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Super Smash Bros.

Captain Falcon (SSB)/Forward smash: Difference between revisions

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(→‎Gallery: Removed section, →‎Overview: Added other two hitbox images to be in-line with most other Falcon F-Smash pages.)
 
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==Overview==
==Overview==
[[File:Captain Falcon Forward Smash Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's f-smash.]]
{|class="wikitable" style="float:right; margin:4pt;"
Captain Falcon does a flaming kick forward. It has high KO power and great range, and not much lag. However, it can't be considered a fast KO move. This move is one of Captain Falcon's best options on the ground, and it can be somewhat used for [[spacing]] due to its huge range (which makes it arguably Captain Falcon's best KO move that can be used from a considerable distance). It slightly resembles the [[Falcon Kick]] (his {{mvsub|Captain Falcon|SSB|down special}}) in that it is a kick attack with a [[flame]] effect, but the two moves are still very different. Overall, the move shouldn't be used too much (if it is, it can be predictable and [[punish]]able), and it lacks [[combo]] ability, but its range and power make it a good option for Captain Falcon on the ground at KO percentages, and it is also a decent way to punish when available.
!colspan=5|C. Falcon's F-smash hitboxes.
|-
!↗
|[[File:Captain Falcon Forward Smash Hitbox Angled Up Smash 64.gif|200px]]
|-
!→
|[[File:Captain Falcon Forward Smash Hitbox Smash 64.gif|200px]]
|-
!↘
|[[File:Captain Falcon Forward Smash Hitbox Angled Down Smash 64.gif|200px]]
|-
|}


{{technical data}}
Captain Falcon does a flaming kick forward. It has high KO power and great range, and not much lag. However, it can't be considered a fast KO move. This move is one of Captain Falcon's best options on the ground, and it can be somewhat used for [[spacing]] due to its huge [[reach]] (which makes it arguably Captain Falcon's best KO move that can be used from a considerable distance). It slightly resembles the [[Falcon Kick]], his {{mvsub|Captain Falcon|SSB|down special}}, in that it is a kick attack with a [[flame]] effect, but the two moves are still very different. Overall, the move shouldn't be used too much (if it is, it can be predictable and [[punish]]able), and it lacks [[combo]] ability, but its range and power make it a good option for Captain Falcon on the ground at KO percentages, and it is also a decent way to punish when available, being able to cover many defensive options and mistakes made during combos. Lastly, when angled down it is a popular way to [[gimp]] low-recovering opponents.


==Gallery==
==Hitboxes==
<center>
{{SSB64HitboxTableHeader}}
<gallery>
{{HitboxTableTitle|Angled up|19}}
File:Captain Falcon Forward Smash Hitbox Angled Up Smash 64.gif|Hitbox of the move when angled up.
{{SSB64HitboxTableRow
File:Captain Falcon Forward Smash Hitbox Angled Down Smash 64.gif|Hitbox of the move when angled down.
|id=0
</gallery>
|damage=19%
</center>
|angle=361
|bk=20
|ks=100
|fkv=0
|r=180
|xpos=180
|bn=26
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=19%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=180
|bn=26
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=2
|damage=19%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=130
|bn=5
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Angled side|19}}
{{SSB64HitboxTableRow
|id=0
|damage=18%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=180
|xpos=180
|bn=26
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=18%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=180
|bn=26
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=2
|damage=18%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=130
|bn=5
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Angled down|19}}
{{SSB64HitboxTableRow
|id=0
|damage=17%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=180
|xpos=180
|bn=26
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=17%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=180
|bn=26
|effect=Flame
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=2
|damage=17%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=130
|bn=5
|effect=Flame
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Hitboxes
|16-23
|-
!Animation length
|61
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=38}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
{{MvSubNavCaptainFalcon|g=SSB}}


[[Category:Captain Falcon (SSB)]]
[[Category:Captain Falcon (SSB)]]
[[Category:Forward smashes]]
[[Category:Forward smashes (SSB)]]
[[Category:Flame attacks]]
[[Category:Flame attacks (SSB)]]

Latest revision as of 14:17, December 3, 2024

Overview[edit]

C. Falcon's F-smash hitboxes.
Captain Falcon Forward Smash Hitbox Angled Up Smash 64.gif
Captain Falcon Forward Smash Hitbox Smash 64.gif
Captain Falcon Forward Smash Hitbox Angled Down Smash 64.gif

Captain Falcon does a flaming kick forward. It has high KO power and great range, and not much lag. However, it can't be considered a fast KO move. This move is one of Captain Falcon's best options on the ground, and it can be somewhat used for spacing due to its huge reach (which makes it arguably Captain Falcon's best KO move that can be used from a considerable distance). It slightly resembles the Falcon Kick, his down special, in that it is a kick attack with a flame effect, but the two moves are still very different. Overall, the move shouldn't be used too much (if it is, it can be predictable and punishable), and it lacks combo ability, but its range and power make it a good option for Captain Falcon on the ground at KO percentages, and it is also a decent way to punish when available, being able to cover many defensive options and mistakes made during combos. Lastly, when angled down it is a popular way to gimp low-recovering opponents.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Angled up
0 0 19% 0 Sakurai angle 20 100 0 180 26 180 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 19% 0 Sakurai angle 20 100 0 180 26 0 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 19% 0 Sakurai angle 20 100 0 130 5 0 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled side
0 0 18% 0 Sakurai angle 20 100 0 180 26 180 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 18% 0 Sakurai angle 20 100 0 180 26 0 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 18% 0 Sakurai angle 20 100 0 130 5 0 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Angled down
0 0 17% 0 Sakurai angle 20 100 0 180 26 180 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 17% 0 Sakurai angle 20 100 0 180 26 0 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 17% 0 Sakurai angle 20 100 0 130 5 0 0 0 HitboxTableIcon(Clang).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 16-23
Animation length 61
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox