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Kongo Jungle: Difference between revisions

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{{ArticleIcons|ssb64=y|ssbm=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssb4-u=y|ssbu=y}}
{{for|the stage that originated in ''Melee''|Kongo Falls}}
{{Infobox Stage
{{Infobox Stage
|location    = [[DK Island]]
|subtitle = ''{{iw|mariowiki|Donkey Kong Country}}''
|name         = Congo Jungle
|name = Congo Jungle{{gameIcon|64}}<br>Kongo Jungle{{gameIcon|melee}}{{gameIcon|ultimate}}<br>Kongo Jungle 64{{gameIcon|ssb4-u}}
|image       = [[Image:Congojungle.jpg|300px|Congo Jungle]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Jungle.png|300px|Kongo Jungle]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title2=Wii U|content2=[[File:SSB4UKongoJungle64.jpg|300px|Kongo Jungle 64]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title3=Melee|content3=[[File:OLDKJ-NRML-SSBM.png|300px|Past Stages: Kongo Jungle]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]|title4=64|content4=[[File:CongoJungle64.png|300px|Congo Jungle]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|caption      = [[Image:DKSymbol(preBrawl).png|50px]]
|caption = Kongo Jungle in the ''Smash'' games.
|universe    = ''[[Donkey Kong (universe)|Donkey Kong]]''
|universe = {{uv|Donkey Kong}}
|games       = ''[[SSB]]''<br/>''[[Melee]]''
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = '''SSB'''<br/>{{SSB|Donkey Kong}}<br/>'''Melee'''<br/>{{SSBM|Donkey Kong}}
|availability = [[Starter stage|Starter]] (''SSB'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''Melee'' and ''SSB4'')
|availability = [[Starter stage|Starter]] (''SSB'')<br/>[[Unlockable stage|Unlockable]] (''Melee'')
|unlockcriteria = Complete [[15-Minute Melee]] (''Melee'')<br>Clear [[The Original Heavyweights]] [[event]] (''SSB4'')
|unlockcriteria = Complete 15-minute Melee
|cratetype = Normal
|music = ''{{MeleeMusic|Kongo Jungle N64}}''
|maxplayers = 4 (''SSB'' and ''Melee'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|ssbsingles   = [[Neutral stage|Neutral]] (US ruleset), [[Banned stage|Banned]] (Japanese ruleset)
|ssbmusic = ''{{SSBMusicLink|6|Congo Jungle Stage}}''
|ssbdoubles   = Available
|meleemusic = ''{{MeleeMusic|Kongo Jungle N64}}''
|meleesingles   = Banned
|forwiiumusic = ''{{SSB4MusicLink|Donkey Kong|Kongo Jungle}}''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Level Tribal Style}}''<br>''{{SSB4MusicLink|Donkey Kong|Jungle Level Ver. 2}}''<br>''{{SSB4MusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}''<br>''{{SSB4MusicLink|Donkey Kong|Donkey Kong Country Returns}}''<br>''{{SSB4MusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}''
|meleedoubles   = Counterpick
|ultimatemusic = [[List of SSBU Music (Donkey Kong series)|''Donkey Kong'' series music]]<br>Main: ''{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}''<br>Alternate: ''{{SSBUMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}}''
|interwiki   = dkwiki
|ssbsingles = [[Banned]] (US ''National'' ruleset)<br>[[Banned stage|Banned]] (Japanese ruleset)
|interwikiname= Donkey Kong Wiki
|ssbdoubles = [[Banned]] (US ''National'' ruleset)<br>[[Banned stage|Banned]] (Japanese ruleset)
|interwikipage= Kongo Jungle
|meleesingles = Banned
|meleedoubles = Counterpick/Banned
|ssb4singles = Banned
|ssb4doubles = Counterpick/Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikipage = Kongo Jungle
}}
}}
{{cquote|''The moving barrel beneath the stage could be your salvation if you get knocked off.''
|cite=Super Smash Bros<nowiki>'</nowiki>s instruction manual}}
'''Kongo Jungle''' ({{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle'') is a [[stage]] in ''[[Super Smash Bros.]]'' (originally spelled '''Congo Jungle''') that reappears in ''[[Super Smash Bros. Melee]]'' (as '''Past Stages: Kongo Jungle''' on the stage select screen and as '''Kongo Jungle N64''' in Random Stage switch), {{forwiiu}} (as '''Kongo Jungle 64''' in NTSC versions and '''Kongo Jungle (64)''' in PAL versions), and ''[[Super Smash Bros. Ultimate]]''. It is one of [[Donkey Kong]]'s home stages.


{{for|the stage that is original to ''Melee''|Kongo Jungle}}
It is the 6th stage in the [[1P Game]], where the player, along with two random allies, fight against [[Giant Donkey Kong]].
'''Congo Jungle''' ({{ja|コンゴジャングル}}, ''Kongojanguru'') is a stage in ''[[Super Smash Bros.]]'' that reappears in ''[[Super Smash Bros. Melee]]''. It is one of [[Donkey Kong]]'s home stages. It is based on various levels from ''[[Donkey Kong Country]]'', with pre-rendered backgrounds, environmental themes and tracks, and most notable in a battle, use of a [[Barrel Cannon]] for transportation (usually for a vertical recovery).


== Origin ==
==Stage overview==
The players battle in a jungle at sunset, which is a combination of jungle levels from the ''Donkey Kong County'' series.
This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.
 
A [[Barrel Cannon]] moves back and forth under the stage, spinning. A player who enters the cannon is shot in the direction the cannon is pointing either by pressing a button, or automatically after a while: this can greatly aid [[recovery]], but it can also shoot players offscreen. The barrel can hold only one character at a time.
 
In ''[[Super Smash Bros. Melee]]'', the stage itself is a near-exact copy of the ''SSB'' version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use.
 
In {{Forwiiu}}, like [[Dream Land (SSB)|other]] [[Peach's Castle|returning]] [[Hyrule Castle|stages]] from the [[Super Smash Bros.|first ''Smash'' game]], some of the textures are slightly higher in quality, but the overall primitive look of the original is retained.
 
In ''[[Super Smash Bros. Ultimate]]'', the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon.
 
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the main platform of the [[Ω form]] is completely flat. The barrel cannon and soft platforms don't appear, and the main platform cannot be passed through from below.
 
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form somewhat resemble the ones of the normal form.
<gallery widths=200px>
SSB4UKongoJungle64Omega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
File:SSBU-Kongo_JungleOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Kongo JungleBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
 
==Origin==
[[File:OrangutanGang.png|thumb|left|The sunset background as seen in the Orang-utan Gang level from ''Donkey Kong Country''.]]
[[File:OrangutanGang.png|thumb|left|The sunset background as seen in the Orang-utan Gang level from ''Donkey Kong Country''.]]
This stage comes from ''[[Donkey Kong Country]]'', loosely based on the levels called Orang-utan Gang, Blackout Basement, and Platform Perils. This stage's background resembles the sunset backgroud in Orang-utan Gang. In Blackout Basement there are two platforms that oscillate up and down, and in Platform Perils there are platforms with arrows on them that move in the direction the arrow is pointing when the player jumps on them. In this stage the two platforms that go in a circle seem to be loosely based on Blackout Basement and Platform Perils. Also from ''Donkey Kong Country'' are barrels that the player could get shot out of either automatically or with the push of a button, which can move in a fixed pattern or rotate in place. ''Donkey Kong Country 2'' added arrows to these barrels indicating the direction of fire. In this stage there is a barrel with an arrow that moves from side to side as well as rotate, and players can press the attack button to launch early, or the barrel will fire automatically. In the background, a flock of Neckies, birdlike enemies from ''Donkey Kong Country'', can sometimes be seen flying across the horizon.
This stage is loosely based on the various jungle themed levels of ''{{s|mariowiki|Donkey Kong Country}}'', such as the ones in {{s|mariowiki|Kongo Jungle}}, the first world featured in the game. The stage and its gradient background is likely based on {{s|mariowiki|Orang-utan Gang}}, a jungle level in the game's third world, {{s|mariowiki|Vine Valley}}, which features a sunset gradient in the background.
 
