]] | ||
*{{SSBB|Snake}} - loses | *{{SSBB|Lucario}} - loses [[ExtremeSpeed]] | ||
*{{SSBB|Sonic}} - loses | *{{SSBB|Mr. Game & Watch}} - loses [[Fire]] | ||
* | *{{SSBB|Pit}} - loses [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit) | ||
*{{SSBB|Snake}} - loses [[Cypher]] | |||
*{{SSBB|Sonic}} - loses [[Spring Jump]] | |||
*{{SSBB|Zero Suit Samus}} - loses [[Flip Jump]] | |||
===''[[Super Smash Bros. 4]]''=== | |||
''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.'' | |||
*{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]]* | |||
*{{SSB4|Diddy Kong}} - loses [[Monkey Flip]] | |||
*{{SSB4|Falco}} - loses [[Falco Phantasm]] | |||
*{{SSB4|Fox}} - loses [[Fox Illusion]] | |||
*{{SSB4|Lucario}} - loses [[Extreme Speed]] | |||
*{{SSB4|Mii Brawler}} - loses [[Feint Jump]] | |||
*{{SSB4|Sheik}} - loses [[Bouncing Fish]] | |||
*{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]] | |||
<small>* Will lose the move only if the jump is used.</small> | |||
===''[[Super Smash Bros. Ultimate]]''=== | |||
*All characters - loses [[air dodge]] | |||
*{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]]* | |||
*{{SSBU|Diddy Kong}} - loses [[Monkey Flip]] | |||
*{{SSBU|Falco}} - loses [[Falco Phantasm]] | |||
*{{SSBU|Fox}} - loses [[Fox Illusion]] | |||
*{{SSBU|Kazuya}} - loses [[Devil Blaster]]** | |||
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]** | |||
*{{SSBU|Lucario}} - loses [[Extreme Speed]] | |||
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]]** | |||
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]] | |||
*{{SSBU|Sheik}} - loses [[Bouncing Fish]] | |||
*{{SSBU|Wolf}} - loses [[Wolf Flash]] | |||
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]** | |||
<small>* Will lose the move only if the jump is used.</small></br> | |||
<small>** May be intentional, as the user now cannot reuse the move even if they are hit.</small> | |||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Glitches (SSB4)]] | |||
[[Category:Techniques (SSB4)]] | |||
[[Category:Glitches (SSBU)]] | |||
[[Category:Techniques (SSBU)]] |
Latest revision as of 03:32, April 3, 2024
The grab release glitch is a glitch in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that deprives certain characters of their recovery move if they have used it and are released from a grab without touching the ground or flinching. As a result, grabbing and releasing the character without pummelling or throwing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.
The glitch occurs because of the behaviour of each character's up special move. Most characters regain their up special move when they exit their helpless state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
In competitive play, the grab release glitch is a viable edge-guarding tactic against these characters, most notably against Snake in Brawl, who must use C4 as a bomb recovery after being grabbed out of Cypher. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly gimp them.
Affected characters[edit]
Super Smash Bros. Brawl[edit]
- Diddy Kong - loses Monkey Flip
- Lucario - loses ExtremeSpeed
- Mr. Game & Watch - loses Fire
- Pit - loses Wings of Icarus (may be intentional, as Pit normally cannot reuse the move even if he is hit)
- Snake - loses Cypher
- Sonic - loses Spring Jump
- Zero Suit Samus - loses Flip Jump
Super Smash Bros. 4[edit]
Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.
- Bowser Jr. - loses Clown Kart Dash*
- Diddy Kong - loses Monkey Flip
- Falco - loses Falco Phantasm
- Fox - loses Fox Illusion
- Lucario - loses Extreme Speed
- Mii Brawler - loses Feint Jump
- Sheik - loses Bouncing Fish
- Zero Suit Samus - loses Flip Jump
* Will lose the move only if the jump is used.
Super Smash Bros. Ultimate[edit]
- All characters - loses air dodge
- Bowser Jr. - loses Clown Kart Dash*
- Diddy Kong - loses Monkey Flip
- Falco - loses Falco Phantasm
- Fox - loses Fox Illusion
- Kazuya - loses Devil Blaster**
- Little Mac - loses Jolt Haymaker**
- Lucario - loses Extreme Speed
- Mii Brawler - loses Feint Jump**
- Ridley - loses Space Pirate Rush
- Sheik - loses Bouncing Fish
- Wolf - loses Wolf Flash
- Zero Suit Samus - loses Flip Jump**
* Will lose the move only if the jump is used.
** May be intentional, as the user now cannot reuse the move even if they are hit.