Fox (SSBM)/Up smash: Difference between revisions
(I gotta figure a way to highlight the changed table cells while still using the templates) |
Mariogeek2 (talk | contribs) m (Changed hitbox size to be consistent with all other Fox hitbox pages.) |
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==Overview== | ==Overview== | ||
[[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]] | [[File:Fox Up Smash Hitbox Melee.gif|thumb|300px|The hitbox of Fox's up smash.]] | ||
Fox does a | Fox does a bicycle kick. It can also hit behind him with his foot, though this does far weaker knockback. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent [[range]]. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the third most powerful up smash in the game behind {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}} and {{mvsub|Sheik|SSBM|up smash|alt=Sheik's}} and tied with {{mvsub|Peach|SSBM|up smash|alt=Peach's}}. What makes Fox's up smash truly frightening, is Fox's multitude of options to [[combo]] into it. [[Waveshining]] can combo directly into an up smash and Fox's fast [[dashing]] speed allows him to do a running, jump-canceled up smash to followup [[L-cancel]]led {{mvsub|Fox|SSBM|neutral aerial}}s and {{mvsub|Fox|SSBM|back aerial}}s. Against [[fastfaller]]s, an uncharged up smash is often used as a followup to an {{mvsub|Fox|SSBM|up throw}} at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw. Overall, a very good move, and considered to be, by far, the best [[up smash]] in the game. | ||
During the first few frames, Fox's head (but not his snout) will be [[intangible]]. | During the first few frames, Fox's head (but not his snout) will be [[intangible]]. | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|18}} | ||
|angle=80 | |angle=80 | ||
|bk=30 | |bk=30 | ||
|ks=112 | |ks=112 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=852 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
Line 27: | Line 27: | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|18}} | ||
|angle=80 | |angle=80 | ||
|bk=30 | |bk=30 | ||
|ks=112 | |ks=112 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1192 | ||
|xpos= | |xpos=596 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
Line 43: | Line 43: | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|13}} | ||
|angle=361 | |angle=361 | ||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=852 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|13}} | ||
|angle=361 | |angle=361 | ||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=980 | ||
|xpos= | |xpos=596 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|17}} | ||
|damagebg=nerf | |||
|angle=80 | |angle=80 | ||
|bk=26 | |bk=26 | ||
|bkbg=nerf | |||
|ks=108 | |ks=108 | ||
|ksbg=nerf | |||
|fkv=0 | |fkv=0 | ||
|r= | |r=852 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|17}} | ||
|damagebg=nerf | |||
|angle=80 | |angle=80 | ||
|bk=26 | |bk=26 | ||
|bkbg=nerf | |||
|ks=108 | |ks=108 | ||
|ksbg=nerf | |||
|fkv=0 | |fkv=0 | ||
|r= | |r=1192 | ||
|xpos= | |xpos=596 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|13}} | ||
|angle=361 | |angle=361 | ||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=852 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ | |damage={{ChargedSmashDmgSSBM|13}} | ||
|angle=361 | |angle=361 | ||
|bk=10 | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=980 | ||
|xpos= | |xpos=596 | ||
|bn=13 | |bn=13 | ||
|clang=1 | |clang=1 | ||
Line 136: | Line 142: | ||
====Summary==== | ====Summary==== | ||
*{{nerf|Clean hit deals -1% damage.}} | *{{nerf|Clean hit deals -1% damage.}} | ||
*{{nerf|Clean hit has base knockback and knockback scaling (-4 for each).}} | *{{nerf|Clean hit has less base knockback and knockback scaling (-4 for each).}} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS | |Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}} | ||
|- | |- | ||
|Head (not snout) {{FrameStrip|t=Intangible|c=9 | |Head (not snout) {{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=32}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} | ||
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[[Category:Fox (SSBM)]] | [[Category:Fox (SSBM)]] | ||
[[Category:Up smashes]] | [[Category:Up smashes (SSBM)]] |
Latest revision as of 23:27, December 4, 2024
Overview[edit]
Fox does a bicycle kick. It can also hit behind him with his foot, though this does far weaker knockback. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the third most powerful up smash in the game behind Pikachu's and Sheik's and tied with Peach's. What makes Fox's up smash truly frightening, is Fox's multitude of options to combo into it. Waveshining can combo directly into an up smash and Fox's fast dashing speed allows him to do a running, jump-canceled up smash to followup L-cancelled neutral aerials and back aerials. Against fastfallers, an uncharged up smash is often used as a followup to an up throw at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw. Overall, a very good move, and considered to be, by far, the best up smash in the game.
During the first few frames, Fox's head (but not his snout) will be intangible.
Hitboxes[edit]
NTSC[edit]
PAL[edit]
Summary[edit]
- Clean hit deals -1% damage.
- Clean hit has less base knockback and knockback scaling (-4 for each).
Timing[edit]
Head (not snout) intangible | 1-9 |
---|---|
Charges between | 2-3 |
Clean hit | 7-9 |
Late hit | 10-17 |
Animation length | 41 |
Interruptible | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
Head (not snout) |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
Similar moves[edit]