Barrel Cannons are a type of [[Barrel]] in the ''Donkey Kong Country'' series that will shoot out the Kongs towards the pointed direction and sometimes move sideways. In ''Donkey Kong Country'', the Barrel Cannons will either shoot the player automatically or with the push of a button. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', Barrel Cannons are added with an arrow to indicate the direction the arrow it pointing; however, unlike in ''Donkey Kong Country'' and this stage, the arrow Barrel Cannons in ''Donkey Kong Country 2'' remain stationary. One of the plain barrels can be seen discarded on the stage foreground


It is interesting to note that the name of the stage is incorrect, as the actual location in ''Donkey Kong Country'' is called "Kongo Jungle". "Congo", on the other hand, is the name of two countries in Africa, and a river that runs through them. This error was fixed in ''Melee''.
The base platform's shape evokes the almost-entirely sloped terrain in the Jungle Hijinxs levels of ''Donkey Kong Country'', while the base platform and moving platforms' texture bears a resemblance to Lakeside Limbo from ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'', which was also made of planks of alternating shades. The upmost soft platforms of the stage don't resemble anything from the ''Donkey Kong Country'' series, which avoided abstract floating platforms in favor of natural environment pieces, though they are held together by green vines, which were featured in the bramble levels of ''Donkey Kong Country 2'' and the {{s|mariowiki|Jump Board Scene}} stage of ''{{s|mariowiki|Donkey Kong Jr.}}''
The music track that plays on this stage is from ''Donkey Kong Country's'' Jungle levels. [http://www.youtube.com/watch?v=fnAO415wfXc]


==Description==
A flock of [[mariowiki:Necky|Neckies]], a type of vulture enemy from ''Donkey Kong Country'', appear as [[background character]]s.
This stage appears as a starter stage in ''[[Super Smash Bros.]]'' This stage is made up of a big platform with four small platforms above it. Two small stationary platforms are above the left and right sections of the stage, and between them are two smaller platforms that circulate clockwise. The main platform can be passed through from below, but not from above. Under the stage there is a [[Barrel Cannon]] that can greatly aid many characters' recovery. A player that gets into the barrel can exit either by pressing a button or waiting for a certain period of time. In either case, they will be shot in the direction that the arrow on the barrel is currently pointing. There can only be one character at the time in the barrel.


Congo Jungle is also known as '''Past Stages: Kongo Jungle''' in ''[[Super Smash Bros. Melee]]'' and is one of the three [[Past and Melee Stages|past stages]] that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. The stage itself is a near-exact copy of the ''SSB'' version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which can almost always spell doom for the mis-aimed character in many cases.
{{clrl}}


==Tournament legality==
==Tournament legality==
This stage is a legal stage in ''SSB'' and is one of three [[starter stage|starter]]s (along with [[Hyrule Castle]] and [[Dream Land]].) It is, however, by far the least common neutral played. [[Tournament legal (SSB)|Due to the stage's darkness, certain palette swaps are usually banned from play]]. Contrastly, the stage is fully banned in the Japanese ruleset, and unlike all other stage bans for the game, no definite reason has been given as to why.
===''[[Super Smash Bros.]]''===
Kongo Jungle was usually considered to be a [[counterpick stage]] in doubles, but is banned in the US national ruleset in singles, as with every other previously legal stage besides {{SSB|Dream Land}}.
 
The stage's layout does not provide a significant disadvantage for any character, although the slanted structure can worsen certain characters' horizontal combos, such as {{SSB|Yoshi}}. The [[Barrel Cannon]] below may be considered a gimmick, but it is very easy to [[punish]] players shooting upwards out of the barrel, and it is also impossible to [[stall]] indefinitely in the barrel. However, there were some arguments that [[circle camping]] could be a potential problem and that could lead to an eventual ban. It was a rarely played stage, and it was seen the least in tournaments, even if it was more neutral than the one counterpick stage at the time, [[Peach's Castle]]. In doubles, though, the stage was much more commonly picked and was generally seen as quite neutral.
 
In the Japanese ruleset, Kongo Jungle has always been banned. However, no definite reason has been given as to why, outside of potential circle camping due to the platforms being too high for certain characters.


The stage, however, was deemed at first to be a counterpick in ''Melee''; although it had a relatively non-obtrusive stage design, it had a large size, which gave an advantage to faster characters and characters with projectiles, and a high ceiling, giving a slightly larger reliance on horizontal finishers. It was later banned in singles due to these traits, which were deemed unsuitable for two-player fighting. It still remains a counterpick in doubles, but it is seldom picked in tournaments.
On this stage, certain {{SSB|palette swap}}s are banned from being used due to the darkness of the stage's background; namely {{SSB|Captain Falcon}}'s black palette swap, {{SSB|Donkey Kong}}'s black palette swap, and {{SSB|Samus}}'s brown palette swap.


==Description from the Instruction Booklet==
===''[[Super Smash Bros. Melee]]''===
''The moving barrel beneath the stage could be your salvation if you get knocked off.''
Kongo Jungle was usually regarded at first to be a counterpick. Although it had a relatively non-obtrusive stage design, it had a large size, which gave an advantage to faster characters and characters with [[projectile]]s, as well as a high ceiling, giving a slightly larger reliance on horizontal finishers. However, the stage is currently banned in singles, since characters such as {{SSBM|Peach}} and {{SSBM|Jigglypuff}} were found to be very powerful on the stage, as the platform layout made it extremely difficult to approach floaty characters [[circle camping]] across the two top platforms. [http://www.youtube.com/watch?v=mTNaAUJZz5k A match between Pink Shinobi and RockCrock] at GENESIS is particularly infamous, and commonly regarded as one of the primary reasons why the stage was banned. The stage initially remained a counterpick in doubles due to the 4-character gameplay removing the camping disadvantages, but the stage was seldom picked in tournaments, so much so that it has been phased out of stage selection for doubles tournaments altogether.
 
===''[[Super Smash Bros. 4]]''===
Kongo Jungle was never included in any mainstream rulesets for ''Smash 4''. The stage remains largely the same in terms of function and layout, albeit with smaller blast zones. However, characters launched from the barrel now have a hitbox, unlike in previous games, making it a more concerning damaging hazard. Additionally, characters with good aerial mobility remain able to circle camp the upper two platforms, making it a less-than-ideal candidate for stage legality.
 
===''[[Super Smash Bros. Ultimate]]''===
Kongo Jungle remains universally banned. Although disabling stage hazards removes the barrel cannon, eliminating a potentially intrusive element from the stage, the moving platforms remain stationary near the same height as the upper platforms, further encouraging circle camping by removing an already-limited route to reach the upper two platforms.
 
==Video==
{{#widget:YouTube|id=oM_B3a-tKvk}}


==Gallery==
==Gallery==
<center><gallery widths="300x300">File:CJungleSSB.gif|Congo Jungle artwork from ''SSB''.
===''Super Smash Bros.''===
File:KongoJungleN64.jpg|Kongo Jungle in ''Melee''.</gallery></center>
<gallery>
File:Congojungle.jpg|Kongo Jungle in ''Super Smash Bros.''
</gallery>
 
===''Super Smash Bros. for Wii U''===
<gallery>
KongoJungle64Smash4.jpg|Image of Kongo Jungle in the Challenges mode.
</gallery>
 
==Names in other languages==
{{langneeded|Portuguese}}
{{langtable
|ja={{ja|コンゴジャングル|Kongo Janguru}}
|jaM=Kongo Jungle
|en=Congo Jungle{{GameIcon|ssb}}<br>Kongo Jungle{{GameIcon|ssbm}}{{GameIcon|wiiu}}{{GameIcon|ssbu}}
|fr=Jungle du Congo {{GameIcon|ssb}}<br>Jungle Kongo {{GameIcon|ssbm}}{{GameIcon|wiiu}}{{GameIcon|ssbu}}
|frM=Congo Jungle<br>Kongo Jungle
|es_es=Selva Kongo {{GameIcon|ssbm}}{{GameIcon|ssbu}}<br>Jungla Kong{{GameIcon|wiiu}}
|es_esM=Kongo Forest<br>Kong Jungle
|es_la=Selva Kongo
|es_laM=Kongo Forest
|de=Tiefster Kongo
|deM=Deepest Kongo
|it=Giungla Kongo
|itM=Kongo Jungle
|nl=Kongo-Jungle
|ru={{rollover|Джунгли Конга|Dzhungli Konga|?}}
|ruM=Konga Jungle
|ko={{rollover|콩고 정글|Kong-go Jeong-geul|?}}
|koM=Kongo Jungle
|zh_cn={{rollover|刚果丛林|Gāngguǒcónglín|?}}{{GameIcon|ssb}}<br>{{rollover|康加丛林|Kāngjiā Cónglín|?}}{{GameIcon|ssbu}}
|zh_cnM=Congo Jungle
|zh_tw={{rollover|康加叢林|Kāngjiā Cónglín|?}}
|zh_twM=Congo Jungle
}}
 
==Trivia==
*This stage has had a different name in every appearance. In ''Super Smash Bros.'', it is called "Congo Jungle"; in ''Melee'', it is called "Past Stages: Kongo Jungle" on the stage select screen and "Kongo Jungle N64" in the Random Stage switch; in ''Smash 4'', it is called "Kongo Jungle 64" in NTSC versions and "Kongo Jungle (64)" in PAL versions; and in ''Ultimate'' it is simply called "Kongo Jungle".
*In ''Smash 4'', this stage's Spanish name makes no mention of its appearance in the Nintendo 64 game, being named ''Jungla Kong'' (Kong Jungle) in PAL versions and ''Selva Kongo'' (Kongo Jungle) in NTSC versions without any "64" suffix.
*When hazards are turned off in ''Ultimate'', the right platform of the 2 in the middle is slightly higher up than the left one.
*In ''Super Smash Bros. 4'', this stage's song's intro was slightly edited, possibly because it was originally too long, and it fit with the original [[On-screen appearance|on screen appearances]] that was in the original ''Smash 64''. This change was carried over into ''Ultimate''.
*The misspelling "Congo" in this stage's first outing might be due to the fact that two countries in Africa, as well as a river that runs through them, are spelled "Congo", whereas the location in ''Donkey Kong Country'', which this stage's name is attributed to, is actually called "Kongo Jungle", a pun between "Congo" and "Kong".
*This is the only ''Smash 64'' stage exclusive to ''Smash Wii U'', as it is also the only ''Smash 64'' stage that isn't downloadable content.
**It is also the only ''Smash 64'' stage in ''Smash 4'' that doesn't have "64" in parentheses (only in the NTSC region).
*In ''Ultimate'', [[Nikki]] cannot be summoned on this stage, due to the fact that the dark background would make her drawings difficult to see. Additionally, the [[Squid Sisters]] and [[Marshadow]] cannot be summoned here either.


==External links==
*[http://www.youtube.com/watch?v=Z3_bpw90rFM Music for Congo Jungle]
{{SSBStages}}
{{SSBStages}}
{{SSBMStages}}
{{SSBMStages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Donkey Kong}}
{{Donkey Kong}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Past stages]]
[[Category:Past stages]]
[[Category:Stages (SSB4-Wii U)]]
[[es:Selva Kongo]]

Latest revision as of 11:37, July 2, 2024

For the stage that originated in Melee, see Kongo Falls.
Donkey Kong Country
Congo JungleSuper Smash Bros.
Kongo JungleSuper Smash Bros. MeleeSuper Smash Bros. Ultimate
Kongo Jungle 64Super Smash Bros. for Wii U
Kongo Jungle
DKSymbol.svg
Kongo Jungle 64
DKSymbol.svg
Past Stages: Kongo Jungle
DKSymbol(preBrawl).svg
Congo Jungle
DKSymbol(preBrawl).svg

Kongo Jungle in the Smash games.
Universe Donkey Kong
Appears in SSB
Melee
SSB4 (Wii U)
Ultimate
Availability Starter (SSB and Ultimate)
Unlockable (Melee and SSB4)
Unlock criteria Complete 15-Minute Melee (Melee)
Clear The Original Heavyweights event (SSB4)
Crate type Normal
Maximum players 4 (SSB and Melee)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
Super Smash Bros. Congo Jungle Stage
Melee Kongo Jungle N64
for Wii U Kongo Jungle
Jungle Level Tribal Style
Jungle Level Ver. 2
King K. Rool / Ship Deck 2
Donkey Kong Country Returns
Donkey Kong Country Returns (Vocals)
Ultimate Donkey Kong series music
Main: Jungle Level (64)
Alternate: King K. Rool / Ship Deck 2
Tournament legality
Super Smash Bros. Singles: Banned (US National ruleset)
Banned (Japanese ruleset)
Doubles: Banned (US National ruleset)
Banned (Japanese ruleset)
Melee Singles: Banned
Doubles: Counterpick/Banned
Smash 4 Singles: Banned
Doubles: Counterpick/Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Kongo Jungle
The moving barrel beneath the stage could be your salvation if you get knocked off.
—Super Smash Bros's instruction manual

Kongo Jungle (コンゴジャングル, Kongo Jungle) is a stage in Super Smash Bros. (originally spelled Congo Jungle) that reappears in Super Smash Bros. Melee (as Past Stages: Kongo Jungle on the stage select screen and as Kongo Jungle N64 in Random Stage switch), Super Smash Bros. for Wii U (as Kongo Jungle 64 in NTSC versions and Kongo Jungle (64) in PAL versions), and Super Smash Bros. Ultimate. It is one of Donkey Kong's home stages.

It is the 6th stage in the 1P Game, where the player, along with two random allies, fight against Giant Donkey Kong.

Stage overview[edit]

The players battle in a jungle at sunset, which is a combination of jungle levels from the Donkey Kong County series. This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.

A Barrel Cannon moves back and forth under the stage, spinning. A player who enters the cannon is shot in the direction the cannon is pointing either by pressing a button, or automatically after a while: this can greatly aid recovery, but it can also shoot players offscreen. The barrel can hold only one character at a time.

In Super Smash Bros. Melee, the stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use.

In Super Smash Bros. for Wii U, like other returning stages from the first Smash game, some of the textures are slightly higher in quality, but the overall primitive look of the original is retained.

In Super Smash Bros. Ultimate, the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the main platform of the Ω form is completely flat. The barrel cannon and soft platforms don't appear, and the main platform cannot be passed through from below.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, they are resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form somewhat resemble the ones of the normal form.

Origin[edit]

The sunset background as seen in the Orang-utan Gang level from Donkey Kong Country.

This stage is loosely based on the various jungle themed levels of Donkey Kong Country, such as the ones in Kongo Jungle, the first world featured in the game. The stage and its gradient background is likely based on Orang-utan Gang, a jungle level in the game's third world, Vine Valley, which features a sunset gradient in the background.

Barrel Cannons are a type of Barrel in the Donkey Kong Country series that will shoot out the Kongs towards the pointed direction and sometimes move sideways. In Donkey Kong Country, the Barrel Cannons will either shoot the player automatically or with the push of a button. In Donkey Kong Country 2: Diddy's Kong Quest, Barrel Cannons are added with an arrow to indicate the direction the arrow it pointing; however, unlike in Donkey Kong Country and this stage, the arrow Barrel Cannons in Donkey Kong Country 2 remain stationary. One of the plain barrels can be seen discarded on the stage foreground

The base platform's shape evokes the almost-entirely sloped terrain in the Jungle Hijinxs levels of Donkey Kong Country, while the base platform and moving platforms' texture bears a resemblance to Lakeside Limbo from Donkey Kong Country 3: Dixie Kong's Double Trouble!, which was also made of planks of alternating shades. The upmost soft platforms of the stage don't resemble anything from the Donkey Kong Country series, which avoided abstract floating platforms in favor of natural environment pieces, though they are held together by green vines, which were featured in the bramble levels of Donkey Kong Country 2 and the Jump Board Scene stage of Donkey Kong Jr.

A flock of Neckies, a type of vulture enemy from Donkey Kong Country, appear as background characters.

Tournament legality[edit]

Super Smash Bros.[edit]

Kongo Jungle was usually considered to be a counterpick stage in doubles, but is banned in the US national ruleset in singles, as with every other previously legal stage besides Dream Land.

The stage's layout does not provide a significant disadvantage for any character, although the slanted structure can worsen certain characters' horizontal combos, such as Yoshi. The Barrel Cannon below may be considered a gimmick, but it is very easy to punish players shooting upwards out of the barrel, and it is also impossible to stall indefinitely in the barrel. However, there were some arguments that circle camping could be a potential problem and that could lead to an eventual ban. It was a rarely played stage, and it was seen the least in tournaments, even if it was more neutral than the one counterpick stage at the time, Peach's Castle. In doubles, though, the stage was much more commonly picked and was generally seen as quite neutral.

In the Japanese ruleset, Kongo Jungle has always been banned. However, no definite reason has been given as to why, outside of potential circle camping due to the platforms being too high for certain characters.

On this stage, certain palette swaps are banned from being used due to the darkness of the stage's background; namely Captain Falcon's black palette swap, Donkey Kong's black palette swap, and Samus's brown palette swap.

Super Smash Bros. Melee[edit]

Kongo Jungle was usually regarded at first to be a counterpick. Although it had a relatively non-obtrusive stage design, it had a large size, which gave an advantage to faster characters and characters with projectiles, as well as a high ceiling, giving a slightly larger reliance on horizontal finishers. However, the stage is currently banned in singles, since characters such as Peach and Jigglypuff were found to be very powerful on the stage, as the platform layout made it extremely difficult to approach floaty characters circle camping across the two top platforms. A match between Pink Shinobi and RockCrock at GENESIS is particularly infamous, and commonly regarded as one of the primary reasons why the stage was banned. The stage initially remained a counterpick in doubles due to the 4-character gameplay removing the camping disadvantages, but the stage was seldom picked in tournaments, so much so that it has been phased out of stage selection for doubles tournaments altogether.

Super Smash Bros. 4[edit]

Kongo Jungle was never included in any mainstream rulesets for Smash 4. The stage remains largely the same in terms of function and layout, albeit with smaller blast zones. However, characters launched from the barrel now have a hitbox, unlike in previous games, making it a more concerning damaging hazard. Additionally, characters with good aerial mobility remain able to circle camp the upper two platforms, making it a less-than-ideal candidate for stage legality.

Super Smash Bros. Ultimate[edit]

Kongo Jungle remains universally banned. Although disabling stage hazards removes the barrel cannon, eliminating a potentially intrusive element from the stage, the moving platforms remain stationary near the same height as the upper platforms, further encouraging circle camping by removing an already-limited route to reach the upper two platforms.

Video[edit]

Gallery[edit]

Super Smash Bros.[edit]

Super Smash Bros. for Wii U[edit]

Names in other languages[edit]

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Help improve this page by adding its name in Portuguese from a reliable source.
Language Name Meaning
Japan Japanese コンゴジャングル Kongo Jungle
UK English Congo JungleSuper Smash Bros.
Kongo JungleSuper Smash Bros. MeleeSuper Smash Bros. for Wii USuper Smash Bros. Ultimate
France French Jungle du Congo Super Smash Bros.
Jungle Kongo Super Smash Bros. MeleeSuper Smash Bros. for Wii USuper Smash Bros. Ultimate
Congo Jungle
Kongo Jungle
Germany German Tiefster Kongo Deepest Kongo
Spain Spanish (PAL) Selva Kongo Super Smash Bros. MeleeSuper Smash Bros. Ultimate
Jungla KongSuper Smash Bros. for Wii U
Kongo Forest
Kong Jungle
Mexico Spanish (NTSC) Selva Kongo Kongo Forest
Italy Italian Giungla Kongo Kongo Jungle
China Chinese (Simplified) 刚果丛林Super Smash Bros.
康加丛林Super Smash Bros. Ultimate
Congo Jungle
Taiwan Chinese (Traditional) 康加叢林 Congo Jungle
South Korea Korean 콩고 정글 Kongo Jungle
Netherlands Dutch Kongo-Jungle
Russia Russian Джунгли Конга Konga Jungle

Trivia[edit]

  • This stage has had a different name in every appearance. In Super Smash Bros., it is called "Congo Jungle"; in Melee, it is called "Past Stages: Kongo Jungle" on the stage select screen and "Kongo Jungle N64" in the Random Stage switch; in Smash 4, it is called "Kongo Jungle 64" in NTSC versions and "Kongo Jungle (64)" in PAL versions; and in Ultimate it is simply called "Kongo Jungle".
  • In Smash 4, this stage's Spanish name makes no mention of its appearance in the Nintendo 64 game, being named Jungla Kong (Kong Jungle) in PAL versions and Selva Kongo (Kongo Jungle) in NTSC versions without any "64" suffix.
  • When hazards are turned off in Ultimate, the right platform of the 2 in the middle is slightly higher up than the left one.
  • In Super Smash Bros. 4, this stage's song's intro was slightly edited, possibly because it was originally too long, and it fit with the original on screen appearances that was in the original Smash 64. This change was carried over into Ultimate.
  • The misspelling "Congo" in this stage's first outing might be due to the fact that two countries in Africa, as well as a river that runs through them, are spelled "Congo", whereas the location in Donkey Kong Country, which this stage's name is attributed to, is actually called "Kongo Jungle", a pun between "Congo" and "Kong".
  • This is the only Smash 64 stage exclusive to Smash Wii U, as it is also the only Smash 64 stage that isn't downloadable content.
    • It is also the only Smash 64 stage in Smash 4 that doesn't have "64" in parentheses (only in the NTSC region).
  • In Ultimate, Nikki cannot be summoned on this stage, due to the fact that the dark background would make her drawings difficult to see. Additionally, the Squid Sisters and Marshadow cannot be summoned here either.